[pnpgm] Game Update #60 - File #235 - Lights near

pnpgm pnpgm at comcast.net
Wed Nov 27 01:02:20 CET 2013


   HT Aliaver/Player    DS    Character Name    Type    Status/Notes  Sex
   -- -----------------------------------------------------------------
   R1.John Haight.......HY..Arawn.............Druid  .Normal/Alfar .. Ma
   --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
   R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
   R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human  ..Ma
   R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
   W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human  ..Fe
   R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
   R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human  ..Fe
      Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will

      Game Web Site - http:/nrgcomputers.com/pbem/
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      Game Update #60 in sequence (file #235)
      ----------------------------------------------------------------

      Admin Notes: None.
      -----------------------------------------------------------------
      [Recap]

         From Arawn: [Re: Actions]
           "Well I see a couple of different options," Arawn...
         GM: Ack.

      --------------------------------------------------------------
      [New Stuff]

          [Sepes 28th, 1634TH]
          [Location: City of Salaqara, Donara]

          [Time: 10:38pm - North of Salaqara - Plains]

            To the north and west of the party the river trails and winds
          its way from the Sea to the north.  The riverbank is about a
          mile away now from the party.  To the south and southeast is
          the city of Salaqara.  To the east is the main road a few miles
          from this current location and farm land.  The paranoid city
          leaders do not like outsiders, especially Donarans, to have
          homes just outside the city.  So they allow a few homes here
          and there as buffer for invasion and siege.  But the nearest
          home is likely a few miles away from the party.  Yet the nearest
          lights are likely torches moving this way toward the party.  It
          is unclear if on foot or horses.  But they seem to be tracking
          the party.  Of course the party has left several good sets of
          tracks.

            Raban offers his chance for distraction but it seems the
          party is too quiet.  Then Arawn speaks up finally.

            "Well I see a couple of different options," Arawn said.

            "If Etain has been to Samma in the last 2 months, or a location
          not too far off, I can try and pull it from his thoughts, confirm
          it by communing with the sky spirits and divination before
          teleporting there.

            Or if anyone is capable of using Astral Pathways we can use
          that to rush the group ahead at the cost of aging and
          otherworldly encounters."

            "As to Etain's idea, I'm fine with that. The only thing is
          that I'll be limited to jumping to the edge of the horizon and
          it may take several jumps as I need to be familiar with or see
          the location I'm traveling to. Otherwise someone else will have
          to risk the teleport and I can work on translocating back."

            He looked back to the others, giving them time to ponder the
          options.

            "I'm fine with any and all. Let me know what you decide,"
          he said to the group before stepping away to allow the others
          to voice their thoughts.

            Etain shakes his head knowing the Sidh can see him but not
          the others.  "It was maybe 8 months or so since I was there
          looking for Fremea.  It is a bit blurry these days after my
          stint at the taverns."  All that drinking does ruin some
          memories.  "The paths are in the upper world?  Dangerous."

            Raban speaks up, "the plan it simply to teleport in the
          sky first.  Why do you need to see the sky?  Sure a bird
          could be in the exact spot but the chances of that are slim
          to Kiet becoming king of Lemasa."  He grins and slaps the
          back of the acrobat during the tension.  "Once there a spot
          can be determined on the ground.  One only needs to know the
          rough distance from here to Samma.  We have that information
          already so just add say 5 miles over the city and bam.  Over
          the sky and there.  Then find the spot to land and get the others
          to that spot."  But he looks to the lights.  "But we need to
          get things done as the lights are getting closer."

          Actions? Comments?

          Next Update....Friday...

          GM: A short update.  I do have plans outlined in email from
              Arawn.  Though it was no clear I should wait for responses.
              So I will wait till Monday.  Since I did not get this out
              last Monday consider this the Friday update.  This gives
              almost a week to iron out details.  If nothing then I'll
              go with Arawn's emailed actions.  Then we will move on.
              The lights are now about a half mile away.  If they are
              walking then figure MR 12 is about 4 minutes walking,
              if riding then say MR24 about half that or 2 minutes
              unless they are moving fast then maybe 1 minute.

              So if there is a lot of talking or such it may be
              too late.

              Tobie I'm still needing info on where to go once the
              telport is done.  So I can plan ahead.  Assuming
              party is not captured by the delay of figuring out
              the teleport actions.








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