[pnpgm] Game Update #198

John Haight sang_real at msn.com
Mon Dec 19 23:08:13 CET 2011


OOC:

   I'll work on the spell:)

IC:

   "Are you sure about Squirt?," Arawn asked. "Can you ensure that he won't get himself into trouble?"

From: Mark.Murtha at dishnetwork.com
To: sang_real at msn.com; pnpgm at abroere.xs4all.nl
Date: Mon, 19 Dec 2011 15:01:26 -0700
Subject: RE: [pnpgm] Game Update #198










OOC - Paranoia.  he he.  Fun 
game.    Maybe we need some clones 
here...      
 
IC:
 
"I've reconsidered, let's send all the captives out.  
Using Illusions to show more Vong will just alert them to us, let's use stealth 
as we have so far.  I can send Squirt here scouting ahead." says 
Kell.
 


  
  
  From: pnpgm-bounces at abroere.xs4all.nl 
  [mailto:pnpgm-bounces at abroere.xs4all.nl] On Behalf Of John 
  Haight
Sent: Monday, December 19, 2011 2:45 PM
To: 
  pnpgm at abroere.xs4all.nl
Subject: Re: [pnpgm] Game Update 
  #198


  
  OOC:

   Harrys... Sounds like a reverse game of 
  Paranoia. I guess that would make the PC's the officers that send the clones 
  out to their death:)

IC:

   In response to Unali's 
  question Arawn replied,

   "Chion and Fremea should be back 
  in a few minutes."


  
  > Date: Mon, 19 Dec 2011 21:30:00 
  +0100
> From: broere at powersandperils.org
> To: 
  pnpgm at abroere.xs4all.nl
> Subject: Re: [pnpgm] Game Update #198
> 
  
> OOC: I thought that Unali's suggestion was to send ALL prisoners 
  
> outside. If a few are armed to keep the others safe, that is fine, 
  but 
> to have them tag along is a recipe for disaster.
> 
> 
  In our table top group we loved having untrained hirelings/rescued 
> 
  villager/etc along. We called them Harrys and the running gag was to 
> 
  have them killed off at the highest possible rate with a GM that would 
  
> not allow us to outright kill them, or shove them in harms 
  way.
> 
> Scott, I hope the PC is behaving? I have been tracking 
  network issues 
> (burned out wireless access point) half the 
  night.
> 
> 
> Unali: "I agree with Arawn. to move the 
  fastest, act as silent as we 
> can, all former prisoners should keep 
  together and get out of the Mount 
> as soon as possible.
> 
  
> If you are ready, let's get going. As soon as all are up the ladder 
  and 
> out of sight, we should open this door and move on as well. Is 
  everybody 
> present once again?"
> 
> On 12/19/2011 08:21 
  PM, John Haight wrote:
> > OOC:
> >
> > Not sure if 
  the party has decided whether to keep the 4 volunteer
> > villagers 
  with the party or have them return with the rest of the
> > villagers 
  and Zhou but in case it hasn't been decided....
> >
> > 
  IC:
> >
> > Upon rejoining the others Arawn listened 
  patiently as he was caught up
> > on the party's discussion regarding 
  disguises and the possibility of
> > having villagers joi the party 
  for further exploration into the cave
> > complex. When the others 
  were done he waited until the villagers were
> > out of earshot 
  before voicing his concerns.
> > Siding with Lin he advises against 
  it, warning that the villagers lack
> > of training and their anger 
  towards the Vong could cause them to react
> > in unexpected ways, 
  possibly ruining the party's chance for surprise if
> > they should 
  charge at the wrong time, cry out or go against a plan, thus
> > 
  compromising the mission or serving to distract members of the party
> 
  > when focus is necessary. In addition their lack of combat experience 
  and
> > proper equipment means that it would be a suicide mission for 
  them. He
> > also supports Lin's view that the villagers would likely 
  react quite
> > negatively once they discover the party's ability to 
  use magic.
> >
> >
> >
> > 
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