[pnpgm] Game Update #198

John Haight sang_real at msn.com
Mon Dec 19 23:08:13 CET 2011


   I'll work on the spell:)


   "Are you sure about Squirt?," Arawn asked. "Can you ensure that he won't get himself into trouble?"

From: Mark.Murtha at dishnetwork.com
To: sang_real at msn.com; pnpgm at abroere.xs4all.nl
Date: Mon, 19 Dec 2011 15:01:26 -0700
Subject: RE: [pnpgm] Game Update #198

OOC - Paranoia.  he he.  Fun 
game.    Maybe we need some clones 
"I've reconsidered, let's send all the captives out.  
Using Illusions to show more Vong will just alert them to us, let's use stealth 
as we have so far.  I can send Squirt here scouting ahead." says 

  From: pnpgm-bounces at abroere.xs4all.nl 
  [mailto:pnpgm-bounces at abroere.xs4all.nl] On Behalf Of John 
Sent: Monday, December 19, 2011 2:45 PM
  pnpgm at abroere.xs4all.nl
Subject: Re: [pnpgm] Game Update 


   Harrys... Sounds like a reverse game of 
  Paranoia. I guess that would make the PC's the officers that send the clones 
  out to their death:)


   In response to Unali's 
  question Arawn replied,

   "Chion and Fremea should be back 
  in a few minutes."

  > Date: Mon, 19 Dec 2011 21:30:00 
> From: broere at powersandperils.org
> To: 
  pnpgm at abroere.xs4all.nl
> Subject: Re: [pnpgm] Game Update #198
> OOC: I thought that Unali's suggestion was to send ALL prisoners 
> outside. If a few are armed to keep the others safe, that is fine, 
> to have them tag along is a recipe for disaster.
  In our table top group we loved having untrained hirelings/rescued 
  villager/etc along. We called them Harrys and the running gag was to 
  have them killed off at the highest possible rate with a GM that would 
> not allow us to outright kill them, or shove them in harms 
> Scott, I hope the PC is behaving? I have been tracking 
  network issues 
> (burned out wireless access point) half the 
> Unali: "I agree with Arawn. to move the 
  fastest, act as silent as we 
> can, all former prisoners should keep 
  together and get out of the Mount 
> as soon as possible.
> If you are ready, let's get going. As soon as all are up the ladder 
> out of sight, we should open this door and move on as well. Is 
> present once again?"
> On 12/19/2011 08:21 
  PM, John Haight wrote:
> > OOC:
> >
> > Not sure if 
  the party has decided whether to keep the 4 volunteer
> > villagers 
  with the party or have them return with the rest of the
> > villagers 
  and Zhou but in case it hasn't been decided....
> >
> > 
> >
> > Upon rejoining the others Arawn listened 
  patiently as he was caught up
> > on the party's discussion regarding 
  disguises and the possibility of
> > having villagers joi the party 
  for further exploration into the cave
> > complex. When the others 
  were done he waited until the villagers were
> > out of earshot 
  before voicing his concerns.
> > Siding with Lin he advises against 
  it, warning that the villagers lack
> > of training and their anger 
  towards the Vong could cause them to react
> > in unexpected ways, 
  possibly ruining the party's chance for surprise if
> > they should 
  charge at the wrong time, cry out or go against a plan, thus
> > 
  compromising the mission or serving to distract members of the party
  > when focus is necessary. In addition their lack of combat experience 
> > proper equipment means that it would be a suicide mission for 
  them. He
> > also supports Lin's view that the villagers would likely 
  react quite
> > negatively once they discover the party's ability to 
  use magic.
> >
> >
> >
> > 
> > pnpgm mailing 
> > pnpgm at abroere.xs4all.nl
> > 
> pnpgm mailing 
> pnpgm at abroere.xs4all.nl
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