Career Skills
A maximum of one Career Skill may be selected during character generation per PC.
Military Careers
Military Officer
| Cost to Learn: | 200 |
| Cost Next Level: | NEL x 15 |
| Maximum EL: | (I+W+Em)/15 + StB |
Ability to train troops
Ability to manage troops in battle
Knowledge of drill techniques and basic commands
Used when employed as a leader of soldiers
When leading troops in battle, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Leadership, max EL
- Tactics, starting EL
- Strategy (40% chance), starting EL
- Infantryman or Cavalryman, starting EL (ignore other skills gained)
- Rhetoric, starting EL
- Horsemanship EL 2
- One Cavalry Weapon (choice) EL 0
- One Infantry Weapon (choice) EL 0
- Shield EL 2
Cavalryman
| Cost to Learn: | 100 |
| Cost Next Level: | NEL x 12 |
| Maximum EL: | (D+A)/10 + StB |
Ability to operate as part of a mounted unit
Ability to cooperate with other mounted warriors in battle
Cavalry parades, drills, routines, and basic commands
Used when employed as mounted soldier
When fighting mounted, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Husbandry, one species (usually Horse), starting EL
- Horsemanship EL 2
- Horse Archery EL 2 (40% Chance)
- One Cavalry Weapon (choice) EL 2
- One Cavalry Weapon or Shield (choice) EL 0
Infantryman
| Cost to Learn: | 50 |
| Cost Next Level: | NEL x 10 |
| Maximum EL: | (S+W)/10 + StB |
Ability to operate as part of a foot unit
Ability to cooperate with other foot warriors
Used when employed as non-mounted soldier
When fighting on foot, Add EL/2 to Effects (Glory) Rolls in battle
Other Skills Gained
- Two Infantry Weapons (or Shield), choice (EL 2 and EL 0)
- One Missile Weapon (EL 0)
Organizational Careers
In my Campaign, the following are also Career Skills:
- Architect
- Assassin
- Scholar
- Smuggler
- Thief
Organizational Careers imply an extended period spent with learning certain skills in order to function as part of an organization in a civilized setting.
Wilderness Careers
- Badlander
- Desertman
- Boatman
- Forester
- Mountaineer
- Plainsman
- Seafarer
Wilderness Careers imply an extended period spent outside civilized areas, learning to survive in the respective terrain type, etc.
New "Other" Skills
Strategy
| Cost to Learn: | 60 |
| Cost Next Level: | NEL x 12 |
| Maximum EL: | (I+Em)/10 |
Ability to lead large forces in combat.
Evaluate strategic options and general capabilities of larger armies, e.g.
speed, defensibility of positions, etc.
Used when resolving large battles.
Tactics
| Cost to Learn: | 50 |
| Cost Next Level: | NEL x 10 |
| Maximum EL: | (I+W+Em)/15 |
Ability to lead small forces in combat.
Evaluate small-unit tactical options and strengths of standard military
forces.
Knowledge of relative strength/weaknesses of various weapon types, if
skilled in those weapons.
Used for resolving small scale mass combats or a part of larger battle,
e.g. a flank attack.
Leadership
| Cost to Learn: | 50 |
| Cost Next Level: | NEL x 10 |
| Maximum EL: | (W+E+Em)/15 |
Ability to inspire others, troops in particular, to greater efforts.
Gains a Reputation Rating.
Used to increase troop morale before and during battle.
Used to rally routing or demoralized forces.
