[pnpgm] Game Update #78 - File #641 - Arawn and party head ashore
pnpgm at comcast.net
Wed Jun 12 09:30:22 CEST 2019
Character Name Type Player Sex Notes
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #78 sequence (file #641)
Admin Notes: Last update I may have not updated Update/File #s. :<
From Kiet: [Re: Actions]
"I can cast an illusion on Z'leyra to make her look like a
From Raddok: [Re: Actions]
[Ma 3rd ?time]
[in case I didn't mention it
earlier, Raddok will be wearing all his magical
items: fire dart ring on right hand, Protection
bracelet on left wrist (partially covered by his
leather glove, as gloves reach a few inches above
wrists), & amulet under tunic, where he can pull
it out if wants/needs to use it.]
Raddok nods his willingness
to be Arawn's 'Aide' as being near someone who
knew more about what to do suited him just fine.
Having mining knowledge, even if couldn't write
(& read barely, if you could call it that), would
better suit him (& being also visibly able to fight & guard his 'boss').
GM: Ack. I figured Magic items are
kind of default to wear. Keep in mind some items
don't work f covered (to all). Almost at
deadline for gear so guess majority take every
item ashore even if not needed. If not posted that info yet.
From Dorhak: [Re: Actions]
I guess I am missing
something. Don't we have to find the contacts at
the inn or tavern first in order to deliver our
two fine dwarves? or are you just going to be
seen hauling along two dwarves in chains thru town?
i just figured you would make
contact and arrange for an exchange dwarves for
gobs of gold. At least, the dwarves think they are worth that much!
GM: Ack. Sorry for confusion I'll try
to clear things up. I did give this info in a
old update but guess it was missed. My bad.
From Arawn: [Re: Actions]\
I was confused as well. I
thought we're in Port Vahear but from a prior
post it was stated that the guide is in another
town that's not near Port Vahear.
So I thought we were going to
see the Tal-Kor rep in Port Vahear and then head
out of town to where the guide is.
Scott, can you clarify things?
GM: Ack. Blame the dwarves bad for
secretary or lack of it work. I'll explain better I hope.
From Arawn: [Re: Actions]
OOC: So are we at the town where the guide is
located? That's what I'm a bit confused about.
From Arawn: [Re: Actions]
Thanks for the
clarification:) So, yes, Arawn will act as the
face while the dwarves remain on the ship,
'shackled' and moved to the cargo hold if the guide wants to see them there.
From Arawn: [Re: Actions]
Arawn grinned back. "Name... hmm. You were here before any
(OOC: Scott, I'll assume
whatever name sounds Fomorian or else eavesdrop
on the fomorians as he walks to get a proper name
to fit his cover. You can pick the name.)
GM: Ack. Oh gee. Names are my worst
thing. Vaghnki Thanks to Alex for the name.
BTW the stuff Bess sent you quoted I never
got. So below is not a post but from a quote I never saw. Maybe email?
From Raddok: [Re: Quoted info]
[Thought GM said we're at a
small town with 6 docks - not Port Vahear. re:
other questions (good ones) - offering this below]
Raddok asks, "Okay, how many
places are we going to have to look
GM: Ack. Maybe I did see this post and deleted it. :)
[Ma 1st, 1636TH]
[Time: 7:40 pm]
The question of slavery on Vahearis bought up.
Kiet adds, "I can cast an illusion on
Z'leyra to make her look like a man. That might
make 'guard' more believable. Ill be casting a
personal illusion to make my appearance not be
Lemasan. Even here Im sure Im not
welcome." Kiet makes no bones about his dislike of Fomorians.
He rubs his chin then says, "Yes, the Fomorians
do have slavery, in some cases worse than
Lemasa. Mostly, though, they only have it for serious law cases."
"One thing to remember. I have heard
these Vaherians have raised arrogance to an art
form, so I highly recommend all of us get used to
groveling. Sucks, but its no different than when dealing with Zhao."
Raddok asks, "Okay, how many places
are we going to have to look for to find Khias's
contact, or is it plural - contacts? I think that
Arawn, whatever he calls himself as Khias's
replacement, & I (being his aide and probably
flunky - as strangers might think.." Raddok
grinned at the elf. "We have to ask the locals
where those meeting places (like the tavern) are.
If questioned, we brought whoever-it-is's
delivery, and need to find him. But I don't think
we can all go into all of these places - a
tavern, maybe an inn and business offices. I
think those of us (he gave the hand signal for
quotemarks) who are guards would probably wait
outside with the dwarves, unless obvious we can
all enter. Arawn and I should enter, and maybe
one other guard? Just until we see the situation
as visitors seeking their client would.
Arawn grinned back. "Name... hmm. You
were here before any Fomorian names you recall?"
Finn looks at Arawn, I'd smooth the
hair over those...ears. Kiet can just wear a
headband or wrap if need be over
eyebrows. Fremea has that neat handband for
example. But probably too small for you.
[Ma 3rd, 1636TH]
[Time: 9:59 am Directly off coast of Vahear]
With help from Zepp and Mournath they
start looking up the eastern coast of Vahear for
Ma'Dor. The landmarks given was a small island
would be seen just below dark black hills. After
22 minutes of sailing up wind north the black
hills are spotted. Probably made from long ago
fire that burnt trees and foliage but covered in
some odd manner like a fossil. That or some
strange ore that makes it look black.
Then the small island is seen to the
east and indeed is small maybe only a mile square
that could be swallowed whole by a big wave. But
now there are seals and birds making nests and mating ground.
Ma'Dor is said to be only a couple
miles north of that. Sure enough unless you look
carefully it could be missed. While the
coastline has been 10-15 miles of thin beaches
maybe only a couple hundred feet wide this area
has a bit wider beach. But it is tucked below large over hanging cliffs.
[Time: 10:28 am Directly off coast of Vahear]
The ship has spotted a half dozen
fishing ships along the ship about 2-5 miles out
along the coastline. The town has indeed about 6
docks. But 4 of them are shallow waters fit for
only coastal fishing ships. Only 2 seem to be
deep enough for the Black Depths. Of the 16 or
so berths that the shallow docks can have only 1
ship is docked and its loading supplies. For the
2 deep water docks of the 8 slots only 1 is
occupied. A merchant ship flying the Vahearian
and Fomorian Empire flags. It is unloading supplies with a dozen sailors.
The town looks odd for its location
at sea level that a storm could rip apart. But
looking closer there seems to be a path along the
back cliffs. It seems to be mostly hidden from
view but it almost looks like it winds up and up
toward the top of the cliffs to the plateau. But
at this angle it is impossible but assumed
the town is there. The cliffs are sandy and
rocky sandstone making a patchwork of white,
browns and reds from clays. These cliffs hang
over the fishing village about 180-200 feet
above. In fact if the cliff were to avalanche it
would wipe out the village. At least the dock area of the village.
The Black Depths dock in the second
slip of second deep water dock. The sailors run
to complete the task. Being a small fishing
village they do not have fancy dock guards to
'bounce' the ship from the dock. So its a tricky operation.
The sun is low on the sky to the east behind the
party. Arawn gathers his group Raddok as aide,
Mournath in case guide needs nautical info, Kiet
and Z'leyra as guards. The others stay on ship as guards for the 'captives'.
Unali steps out from below wearing a
full black suit read to trail the party. Finn
grins, broad day light. That kinda thing is obvious.
Arawn is now looking different using
a personal illusion as the Fomorians he saw on
ship a month ago Captain khias and others. He
steps onto the dock and quickly raises his nose
to the stench of fish all around him. As he
walks up the dock he shows the familiar air of
the Fomorians. He passes a boy fishing off the
dock and ignores him with little regard.
As Arawn nears the end of the dock he
spots only a few building. Two wooden warehouse
like structures with a brick structure near those
all without windows. It is probably a storage or
warehouse To the right some 100 feet or so
beyond docks are 4 shacks. These have windows
and must be homes. Though who would live here so
close to water must be brave. There is a well
and benches around a 'square'. Far off against
the cliff face is a gazebo with a man sitting
besides in a chair almost looking to be sleeping.
At end of dock is a shack no bigger
than a few dozen feet square. Nearby is a man
whittling wood and spitting on the sand. Arawn
asks the man where the dock master is. Without
looking the man raises a finger to the
shack. Arawn approaches but the window is closed
and door is unlocked but on looking inside its empty.
He's fishing down the beach around
that corner....just sign the ledger, how long and
your business. It's 2 copper per day.
Two copper? A very cheap price but
probably a month's wage in this dinky town. With
help from Raddok Arawn signs the ledger.
Arawn asks the bored man where the
Fuzzy Dice is. The man points to the sky. Rather
toward the top of the cliffs. Finally the man
looks up, 'new here? He spits again. Over
there behind that rock wall can't see it. Go there and climb.
Raddok wonders if they should go back
to get climbing gear but Arawn glances up at
Corona and takes note of his calm manner. Arawn
strides forward with dangerous confidence of a
Fomorian noble. Upon reaching the area they
round the corner and see a half-natural and man
made series of terraces, steps and inclines.
The inclines are about 20-25 degrees
so even horses could probably manage it but would
need guidance and easy steps. But wagons are
surely risking it. The inclines seem to wage a
winding battle against the cliff wall as it
slowly takes you to the top. From the sea this path is not even visible.
It takes about 15 minutes to
climb-walk the inclines. It is hard to tell if
nature made it man or even magic. About 2/3rd
the way up there is a view below and the group
notices the gazebo moving! In fact its a
bench-cage that is being lifted by brown heavy
ropes to the top. A single man is sitting in the
bench. He seems to be holding bags. So the
party realizes this lift wouldve took them up as well. Arawn continues on.
[Time: 11:02 am Ma'Dor]
The party had tried to translate the
name of the town. But it seems to have several
meanings - water swept beach or area over water (soaked cliffs).
But at the top the smell is different more
clear. Noise sweeps the party as well. Sound of
people talking, horses or the one blacksmith banging away.
The town is a very small one. The
few trees that are here are dotted by shacks and
it looks like maybe 50-60 shacks. If a shack had
maybe 3 each that'd give this town maybe 200-250
max population. Arawn leads the party to a man
packing a horse with grain. He asks about the
Fuzzy Dice. Seriously? It's the only bar in town over there.
Arawn enters and sees there are only
10 tables. Only 1 has a man drinking. Arawn
moves to the bar to a older man in his 40s with
bushy red beard. He eyes Kiet and then Z'leyra
then Arawn as he wipes the bar down with a rag. Arawn asks about Velf.
The man stares for almost 30 seconds
then reaches into his pocket for a couple
coins. Then whistles, Chol heads up! Then
tosses the 2 coins toward the one man in the
nearby table. As the coins spin Arawn sees they
are 2 silver coins. I owe you. The fool has more fools coming.
Arawn waits for the answer. What will it be?
Arawn shakes his head declining a
drink. The arrogance he has to portray would not
allow submission to a barkeep. But Arawn soon
realizes this is the game. He orders a bit of
rum. The man pours it in a small cup then stands
back. Velf is over at the Green Inn. Can't
miss it. Its the only second story place in town.
Arawn finishes the drink and walks
away but the man whistles and nods. That's 2
copper. Arawn turns to Kiet to pay the man as
he is too busy to do so another trait for Fomorians.
Kiet grits his teeth and fumes at
thought of giving coins to Fomorians. He
considers not doing it but the others have left the place already.
Arawn scans the town and sees the
Inn. Then heads that way passing a market of mostly farm produce.
The Green Inn is actually painted
green. As with most towns folks they wear grays,
browns, tans while some may do greens or even a
yellow tunic. But Unali with her black suit will
stick out for sure. Where ever she might he
town. But the green Inn is actually painted a
soothing green like seaweed. This contrasts with
bland non colored structures in town.
Aside from the homes, blacksmith, bar
and Inn there are some corrals, market, 2-3 small
general shops and what looks to be a carpenter shop.
Most folks are on foot but maybe out
of 250 folks at most only 10% of that is horses
so 20-25. Arawn enters the Inn and sees a small
lobby of half a dozen tables. Place must have at
most only 10 rooms. A bored man in his 20s looks
up from the desk and stands. Welcome! What service may I do for you.
Arawn looks at the empty lobby then
at the man. He asks about Velf. The man with
subtle shrug (that Arawn notices but others do
not) cringes. Upstairs room 4. Better hurry he
is leaving. He is rather...upset about things
here. He rings a small bell and a kid of 12
comes from a side alcove. The two talk quickly
in Fomorian but it seems as best as could be heard - show to room 4.
The kid runs toward the stairs and
waves the party after him. You better knock he
is a bit grumpy old man. On the second floor he
points to the 2nd door down the hall. Arawn
heads to the door passing a unmarked door.
Arawn knocks and waits. Knocks
again. As the kid turns to leave the unmarked
door swings open and a man in his 50s maybe even
60s walks out. He spots the kid. Brat! Fetch
my bags now! I'm sick and tired of this dung
heap you call a town. Don't even have soap in
there!... He turns to the stairs. Then begins
to mumble, 'incompetent fools...idiots who do no nothing..
As the kid gets to Door 4 he points
to the man. That's Velf. Then opens the door and enters to get his bags.
Velf begins to descend grumbling. He
has half gray/black hair with eyes of a scholar
having read many books in candle light. His skin
is very white showing lack of sun. He is clean
shaven but his hands show sign of paper cuts but
not hard labor. He is wearing a gray tunic,
black pants with a ring of some kind on left hand
and a nice brown leather belt that might be snake
skin? He has a small pouch on his left hip.
Next Update...Saturday maybe?
GM: Would've been out sooner but 5 hour
late start and lost 'net briefly. So its out
now. Looks like I work Monday so if no update
Sat it'd be Tue/Wed. BTW I think we are
officially 20 YEARS! Eight adventures. Looks
like first post was around June 13 1999 on the
website. Many good and bad things have gone
down. The summer of Greg aka Bertram who bogged
down game by asking trolling questions. So much
so he mysteriously died. I know how and maybe
that secret will be revealed one day. To 9/11.
To 2002 when my dad died and did this game for
the stress relief. To the great times the fun
adventures. Millions of of lines of text I'm
sure. Figure 500-1500 updates per adventure. A
update might have 3k words I once estimated. So
3 million words? Not including text from you
guys. :) It has been a fun ride. I am deeply
honored to be GM though I think a new pnp gm
should run now hint David, Wout, Alex, etc. :)
Wout and Alex has been around since 1999 as
well. I'm amazed they are still here. ;) Back to
the game. I left some 'guards' on ship since it
wasn't clear who might go ashore first. We will
still move these updates slowly so no need to
rush things. Wanted to show map of town location
but its 3am and so will do that when wake up today.
GM: Gear info given
[No weights needed can be just
important items weapons/armor or a book or such
but no need to say taken spoons. :)]
Arawn None Yet
Dorhak None Yet
Fremea Take all gear
Kiet None Yet
Mournath None Yet
Unali None Yet
Z'leyra None Yet
Barbosa None Yet
GM: Landing party roles
Arawn Fomorian spokesman??
Ix Stay on ship since npc now
Mae Stay on ship since npc now
Mournath Chief Sailor for Arawn's ship?
Raddok Aide to Arawn?
Unali Trail behind for sentry
Z'leyra Guard (though
female guard is unusual)/Consort?
Sailors Stay on ship
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