[pnpgm] Game Update #33 - File #332- A dwarf song
pnpgm at comcast.net
Sun Aug 19 04:03:26 CEST 2018
Character Name Type Player Sex Notes
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st Mate
Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #33 sequence (file #332)
Admin Notes: None.
From Raddok: [Re: Actions]
Once Raddok sees the mermen in front of him & Z'leyra...
If the creature escapes, Raddok will move forward to see
what the smoke is about & help with the fire (He'll follow
GM: Ack. FYI: Its Dorhak. :) Why I keep roster at top to
show those complicated names. :) As to the last mermen
Ix killed him so that's good.
From Arawn: [Re: Actions]
In the aftermath of the battle Arawn will make his way up to
the deck to inspect things up there. He'll look over both the
injured and the mermen, scanning for magic (Mana Sense/
Reading) as well as any marks, notes and equipment they might
have. Loot aside he's hoping to identify this tribe and if they
were a random encounter or instead ordered to target this ship.
I'm guessing Z'leyra will probably be healing everyone. However
if no one volunteers Arawn will use his Healing Hand EL 0 on Ix
and Healing Mist at max EL (group version) on the others. Over
the next couple of days he'll use Healing Hand max EL on those
still damaged (Barbosa).
He'll help oversee any repairs that need to be done to the
ship using his Naval Architect skill
Ward Pact/Rail Guard:
"We should see what can be done to avoid a surprise like....
Speak with the Dead:
OOC: As there was interest in capturing one alive for quest
ioning, if someone wishes it Arawn can cast Dark Knowledge to
question the dead if someone has a way of communicating with
the spirit. Arawn knows Elder Water but isn't an expert yet and
he's not sure if the mermen will be able to communicate back.
Someone just post if you want this done.
GM: Ack. No magic on gear/mermen. Markings you could probably
recognize a patter on some scales for theer tribe or
nation for future reference. But doesn't take to be a scholar
to figure out as the sailors know the myths and the area so
they'll inform where they are from as posted in a old update.
As to ward keep in mind the size of ship and range of any
spells placed and how costly it would be to see if its
cost effective. Keep in mind speaking to mermen as you say
could be difficult without knowing their language. DK just
rouses them up but doesn't translate and don't think a
tongues or communicate works on spirits. :) Sadly though
all mermen are dead. Aside from those translocated away
(minus the one in the web who died suffocating).
From Dorhak: [Re: Actions]
"sailors, repair the sails as best you can. We'll limp ...
ooc- the schedule will be developed later. But the assignment
toward evening that day, just before sundown, Dorhak ...
To see the pale, enchanted gold
Ooc- if you want real audio click the link
GM: Ack. Which language Dwarf or Marentian? I assume dwarf
since Barbosa doesn't know Marentian well.
From Z'leyra: [Re: Actions]
From: Alex Koponen <alexkoponen at gmail.com> Date: Fri, 17 Aug
2018 00:48:36 -0800 To: pnpgm at list.powersandperils.org
Subject: [pnpgm] douse and heal
After suggesting that a few stand watch, Z'leyra will oversee
the firefighting efforts to make sure that the sails have their
fires extinguished, then she will ask for volunteers to learn
practical first aid/healing. She will supervise and teach while
those who want to increase their skill patch up the wounded
party members. Same for following up with healing spells if
any want instruction to improve their skill with healing spells
(that she knows).
ater she will assign some sailors to patch the sails.
Fortunately she had bought some sail cloth at the first port
we had come to.
GM: Ack. A bit generic. But I can deal. :) Fun song. Good
RPing! Too bad no rum to sing with!
From Arawn: [Re: Actions]
Arawn gave a nod after Dorhak's question. "The magical...
Later that evening the alfar, settled into the shadows...
[Marqi 24th - Apris 4th, 1636TH]
Nature is a hard beast to tame. Instinct drives most
intelligent creatures in the world. Mae is no exception.
Ever since leaving Sivas, Mae has secretly gone down
below to hunt rats that board the ship from the docks.
All ships have rats they say else no rats means bad
luck for most ships. For Mae its not just bad luck
but a duty to feed. Rather than feed on the sailors
or the cute acrobat. It was a few days later that Arawn
discovered her motives and let it pass. While rats do
carry disease it is better to have a sated Mae than
a frenzied succubus.
But there are no great skills for Mae to hunt with.
She simply has to spend a great deal in the bowls of
the ship hoping to find a unlucky rat
Mae is able to hunt on the 24th, 26th, 30th, 31st as well
as Apris the 3rd. But the other days no such luck. But
she is lucky that those she feeds on is enough to tide
her over for a few days. So that she doesn't have to
feed on a sheep or rabbit or worse a passenger.
[Apris 4th, 1636TH]
[Time: 9:41:23 am]
Once Raddok sees the mermen in front of him & Z'leyra are
dead, he does a quick look around & spots the fleeing merman
on top of the lockers & yells, hoping to get Dorman's or
someone's attention, & heads toward the merman himself. Raddok
will then also see the smoke beyond the lockers & wonder
what's going on, but will try to reach the fleeing merman. He's
still keeping his shield over his injured left side, but has
mace ready to use.
He sees both Dorman & the other dwarf to the right of the
lockers, so he slows a little to see which way the merman will
run over the lockers - toward the bow (away from Raddok), or to
the left, where the warrior can follow. Raddok isn't sure he
can jump the lockers at this point, and won't try - he'll go
around. He hopes Ix has the wolf under control, although it's
been okay so far, if he has to go that direction.
But Raddok sees the last mermen fall smoking to the deck.
It seems the blind girl did something but Raddok is unsure
of what but it must be fire or such that killed the mermen.
Arawn makes his way to the top deck just in time to see
the storm. But it seems the fire he suspected was pretty
much contained by the water barrel and sailors. But before
coming top side he sniffs fire from the berths and learns
two had escaped to cause a fire but was stopped. So
that is all good. Once on deck he tells the party in a general
way his opinion.
"We should see what can be done to avoid a surprise like that
again. Aside from guards to watch the railings perhaps a Ward
Pact could be placed on the hull or sides of the ship, something
that could alert us if anything man-sized maintains contact with
it for a few seconds? With some fine tuning we could have it set
so that it can be turned off when repairs and such need to be
done," Arawn suggested. "Such wards are not my specialty but I
know some among us are skilled in these enchantments, should
they find this reasonable and worthwhile."
Dorhak is appalled at the damage done by the fish people.
Why, they damn near destroyed his (well, his with the other
dwarves) boat. No. The sailors all say ship. The fiends.
He's just sorry there aren't more of them to kill.
"Sailors, repair the sails as best you can. We'll limp into
the next port and hope to find more." He looks like he is
thinking a bit, then says "Arawn, can you still keep the ship
going with your magic?"
Arawn gave a nod after Dorhak's question. "The magical
currents will still keep us moving while we replace the sails.
In the meantime I'll take a walk through the ship. I doubt we
suffered any serious damage but if I spot anything I'll tend to
it, magically if need be, and report back after."
Finn nods, "thanks to Arawn we have backup sails. But
we need to anchor. Without sails we can't fine tune the
ship in a set direction. So the ship would just go
I a straight line."
Mournath confirms this that based on direction going
now they could sail past the next village or town. They
need to weave.
So the first order is to set anchor and repairs are
made to the sails while the mermen are tossed over the
side of the ship.
Dorhak continues, "also, I think this means we will need to
keep arms close at hand every day and night. I'll set up a
schedule. You Fae will do best at night, as will we dwarves.
You sailors from Damon will not have any night duty. Those
that are on guard are expected to be armed, with shields
nearby. Armor is up to you."
Toward evening that day, just before sundown, Dorhak walks to
the bow of the ship, proud that he's using the correct terms.
He stands there for a short time, looking out over the water,
the sun looking like a red fire about to douse itself in the
sea. He bows his head and begins to sing in a deep voice:
With the sound of the waves under him at the bow, the
flapping of sails and rigging behind him, Dorhak's
voice booms out even through the howl of the wind.
With the sun to his right and forward it almost looks
like a orange hue around him.
"Far over the misty mountains cold
To dungeons deep, and caverns old
We must away,' ere break of day
To find our long forgotten gold
The pines were roaring on the height
The winds were moaning in the night
The fire was red, it flaming spread
The trees like torches blazed with light
Far over the misty mountains cold
To dungeons deep, and caverns old
For ancient king, and elvish lord
There many a gleaming golden hoard
They shaped and wrought, and light they caught To hide
in gems, on hilt of sword
Far over the misty mountains cold
To dungeons deep, and caverns old
We must away ere break of day."
On the second line Barbosa comes and joins him as they
both sing the dwarf song. Some stop their work to
listen to the singing.
Later that evening the Alfar, settled into the shadows not
far from the bow, listened to the dwarf sing. Wishing he had
an instrument and skill to accompany Dorhak's song his gaze
grew eventually grew distant, a wistful smile upon his face as
it looked out towards the open sea.
After he's done, and the sun passes away for this day, he
turns away wearily, and heads to his cabin.
[Time: 5:42 pm]
The ship is fully repaired and the rigging is back
in place. Arawn has done a full inspection of the wood
and sewing using his newly found skills but finds no
GM: A short update. I mainly spent last few days
updating character sheets with experience and
such. All except Arawn's. John we both know
your sheet is big and complex and you like very
detailed math so I didn't want to rush it. ;)
But I wanted to get this out now and do more
on Tuesday. I'll cover probably up toe next
port or encounter then. Sow we can move on. I
am off Thursday so can try to get 2 updates out
if possible. We shall see. My vacations start
in just a few weeks giving me 3-5 day weeks
for days off. If interested I can post my
vacation schedule online.
Experience - The report is ready for viewing online.
in the links section. Link is title like Mana,
Experience and such. There is today's date on it.
With a updated jpeg. (mana.txt). This file is
current except for Arawn's data. So go here
if you wan tot see experience results. This is
the file I use for combats and such.
Healing - We have 2 healing offering help Arawn and
Z. Both seems a mesh of skill and spells. If there
is a particular person who wants a particular
healer to do it let me know. From actions posted
its unclear who does what. But it seemed that
Arawn gives Z most of the healing duty?
GM: Player comments:
Arawn - Still got to do your email. Sorry ran
out of time and wanted this out.
Raddok - You may not see much experience. It is
best to do a forward attack than say a shield
bash. If you had done an attack and hurt than
that bash you'd probably get more experience.
You'll see that the most is from Unali and Fremea
who got in there and killed. Sadly pnp is
a system of damage = experience. :)
Spiked Club 6
I assume these will be sold for party treasure?
GM: Mini IBT [Marqi 24 Present
Arawn Study God's Eyes
Dorhak Seamanship *
Fremea Seamanship *
Mournath Spear - Fighting *
IX Dance *
Pyan Seamanship*, Eagle
Raddok Learn Seamanship, Then Dagger, Marentian
Unali Swimming *, Seaman *
Z'leyra Seamanship *
* Notes that you can find a teacher/master for more points.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
GM: Player Damage
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