[pnpgm] Arrival in Ticasi

David Sanders dasandersx at comcast.net
Fri Jan 8 05:56:05 CET 2016

Kiet sees the prisoner die and grunts, thinking to himself that said prisoner was lucky.  He wasn't planning on being gentle.

Much later, Kiet looks at Z'leyra after her informational talk.  There was a great deal spoken of her intent and the situation here in Ticasi, but not much else.

"What about the rest of us?  Do you have needs or help from us for any of this, or are we essentially on our own?"

Kiet will turn over his javelins, swords (even the two magic ones), and daggers, along with his shield and armor.  He suspects they will be unnecessary here.  He will also take a look at all of the horses to determine which are in need of replacing.  He will inform the owner of that horse as to their condition.

I'll have more after think about actions. 

Sent from my iPad

> On Jan 8, 2016, at 1:32 AM, Alex Koponen <akoponen at mosquitonet.com> wrote:
> Being familiar with Ticasi, Z'leyra will show the party the ropes for dealing with the guards, storing weapons, (she will offer to put a Ward on the weapon lockers we rent that will inform her if the weapons are removed), getting the horses stabled cheaply at a long term horse ranch and getting everyone to a good inn that everyone can have rooms at.
> Talking with the guards, stableboys and innkeeper she will find out what political and other changes have occurred in Ticasi since she left. In particular who is new on the council and who is no longer on the council. Also she wants the latest gossip on the family of metalsmiths that she suspects may have had a hand in sabotaging her father's attempts to get on the council.
> The next day she plans to approach any family friends or allies of her father and grandfather, request that they arrange for neutral witnesses who are competent magic casters and respected by the council and have them meet the next day at the inn. She will treat them to lunch, explain what she wishes to do and take them to the site where her father's workshop burnt down. There she plans to cast the spells necessary for an Akasha spell to show (thru a tied in illusion spell established by a Ward) what happened that night.
> Ticasi background she explains to the party: The city has a bit less than 20,000 folks. The countryside another 50+ thousand. It was a city taken from the Kingdom of Ced by the Kingdom of Salaq and upon urging by the king's sage was made into a tax-exempt scholastic center. The Sage Armanthar was put in charge and he established the Council of Scholars to rule after his death. During a great plague the Council passed the Edict of Respite, establishing a firm code of cleanliness and order, banned wearing personal weapons in public, established curfews and created the constabulary.
> When Donara conquered Salaq, Ticasi accepted a Donaran resident and began paying a yearly tribute. Donarans still being subject to Ticasi law. Shortly thereafter a national Guard and Coastal Patrol were also established. Outside of thee city the farms tend to be large and well organized. TGicasi also has a large fleet of fishing vessels. All faiths are tolerated unless they practice 'dirty' rites. Avoid doing necromancy. Minor crimes may carry a sentence of public service (cleaning the sewers and such) or imprisonment, but major crimes carry a death sentence that must be ratified by the Council (or it is changed to life imprisonment). Note that carrying a concealed weapon IS a major crime. Trials are very slow and strung out taking months or even years.
> Z'leyra explains that her grandfather and father had both been metalcrafters of such skill that they had vied for and sometimes won the metalcrafter's seat on the Council of Scholars though a rival family of metalcrafters was most often in that seat. She suspected that the theft of one masterwork and later the burning down of her father's workshop with him in it might be traced to their handy work. She intends to use the Akasha spell to find out.
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