[pnpgm] Game Update #51 - File #465 - Party leaves city

Scott Adams longshot at cybermax.net
Tue Nov 24 08:54:36 CET 2009


           
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  ...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 2 Donkeys

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Shu        aka Shu           as Niece               [HD]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at cybermax.net
                                               
     Game Update #51 in sequence (file #465)      
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     Admin Notes: None. 
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     [Recap]

        From Ben'dar: [Re: Travel vote]
          Ben'Dar votes for overland via plains.  (big surprise, eh?)
        GM: Ack. 

        From Arawn: [Re: Actions]
          Scott, just curious on the estimates you've listed for travel by
          boat. Zhou mentions near the end of the post that the boat trip
          should take 6-10 days under average wind conditions but you have
          listed right after that a time of 60-100 days under the same
          conditions (listing the boat traveling at 6-10 miles a day). I'm
          guessing that the latter might be a typo as Zhou's stated estimate
          makes more sense. The average speed of ancient merchant vessels
          floats between about 1.5 to 6+ knots with the average seeming to
          float between 2 and 5 (most sources I've seen appear in the 2.5 -
          4+ category) knots with an average rate of distance covered
          usually between around 50 to 100+ nautical miles a day. The lower
          range usually indicative unfavorable winds and the higher range
          favorable wind conditions. Examples of logged journeys from
          ancient sources have trips from Troy to Alexandria (550 nautical
          miles) lasting 7 days at 3.3 knots; Rhodes to Alexandria (325
          nautical miles) lasting 3 days at 4.5 knots; and Alexandria to
          Marseilles (1500 nautical miles) lasting 30 days at 2.1 knots.
          I'm guessing based on this that the correct number is 6 to 10
          days, as Zhou mentioned. Hopefully this will help anyone out that
          is deciding between land and water travel (though I'm sure some
          will still prefer land for other reasons:)
        GM: Ack. Hope my earlier post was explanation enough.  Sailing is not
            an exact science in this time frame.  All dependent on the winds
            without use of the talisman for speed.  I'm just using data
            from my own ship project materials.

        From Kell: [Re: Actions]
          Given details on the travel time for each option this changes
          things; Ha'Kell keeps his options open.

          Assuming we can avoid Katai city, as even setting foot in the
          city is likely a death warrant for much of the party, he will
          vote Wagon over plains.  Kell strongly votes for south away from
          Katai city by any method to the mouth of the river.  Better to
          avoid the big cities as much as possible.  The ship is so much
          slower that the wagon makes sense, no matter where we go.

          His top two concerns are first avoiding detection and then speed.

          [The ship being so much slower seems very odd to me, I thought
          shipping on the ocean was faster.  But I'm no expert on anything
          really.]

          If the wagon wins the vote, then there is the issue of a driver.
          Do we bring/hire one from Tiehul or learn to drive it ourselves,
          or a bit of both?  Ha'Kell leans towards bringing a driver and
          learning as we go. This has the advantage of if we must leave the
          wagon the driver can return it to Tiehul.
          -------------------
          [Yes, Happy Veterans Day to all!]
        GM: Ack. 

        From Raban: [Re: Travel vote]
          Raban votes for land C option

          Boat sure is slow for this
        GM: Ack.  Thanks. Couple weeks late but noted.

        From Ben'dar: [Re: Actions]
          Ben'Dar is glad to be traveling overland.  He will be riding
          Tef'wo, and will assume the point position.  He'll use his Plains
          survival skill to pick a good path for the wagon and watch out
          for possible trouble.
        GM: Ack. Finally some riding time :)

        From Kell: [Re: Actions]
          Kell offers both his riding horse and draft horse to pull the
          wagon. The draft horse is especially a good fit for pulling.

          Whilst Kell is one of the drivers, he thinks it is a good idea to
          have the other driver scouting out front with Ben'Dar to help
          plan the route they take.  Mainly in case there are potentially
          tricky places that someone with teamster skill would spot easier.

          Why not sell Kiet's donkey before we leave, then buy another when
          we reach Shantou?  It speeds the travel considerably.  Kiet is
          restricted to the wagon or riding with someone else, but the
          speed could make up for that.

          [I have a question for clarification - we are still going to
          Shantou, overland via the plains and avoiding Katai city at all
          costs.  Correct? Here are the options as I see them, and I think
          we're using option 1.

          Option 1: Only over the plains, avoiding the roads, but basically
          West to the mountains(when Katai city is due south), then turn
          south-west to Shantou.
          Option 2: from Jiquo: west on highway until the fork in the road,
          then more westerly over the plains to avoid Katai city, possibly
          reaching the edge of the mountains, then south to rejoin the
          highway and cross the river via road into Shantou?
          Option 3: from Jiquo, south to Oimou(sp?), which is by highway,
          then south again to Sangsa(sp?), then northwest to Shatou?  Or a
          more direct route?  ] Option Other: Something else entirely?
        GM: Ack. Likely a combination of option 2 and 3.  Stay tuned. Thanks
            for the input.

        From Kiet: [Re: Actions]
          From Kiet, accidently sent only to me but intended for the group.

          Kiet offers to drive:

          "It would be my honor to drive the wagon and dispose of my...
          [*** Kell's Quote deleted for space ***]
        GM: Ack.  You have two donkeys.  

        From Ben'dar: [Re: Actions]
          Ben'Dar grins mischieviously.  "You would be welcome on ...
        GM: Ack.

        From Kell: [Re: Actions]
          Smiling with Ben’Dar Kell adds, "Manure shoveling is the...

          [*** Ben'dar's Quote deleted for space ***]
        GM: Ack.

        From Ben'dar: [Re: Actions]
          Ben'Dar grunts affirmatively.  "Sure, or we could just...
        GM: Ack.

        From Kiet: [Re: Actions]
          Kiet grins wickedly and says, "Well, I just wanted to see...

          "I think we should take the southern road out of Jiuquo and...

          Kiet will sell his donkey(s) anyway...if I can't drive the
          wagon, then I can just suck it up and buy a horse.
        GM: Ack.  Not forcing you to sell them.  Just wanted to advise
            with them the travel is 2 miles less per day. :<

        From Kell: [Re: Actions]
          Those dwarves.  The nerve of them.  :)

          I've made a handy-dandy map with two possible routes highlighted.
          They are approximate routes to leave roads, etc in view on the
          map.

          Southern route in black.
          Western route in blue.
          Which are we using?

          [*** My post deleted for space ***]
        GM: Ack. Dwarves are good workers as Chaos orientation tends to
            be good workers as long as you allow sacrifices and virgins
            with pay.  Better than Law oriented workers.  Nice map.
            I was going to do one myself but no not an artist or graphic
            software person.  I still will likely show the full planned
            route when decided.  Stay tuned.  Good job on map!

        From Kiet: [Re: Actions]
          Oooooooh....fancy pants....

          Let's take the northern route...
          [*** Kell's Quote deleted for space ***]
        GM: Ack.

        From Ben'dar: [Re: Actions]
          I concur - northern route looks best.
          [*** Other quotes deleted for space ***]
        Ack. Ack.  Noted. 

        From Z'leyra: [Re: Actions]
          Z'leyra will help with handling the horses and will try to learn
          the teamster skill from those driving the wagon. Her horse will
          help pull the wagon.
        GM: Ack. 

        From Kiet: [Re: Actions]
          Kiet speaks up about that a bit "I strongly suggest a team...

          [*** Z'leyra's Quote deleted for space ***]
        GM: Ack. 

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     [New Stuff]

         [Julis 8th, 1634TH]
         [Location: Jiuquo, Katai]
         [Location: Brass Mug Tavern]

         [Time: 7:20am]

           Talk of options by sea or land are given and discussed for a
         few minutes.  By the end it soon becomes clear the party is
         divided.  One third votes by sea, one third by land and the
         other third doesn't vote.  Soon a few finally make their vote
         voiced like Raban while others change their vote like Kell.  

           Finally Zhou blows a sigh of exasperation out.  "Each route
         has their strengths and weaknesses.  But we must consider the
         danger.  If they are already tracking the ship that's a bad
         point for us.  If we get trapped on the ship we are at the
         mercy of the winds.  We could easily be outsurrounded in the
         ship at sea.  Same could be said for the land but on the plains
         we could assume we'd have some warning."

           After a moment of further thought Zhou continues, "I vote we
         go by land.  The horses need the exercise and away from the
         ship.   We all do in fact.  I'll send the ship away with our
         thanks and appreciation.  We'll go overland."

           At that another ten minutes or so of talk erupts on which
         path to take the north or southern way.  Most consensus soon
         concludes that going over the plains is likely the best way
         rather than by roads.

           Now the decision has been made Kiet brings up the idea of
         driving the wagon.  "It would be my honor to drive the wagon and
         dispose of my donkeys. I would like the opportunity to enhance my
         wagon driving skills. Perhaps, some day, I might visit this ranch
         that Ben'dar speaks so fondly of and there learn to ride these
         horses you all seem to love.  I still am uncomfortable around
         them, though I do not dislike them."

           "I," Kiet adds, "believe that we should stay on the roads as
         long as we can, for the sake of our noble passengers, but avoid
         Katai city by at least 50-60 miles.  The road will provide us with
         easy travel.  The other option is to go overland and once we near
         Shantau we set up camp for Shu to work her detection, or
         non-detection, as the case may be."

           "I will be staying near the wagon anyway in order to provide
         protection for Zhou."  Kiet finishes and smiles slightly at the
         thought of driving another wagon just like back home.  Though then
         it was oxen and not these taller horse creatures.

           Ben'Dar grins mischievously.  "You would be welcome on the
         ranch, friend.  The manure doesn't shovel itself!"

           Kell suggests that he could also drive as well.  Raban seems
         a bit silent on the issue though he had mentioned in the past
         of having the skill but his weight in this case would not
         work for this style of wagon.  Though his skills as handler
         and other wagon aspects could be quite useful.  Kell adds that
         one driver not in use should scout ahead with Ben'dar for a good
         path.  

           Ben'Dar nods in agreement with Kell's suggestion about sending
         one driver forward to scout with him.  Ben'Dar is used to working
         with unfettered horses, and has no interest or skill in driving
         teams. The clumsy wagon seems a huge hindrance to travel, but he
         just shrugs,  concluding that he will never understand why
         "civilized" people do the things they do.

           Farseeker sighs, "tactics wise the wagon is a bad situation.
         It doesn't allow us much speed for long periods.  In some cases
         it could be good for cover but with just horses we could at
         least flee an area."

           Smiling with Ben'Dar Kell adds, "Manure shoveling is the best
         job you have for Kiet?  Don't we want him to like horses?" Running
         his hand through his hair, wiping it from his eyes the half-elf
         continues, "Kiet and I can take turns driving and scouting, or
         if necessary I'll scout with Ben'Dar most of the time.  Since I
         will be riding some I'll want a horse available.  Ben'Dar, will
         you help me pick out another draft horse for the wagon team?
         That'll give us two strong pullers for the wagon.  I'll buy it,
         and when we're done we can resell him for a tidy profit.  Or if
         he's good keep him, if you have any need for draft horses on your
         ranch Ben'Dar."

           "If necessary I'll buy two draft horses for the team.  I feel
         better with at least two strong horses to pull that wagon, it's a
         big one." Asking Tiehul, "Do you know of a good local horse market,
         and where we can buy a map?"
         
           Tiehul who had been placing new salt shakers on some of the
         tables had stopped and stared at Kell.  When Kell turns to speak
         to him the black market dealer continues to stare.  Kell looks
         about as if something is wrong and then wipes his face in case
         food is on it.  Then Tiehul recovers and shakes his head.  He
         raises a hand and points at Kell's head. "Those...ears...wear
         that hat of yours all the time around here. " Kell's face becomes
         slightly pale as he realized when he brushed his hair a bit
         he must've revealed the ears.  It becomes clear Tiehul has not
         seen such.  Kell looks around to see if any other of Tiehul's
         men saw it but none were inside the bottom floor.  Tiehul
         then continues as he goes to another table to place a shaker
         on it. "I know of such a market nearby but you should not go.
         You already had your experience there.  They could be looking
         for you again or this kid have allies looking for you."

           Zhou nods in agreement, "it is too dangerous.  Stay here.
         Ben'dar is a fine horse dealer and can do good on his own."

           Ben'Dar grunts affirmatively.  "Sure, or we could just hitch up
         that oversized guard from the prison..."  Ben'Dar will help pick
         out a good draft horse or two in the market.

           Kiet grins wickedly and says, "Well, I just wanted to see those
         horses that the others have told me resemble you so much..."

           Farseeker laughs out loudly and slaps his chest at Kiet's
         comments.  A few seconds later he settles down. "He has horses
         not bulls!"

           Tiehul heads to the bar and brings a small map of Katai.
         He clears some of the table and lays it out on the table. "I
         figured you might need it.  They are actually common and cheap
         here."

           The party studies the small Middle Katai region.  Talk soon
         erupts into heated arguments of which might be the best route
         by road or plains, north or south.

           "I," Kiet adds, "think we should take the southern road out of
         Jiuquo and over the river Honou...then take the road west until we
         get to the fortress and the road heads south. From there we can head
         west until we meet the river Shansa, follow the river south until
         we get to the fortress and river crossing heading toward Shantou,
         then go on to the city."

           Z'leyra offers her horse skills including how she can talk to
         them to convince them of some things on their level.  She offers
         her horse for the team as well.  

           Kiet speaks up about that a bit "I strongly suggest a team of 4
         horses for a wagon this size......and at least two spare horses to
         let them rest during the trip."

           "Also, I believe that horses normally used to being ridden do
         not take well to the harness or the pulling.  Oxen are rarely
         ridden and thus are good animals for wagons anytime...but some
         horses are picky... though I would wager that Ben'dar could tell
         us more about the best way to use the horses."

           Caladan nods, "that's where Z'leyra can ask them what they
         want or if tired.  I doubt Tef'wo would be willing but the
         others I'm sure wouldn't mind as long as the whip was light."

           Soon votes start coming in on north or south.  Ben'dar, Kell
         and Kiet all say south.

           Caladan adds in, "the north does give us a slightly faster
         edge in time.  While there is less roads it just seems faster
         to me but I'm no expert map reader."

           Farseeker nods, "I say north as well.  Going south there are
         bound to be dozens of villages and towns plus those cities.
         That means more chances to be detected and inspected.  Going
         through the wilderness north means less chance.  Being on the
         verge of L'p'nth the folks there will be less likely to worry
         about us than the folks across the border."

           "North." Shu simply adds in her vote.

           At this point with six voting it is divided equally.  Zhou
         studies the map and then glances over at the quiet Unali who
         is staring at the area on the map marked as Shantou as in
         thought. "Unali....Unali what do you say?"

           Unali simply moves her arm and points to the northern area
         over Katai province.  Zhou then nods, "our leader has decided
         for us.  I also was hoping for the north.  it would have issues
         but I agree with Farseeker on the danger risk."

           Zhou waits for Tiehul to come back from the storage room. "Tiehul
         is the province around Katai too crowded?"

           Tiehul crosses his arms. "Well Katai province has large farming
         tracts all around the city for 20 or 30 miles.  To feed the large
         population there has to be the food supply.  So going by the
         city is hard due to the farm lands.  You'd have to do a wide
         berth at least 40 miles north of the city.  By then the population
         would be thin.  The mountain folks in that area are more elusive
         and less friendly than those here on the plains."

           Farseeker studies the map and then raises a hand. "Tiehul this
         place here the road ends near the hills?"

           Tiehul leans over to read the map. "That is a small fortress
         the Empire uses for defense against the L'p'nth folks and for
         patrols.  You will find patrols more in the north than in the
         south.  In the south they mainly go after pirates or bandits.
         In the north they are out for L'p'nth raiders.  But since you
         will be in a wagon which L'p'nth do not use you should have
         no problems.  Just stay clear of the fort a bit. "  HE pauses
         in thought. "Actually I could get Major Lai to quickly do some
         papers of inspection for you.  If your forced to go to the fort
         by some patrol you could claim you are there to inspect them.
         That would work nicely.  I'll have to arrange that now.  Excuse
         me."  he begins to head to the door to talk to one of his men.
         Then he stops and turns around. "I could also have some safe
         house information given to you for Katai province just in case
         you have to go to ground."  He then exits the tavern to give
         orders to his men.

           Farseeker looks away from the window at some folks passing
         by on the street. "Tiehul what is with these folks in the orange
         dress like robes?"

           Tiehul looks outside and sees two more pass by. "Ahh...them.
         Monks or something.  They mostly live outside the city.  But
         since the Master General's birthday celebration is coming they
         are strongly encouraged to enter the cities and renew their
         loyalty.  They worship the Emperor and shave their heads to
         show they loyalty.  They are harmless and peaceful but some
         believe they not all worship him.  Some believe they worship other
         gods.  But the Houses treat their local ones differently.  Some
         support, some hate while others ignore them.  They'll be around
         the city in thousands as are the peasants.  In fact this surge
         in people will increase the cities likely by half its population
         or more for each city.  This will help to mix you in with the
         crowds."

           Zhou asks Tiehul, "how long before you can get those papers?"

           Tiehul replies, "a few hours at least.  I suggest you do leave
         soon though."

           Zhou nods, "all right.  We'll leave at noon.  The city gates
         and outskirts will be so busy no one will do a double take to
         us.  That gives us time to sell the donkeys, get the appears and
         send off the ship.  Meet back here a bit before noon and we'll
         head out."

           Ben'dar and Kiet head out back to retrieve the donkeys and
         mount Tef'wo.  With Tiehul's directions the small more quiet
         market for horses and farm animals isn't far from the tavern.
         At the market there are dozens of donkeys and 2 dozen or so
         of dratt animals.  Many farmers clearly come here to buy and
         sell such animals.  Ben'dar not knowing the language uses
         Kiet to haggle for them.  Ben'dar does not know much about
         the donkey's so can't judge if they are worn out or not.  But
         in the end the donkey's are sold for market value.  Ben'dar
         finds the top 3 draft horses.  The haggling goes on for about
         20 minutes.  The market is clearly saturated so supply is high
         and demand low at this time.  Kiet finally walks away for one
         draft animal at 7 silver and the other at 9 silver a savings of
         about 4 silver for both.  Kiet pockets his money from the
         donkey and returns the 4 silver to Kell later on since Kell
         offered 2 gold to buy the horses himself. 

           Tiehul does come through and papers come at around 11 in the
         morning by messenger.  Tiehul inspects then hands them over
         to Zhou.

           For those who stayed in the tavern some of the long term party
         members have noticed some of the newer members talking quietly
         in the corners for some reason including Raban, Kell, Kiet
         among them.  They lean over the tables and whisper in quiet
         tones for a short while then end their talks.

           Tiehul is right as the street outside soon becomes crowded with
         peasants by the dozens.  Tiehul finally has to open up for
         his own sake by about 11:30 for the noon rush.  Within just
         minutes the tavern is full of people eating and drinking.

           Zhou sent Farseeker and one of Tiehul's men to the ship to
         finally dismiss the Captain.  Zhou sent a note with them on
         their thanks.  Final payments are made by Farseeker and he
         watches as the ship breaks anchor and sets off.

           Some supplies are obtained like food but for the most part all
         are ready to go. 

           When Farseeker returns he reports. "The ship had no problems.
         No guards or spies they noticed.  The ship will sail a bit south
         then let the crew off for a quick shore leave of drinking and
         food resupply.  Captain assures me he'll be there with the
         first mate to ensure no tongues slip.  They'll then head east to
         Lemasa."  He then hand a bag to Zhou. "We'll need to hide the
         talisman.  He finds it a useful item.  But he knows it is not
         his.  I'm sure your master would be upset at losing it."


         [Time: 11:43am]

           Near noon the party prepare and get the horses all rigged up.
         A coin is flipped and Kiet takes the first run as guiding through
         a city is something he has done before.  Soon the party heads
         out toward the west gates to the highway.  It becomes easier to
         ride once most see how large the group is and the strange giant
         riding the horse.  Even those who don't see Raban the wagon
         by itself flashes "noble" to the peasants and they clear by
         basic habit making a path down the roads.

           Ben'dar and the others lead the wagon down streets suggested
         by Tiehul.  He knows this city and where things can be.  On the
         west side there are four gates.  Two are the most common ones
         used by the bulk of the population.  The south one goes to the
         south highway.  The north one is used by more business or
         upper class folks because it is in a richer district.  As
         such he informs Kiet to drive there as the others are known to
         have magic detectors.  At the north gate there will be an
         cursory inspection but a light one.

           Soon the north gate is found on the less crowded streets.
         Ahead there are open air wagons, covered supply and food
         wagons, horses with obvious messenger bags, food carts and
         warehouse delivery wagons all about.  Few are on foot here
         aside from middle class groups.  At the end of the street
         the large gate stands that can have 2 full wagons pass each
         other.  There are at least a dozen guards who are in cleaner
         uniforms going back and forth.  A small guardpost stands
         tot he right off the road.

           Finally with three wagons ahead of the party a guard approaches.
         "State your destination." He asks Kiet.  Kiet looks to Z'leyra
         beside him and unsure how to respond.  But being a servant one
         can delegate such things.  Before he can get Zhou, the noble
         leans out the wagon window.

           "What's the problem?" Zhou asks.

           The guard approaches the wagon door. Zhou opens it and climbs
         out.  The guard takes a quick look inside to see Fremea looking
         bored and restless before the door is closed again.

           "We are heading west." Looking bored he looks to the gate
         ignoring the guard. "What's the delay?"

           "It shouldn't take long sir. What is your destination?" The
         guard prompts again.

           "Western inspections and then likely Katai for the celebration."
         Zhou replies with a air of impatience.

           "Very well.  It should only take-" The guard is broken off by
         Zhou's raised hand.

           "We are late already.  Get that food wagon to move." Zhou turns
         to open the wagon door.

           "We process as we get them here sir.  We will need to -" The
         guard notices Zhou turn and glare at him.

           "I am no knight or rich jeweler.  I am a baron of house Dzhaou
         you will move the wagon now and release us or...what is your
         commander's name?" Zhou prompts the guard and taps his foot.

           The guard fingers his now hot itchy collar. "He is in the post."

           "Then get him the Master General will hear of this!" Zhou crosses
         his arms in impatience.

           "That will not be necesary sir.  We'll move the wagon." The
         guard looks to the party and then to the storage rack above
         the wagon.  "We need to inspect the wagon.  It would not be good
         for the wagon to break down and you be hurt sir."

           "That will not be required.  My servants have done a good
         inspection already." Zhou glares back at the gate.

           The young guard clearly looks unsure of himself and decides
         to nod and then run off. He whispers to four other guards and
         then gives orders to several others to have the left side of
         the gate lane cleared.  As the merchants grumble and gripe
         they comply.  The four guards first whispered start to head
         to the wagon.  Tensing Zhou glares at them.  One guard steps
         forward and the others spread out heading in various directions
         around the wagon.

           "I told him no inspection is needed." Zhou protests.

           The guard comes close to the wagon and begins to inspect the
         wheels.  One inspects the horses and one glances around the
         back.  The fourth inspects the wagon surfaces.  Kiet can tell
         the one doing the wheels is eyeing more than the wheel obviously
         looking for things.  Kiet glances at Zhou briefly and then forward.

           The guard near Zhou opens the door and looks in to see Fremea
         in her dress glare back.  "It is law sir." He only states.

           "Fine.  Is there a way I could speed things up?" Zhou asks
         innocently.

           The guard turns around and walks close to Zhou. "In what way?"

           "We are in a rush.  It is hot today.  Wouldn't you rather be
         drinking some cool ale than out here?" He fingers his coin
         bag and grabs a few silver.  "I would not want heat stroke
         on our fine city guards. " He grabs the guard's hand and palms
         the coins to him.  The guard slips his hand down without even
         looking as if experienced in such things.

           "Our commander is a hard nose.  He only drinks when off duty
         but can barely afford a good wench for the night." The guard
         smiles wily.

           Zhou refingers the coin bag this time pulling out one coin
         of unknown value and palms it to the guard.

           The guard nods. "I think this fine wagon could travel the
         entire length of our great Empire's coast without need of
         repair.  Clearly there is nothing illicit in this wagon.
         Even your barbarians seem well trained.  Good day sir."  He
         then calls the other 3 and walks back toward the gate.  By
         now the lane is clear.  Zhou nods to Kiet and reenters the
         wagon.  Kiet takes a breath and prays as he gets the wagon
         moving forward.  As he passes the gate he becomes relieved
         to find no alarm bars or sudden attacks take place.  Soon the
         wagon is clear out of sight of the gate and Kiet gives a sigh
         of relief.

           On the road the side roads meet up to the large two lane
         highway going south and west.  On the road walkers and riders
         are seen constantly.  For the first 5-8 miles the city margins
         are large tracts of farms going all the way up to the river
         where the large farm estates are found and plantations of
         slaves are hard at work.  Up to the river bridge there are people
         everywhere.  Wagons, single horses, carts dot the road back
         and forth in both directions.  Kiet is unsure of the traffic
         right of way rules but soon realizes the Noble wagon seems
         to have the right away.  Unless its a old man or ox on his
         last ride into town before it dies all get out of the road or
         avoid the wagon.

           The sights are common and continue on for hours.  As the party
         moves on they see peasants and all the way up to the upper classes.
         At least 3 other noble wagons but with a much less servant and
         guard escort are seen during the ride.

           Some military riders or groups are seen but they all ignore the
         wagon without incident.  The monks seen also continue in their
         endless stream by the dozens going toward the city.

           After crossing the river bridge a small town setup at the
         highway crossroad west, east and south is quickly passed.
         After that the number of people on the road soon decrease
         substantially.  Along the roads after the town there are
         nothing but plains.  From dozens or hundreds of people on
         the road it begins to trickle down to smaller groups of
         5-6 at any one time within sight.

         [Time: 5:08pm]

           With an hour or so before camp has to be made the wagon
         continues westward. 

           As Ben'dar and Kell scout the area for a good camp site in
         the distance they don't pay much attention to the road for
         a bit of time.  But soon they realize a large group of monks
         is approaching.  Ben'dar and Kiet count at least 25-30.  While
         this is the largest group they seem just the same bald orange
         dress-like gown wearing monks seen before in the hundreds.

           Ben'dar shakes his head at the idiots who mindlessly worship
         some guy who thinks himself a god.

           Like many who passed by before earlier that day these monks
         are chanting some song.  They continue to march down the road
         eastward with the sun to their backs.  Stopping Ben'dar and
         Kell allow the group to pass.  The monks as before never look
         up or glance at the party.  They simply move on.  Down
         the road a group of four more follows a way behind the others.

           Ben'dar and Kell are about half a mile away from the wagon
         at this point in the muggy afternoon heat.  Ben'dar pulls
         his waterskin and drinks from it.

           Soon the group of 25 odd monks meet up with the slow moving
         wagon.  Kiet prefers not to run them over so slows the wagon
         down a bit.  Oddly the monks then part about half going left
         and half right around the wagon.

           Kell who has been fascinated by the day's events studies the
         bald heads.  He is amazed to notice none of them are sun burnt
         but are white pink.  Curious he begins to study the monks and
         notices some are rather bigger than the others seen before.

           Ben'dar gets Tef'wo moving down the road again as the four
         monks approach behind their friends.  Kell shrugs and turns
         his own horse after Ben'dar.  As he does he notices the
         four approaching clank.  He glances closer and notices the
         bottom of the orange gown isn't sandals like many of the
         others he saw that day but boots.  He reaches over to Ben'dar
         to question him.

           But at that instant the four ahead of them spread their hands
         which all had to their sides or in a praying position and rip
         their robes off.  This reveals leather clothing.  Slung down
         their sides are swords.  The four monks then grab their weapons
         and charge Ben'dar and Kell.

           At the same time near the wagon those near the wagon do the
         same time dropping their orange robes to the road and pulling
         out short swords or spears.  They begin to charge various
         targets.

           Some are near the wagon front including the horses while
         most are near the sides and a few in the rear.  


         Actions? Comments?

         Next Update...Friday...

         GM: I did hear from Unali and voted north.  He is trying to
             catch up now.

         GM: Arawn while doing notes for something I noticed you don't
             have a melee weapon.  You might want to buy one.  Let me know.

         GM: Whitney I noticed you have no horse to ride.  So you
             going to walk or ride with someone? See below on how
             this could be resolved. 

         GM: Travel info - Using Kell's blue line

               North route - 420 miles
               Wagon Speed -  20 miles/day [Draft horses slowest]
               Road Speed  -  30 miles/day
               Travel
                 200 by Road West             -  6 days
                 120 plain to hills west      -  6 days
                  50 south by plains          -  2.5 days
                  50 miles by road to shantou -  1.75 days
                                Total time    - 16.25 days

         GM: I was going to do a map like Kell's with the travel paths. But
             he beat me to it.  Its so well done will just use his blue
             line as the path with possible slight change near the fort NW
             of Katai city.  Instead of the line on the left side of that
             area would be on right side to avoid the fort proximity.  It
             will remain on the website as the path info for reference.  

         GM: The next post is assumptions made for the wagon and trip.
             This will be posted only ONCE then updated after that on
             the website.  Please read and let me know of any changes
             if need be.  A quick summary is that we have all the horses
             needed for the wagon at this point (no spares).  There
             are some wagon slots still open if someone needs to still
             ride there or wants to.  Z'leyra wishes to learn teamster
             so that assigns her to shotgun seat besides the driver
             on the wagon front.  That leaves 2 inside the wagon and
             the rear seat open.  Whitney if Z'leyra is willing you
             could ride her horse? Though with no riding skill it will
             be light riding not for combat.  This assumption file will
             go on the website in the links section.

         GM: Small update for now.  I ran out of time doing any maps
             for possible combat.  OF course Kiet could just speed
             away but spears and swords could hurt the horses that
             are nearby.  I will work on the map and stats likely
             tomorrow/Wednesday.  I won't have much time to work on
             update Thursday.  So hope to have it done pretty much by
             Wednesday evening.  I know folks will likely be busy for
             the holiday or out of town.  That's fine.  It will just
             be a small update with position map and such.  I won't do
             any combat till Monday if any combat does occur.

         GM: Happy Thanksgiving!







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