[PnP] Multiplier increase option

Melkor mttdicor7 at inbox.com
Mon Jul 14 07:39:40 CEST 2014

this rule is fascinating but i do not think that Snider's intention was like this.

If he wanted to allow for this possibility, he would have allowed a multiplier of 3d6+14 instead of 2d6+14 (see 1.1.2, under "maximum ability in BOOK I).

In fact, 3d6+14 would have given this possibility to a character, namely to raise any of his eight characteristic up 4 times their native value (if on a 3d6 roll you get 18, 18+14= 32. 

Also, it is high unlikely that a human being can improve in the same degree in any personality trait.
You never see around a person which is so smart and at the same time so strong, etc...
each person has his shortcomings.

So i don't think this optional rule should be used....

> -----Original Message-----
> From: mvz at xs4all.nl
> Sent: Tue, 07 May 2013 10:25:56 +0200
> To: pnp at list.powersandperils.org
> Subject: Re: [PnP] Multiplier increase option
> Hi Matteo,
> AFAICT, the point of this rule is to be able to increase the multiplier
> during
> the game. So, if a character originally had a multiplier of 2.0 at the
> end of
> character creation, they may be able to increase it up to 4.0 at a later
> time by
> using experience points that would otherwise go to waste due to the
> characteristics being at their maximum. They would then have a higher
> maximum
> characteristic and be able to increase the current value further.
> The multipliers higher than 4.0 seem to refer to constitution and
> appearance,
> which use a different multiplier system.
> On 05/01/13 15:21, Matteo wrote:
>> Hi all,
>> i really cannot understand this house rule:
>> http://www.powersandperils.org/A_MultIncrease.htm
>> I'm begging for help. The only thing that i got (if i'm not wrong) is
>> that
>> the author is suggesting that players may use a multiplier more than
>> that
>> officially allowed by the original rules (4.0) for each characteristic
>> during
>> character creation.
>> If so, i didn't understand how he provides "logical" argument for that.
>> He
>> seems to suggest that you can do that if you have an high amount of
>> experience points (did i get it?).
>> I would like to understand this rule in detail because this aspect of
>> the
>> game matters a lot to me.
>> I mean,i find fascinating the possibility of having a multiplier higher
>> than
>> four. i don't want characters in my game to be super-heroes, nonetheless
>> having the chance of assigning a 5.0 multiplier when you create a new
>> character is intriguing, especially if you can provide ground to
>> "support"
>> this claim and decision.
>> thanks in advance
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