[PnP] Multiplier increase option

Alex Koponen akoponen at mosquitonet.com
Tue May 7 21:26:04 CEST 2013


         Alex K

On 5/7/2013 12:25 AM, Matijs van Zuijlen wrote:
> Hi Matteo,
> AFAICT, the point of this rule is to be able to increase the multiplier during
> the game. So, if a character originally had a multiplier of 2.0 at the end of
> character creation, they may be able to increase it up to 4.0 at a later time by
> using experience points that would otherwise go to waste due to the
> characteristics being at their maximum. They would then have a higher maximum
> characteristic and be able to increase the current value further.
> The multipliers higher than 4.0 seem to refer to constitution and appearance,
> which use a different multiplier system.
> On 05/01/13 15:21, Matteo wrote:
>> Hi all,
>> i really cannot understand this house rule:
>> http://www.powersandperils.org/A_MultIncrease.htm
>> I'm begging for help. The only thing that i got (if i'm not wrong) is that
>> the author is suggesting that players may use a multiplier more than that
>> officially allowed by the original rules (4.0) for each characteristic during
>> character creation.
>> If so, i didn't understand how he provides "logical" argument for that. He
>> seems to suggest that you can do that if you have an high amount of
>> experience points (did i get it?).
>> I would like to understand this rule in detail because this aspect of the
>> game matters a lot to me.
>> I mean,i find fascinating the possibility of having a multiplier higher than
>> four. i don't want characters in my game to be super-heroes, nonetheless
>> having the chance of assigning a 5.0 multiplier when you create a new
>> character is intriguing, especially if you can provide ground to "support"
>> this claim and decision.
>> thanks in advance
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