[PnP] Multiplier Increase Option

Alex Koponen akoponen at mosquitonet.com
Wed May 1 19:07:48 CEST 2013

The only ones to get a multiplier higher than four are those races that 
already get the multiplier higher than four in those attributes (Dwarves 
in C, Sidh and Humans in Ap if GM allows any change in that attribute). 
The optional rule as I wrote it still has the racial maximum to 
attribute multipliers, it just allows one to improve past the starting 
multipliers towards that racial maximum with a lot of xp devoted towards 
that improvement.

     Alex K

On 5/1/2013 1:35 AM, Melkor wrote:
> Hi all,
> i really cannot understand this house rule:
> http://www.powersandperils.org/A_MultIncrease.htm
> I'm begging for help. The only thing that i got (if i'm not wrong) is 
> that the author is suggesting that players may use a multiplier more 
> than that officially allowed by the original rules (4.0) for each 
> characteristic during character creation.
> If so, i didn't understand how he provides "logical" argument for 
> that. He seems to suggest that you can do that if you have an high 
> amount of experience points (did i get it?).
> I would like to understand this rule in detail because this aspect of 
> the game matters a lot to me.
> I mean,i find fascinating the possibility of having a multiplier 
> higher than four. i don't want characters in my game to be 
> super-heroes, nonetheless having the chance of assigning a 5.0 
> multiplier when you create a new character is intriguing, especially 
> if you can provide ground to "support" this claim and decision.
> thanks in advance
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