[PnP] Multiplier increase option
Matijs van Zuijlen
mvz at xs4all.nl
Tue May 7 10:25:56 CEST 2013
AFAICT, the point of this rule is to be able to increase the multiplier during
the game. So, if a character originally had a multiplier of 2.0 at the end of
character creation, they may be able to increase it up to 4.0 at a later time by
using experience points that would otherwise go to waste due to the
characteristics being at their maximum. They would then have a higher maximum
characteristic and be able to increase the current value further.
The multipliers higher than 4.0 seem to refer to constitution and appearance,
which use a different multiplier system.
On 05/01/13 15:21, Matteo wrote:
> Hi all,
> i really cannot understand this house rule:
> I'm begging for help. The only thing that i got (if i'm not wrong) is that
> the author is suggesting that players may use a multiplier more than that
> officially allowed by the original rules (4.0) for each characteristic during
> character creation.
> If so, i didn't understand how he provides "logical" argument for that. He
> seems to suggest that you can do that if you have an high amount of
> experience points (did i get it?).
> I would like to understand this rule in detail because this aspect of the
> game matters a lot to me.
> I mean,i find fascinating the possibility of having a multiplier higher than
> four. i don't want characters in my game to be super-heroes, nonetheless
> having the chance of assigning a 5.0 multiplier when you create a new
> character is intriguing, especially if you can provide ground to "support"
> this claim and decision.
> thanks in advance
> _______________________________________________ pnp mailing list
> pnp at list.powersandperils.org
More information about the pnp