[PnP] Upper World
longshotgm at netzero.com
Wed Mar 2 10:04:42 CET 2011
This is true. We've had two schools of thought on this. You use UWT to get to a set point linked from MW to UW. It never moves. This is harder since it might end up in a chaos realm and your law. Not a good day. These links can be found or researched. They just don't exist on every street corner. Maybe one per 500 miles or something. These links have special places like Avalon or Faerry Hills or such that allow faster access to the UW without so much a transition issue. We've played with issues like mild changes to bodies, stats, gear, etc. It is like Hawkmoon world going into Stormbringer world. Bring a flamelance from Hawkmoon you find it is a cheap paperweight now. Bring magic gems to Hawkmoon from Stormbringer and its just flashy gems with no powers.
Might call these local transition rules for the gods and their realms. So like by nature of the realm a Firesnake in a Chaos realm might find itself in pain immediately or something.
These are optional though and only did it once. Briefly.
The other method is with prayer and research and luck these links can be prodded to certain areas. Either you can locate all the good Balance Marsh links and use them or prayer might improve your chances of ending up there.
But your idea has has some merit. Sort of like a Astral plane or one of my favorite games Fringeworthy...a Fringe plane...that can be used to find other portals. These shadow murky points might exist in between realms and give folks free passage.
As to the CL maybe CL*25 miles for a realm size. Just a guess..
But your idea does make sene and need no maps. But it would be nice to have DETAILS on those regions. I think I've been in the UW 3 times in 25 years. So lack of experience. Then again maybe 89 in the LW so guess we need to travel more...
At 08:21 PM 2/28/11, you wrote:
>I've never been happy with the "Upper world map" as given in the books...for one thing, how do you reconcile points on that world to the middle world?
>For my current game, my players have a desire to eventually go into the upper world. By my home rules (borrowed from RuneQuest), when adventuring in the upper world one can get experience that may apply to increasing the attribute maximums, so there is a desire to do so. However, things are much nastier up there (Think regular creatures, with a +1 bonus on all stats, at a minimum, with all that entails with regards to figured stats).
>To handle this I was sort of looking at this in a sort of online MMORPG way...each god has their own realm, and obviously gods of a related alignment are in the same general "area". The size of each realm depends on the CL of the god (not sure what to use for a formula, TBD), with a number of "contact points" to other realms equal to the CL. Basically, a network of "bubbles" connected by links, if you want to visualize it that way.
>Each realm has it's environment and character based on the core god, with whatever rules of law that apply. Certain realms have additional "overlap" points with the middle world, where the use of Upper world travel allows you to pass through the weak point. You also need UWT to move along the links.
>This has the advantage of only needing to map a region when you need it, without having to actually place it on a map.
>On Feb 28, 2011, at 8:07 AM, Scott Adams wrote:
>> At 05:38 AM 2/28/11, you wrote:
>>> On Sun, 2011-02-27 at 22:01 -0500, Burton Choinski wrote:
>>>> We actually have the reverse situation...we have run many systems,
>>>> usually homebrew, but still situated in the Perilous Lands.
>>> Actually on-topic with this discussion I'm fishing for an article on
>>> Perilous Lands for RPG Review (rpgreview.net).
>>> The next issue is on "worlds" and it would be good to have an article
>>> that gives a critical overview of the gameworld, what makes it special,
>>> what it doesn't do so well, etc.
>>> Anyone interested?
>> I'm biased. So not sure it would be objective. Besides I ain't too eloqaint with me words. :)
>> If only had time I could do it but would depend on deadline. But I'm still biased to it so I think other person would do better. PL is the biggest world I've played in for fantasy terms. Run/play. So would best have a person who can compare contrast with other worlds mentioned previously like Grayhawk or whatever in previous posts here recently.
>> I would LOVE to see an article on upper world. :) (real reason for this post - we always need material for UW).
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