[PnP] Chirp Chirp....

Scott Adams longshot at darktech.org
Thu Apr 6 05:44:39 CEST 2006


At 09:28 AM 4/3/06 -0400, you wrote:
>I believe the rules I had were a merger of the Runequest (and other
>Chaosium) ships and Harn's shipbuilding rules.  The "t" in this case is
>tons displacement, which is about 100 cubic feet.  The harn rules
>basically figured hull displacement by taking with length, beam and
>draft to figure the displacement space of the hull.  Since 100 cubic
>feet of seawater weighs 6300 pounds, If you only load 2200 pounds of
>cargo per ton of displacement, you have a decent margin to work within.
>However, things like masts and internal structures (as well as the
>weight of the hull itself) will eat away from the "hole in the water"
>displacement.

Hrm.....my mind can't grasp some of this right now.  Maybe it'll sink in.
But it does give me a slight idea on something....hrm...

I'm down to 60k of data for the ship construction stuff about 4 files from
600k.  Unfournately I got rid of 90% of the notes and compressed it down to
what I have now.  Not as much as i suspected I could use but good idea.
Now to organize it and get it into a single document.
Unfournately I'm redoing it every few tries as I'm not happy with the
format so far...sigh...


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