....Chirp...chirp.....Is this thing on? Hello...testing..test ing...
longshot at DARKTECH.ORG
Sat Oct 12 22:36:43 CEST 2002
At 08:56 AM 10/7/02 -0400, you wrote:
> || I sat down and looked at the ship building rules and made up
> || some ships ...I
> || think
> || they were your rules? I'm still not sure on some terms like
> || freeboard and
> || such
> || but
> || I'll get it. The rule of rigging being 3x the height above
> || deck over the beam
> || seems
> || a bit off not sure if that's valid since a large warship
> || would have skyscraper
> || like
> || sails :)
> || So still tinkering wtih it...
> Freeboard is the amount of side of the ship above the waterline. The
> the freeboard, the less likely waves will wash up and into the boat.
Is that just the seam of the ship the semi-ledge on the side or is that the
side hull piece?
> The rigging rule of thumb comes from the Harn rules. If you take a look at
> any old sailing ship compare the width of the ship to the height of the
> masts...I think you will see that it's not to bad. In fact, many of the
> modern sailing ships have even TALLER masts, which they get away with due to
> a deep running keel.
I suppose just on face value numbers it seems a bit odd I guess until you
> None of these bronze age/iron age designs use a deep keel -- they are all
> meant to be able to be beached at night or travel coastal waters.
Yeah I tend to forget that too :)
> || Yeah..just I recall initially the "death" rule where you get
> || exp like in some
> || games for
> || the death blow and was curious if others had views on it.
> || and it was an
> || excuse to post here :)
> I've always kind of frowned on the "Death blow EXP" rule, so that if
> in the party ganks the thing at the end they get the EXP for it. For most
> they are down and out at 0 AHP, but I will grant the exp for the driving
> negative. I do not grant additional players exp, only the one to get them
> there (which makes initiative somewhat important.
I use the DTV so if its -1 I don't end at 0. But I do end at -1 so a creature
20 hp and -1 dtv would get the 21 value for experience purposes. But a 18
over that for those who like slice off heads or soemthing nah...doesn't make
> NOTE: I use the weapon-length initiative table, combined with modifications
> due to armor. Characters in heavy plate are reduced 3 rows on the table, so
> lightly armored people with smaller weapons can get the jump on them.
I tend to forget to use the priority system since i tend to use my own version
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