[pnpgm] Fwd: Stuff...and stuff...

David Sanders dasandersx at comcast.net
Thu Nov 24 17:38:56 CET 2016


Hmmm...Eloquence is also speed of mind...so maybe it applies in a knife fight.

Eloquence - A Character’s mental dexterity. It can be viewed as his ability to think quickly. Problems that require a person to be convincing in interpersonal relations, think quickly or respond with mental rapidity require Eloquence. 

I often think this attribute is under appreciated.

Sent from my iPad

Begin forwarded message:

> From: Wout Broere <broere at powersandperils.org>
> Date: November 23, 2016 at 11:05:39 PM PST
> To: David Sanders <dasandersx at comcast.net>
> Subject: Re: [pnpgm] Stuff...and stuff...
> Reply-To: broere at powersandperils.org
> 
> Thanks.
> 
> The EB for Fighting Dagger skill is not a typo. It may be something that we decide to change to AB as that makes more sense, but this change was introduced by Richard in his last edit oof Book I.
> 
> I wondered about it as well when compiling the books, but decided to leave it in for now. Would like your opinion on this.
> 
> Wout
> 
>> On 24-11-16 05:13, David Sanders wrote:
>> There are several edits needed but not a lot.
>> 
>> One that I remember is that fighting dagger max EL is listed as (St+D)/10+EB.  EB...?  Is that like a taunting bonus...?
>> 
>> I think it was supposed to be AB.
>> 
>> Dave.
>> 
>> Ps...I look thru it some more.  Lots to do already.
>> 
>> Sent from my iPad
>> 
>>> On Nov 20, 2016, at 11:53 AM, pnpgm <pnpgm at comcast.net> wrote:
>>> 
>>> 
>>>  * Wout's pdf:
>>> 
>>>    Wout did a great pdf of the entire rules over 400 pages.
>>>  It is not online his website yet.  But Wout gives permission
>>>  for review of it.  So here is the URL.  For those who have
>>>  ipads and such who can look at it during off times that would
>>>  be great.  Please report typos and issues to him.  He plans
>>>  to put it online Xmas time on his site.  So have a few weeks.
>>> 
>>> 
>>> http://www.powersandperils.org/books/ver5/Powers%20and%20Perils%20V2.pdf
>>> 
>>>    If you decide to beta test and proof it let Wout know and if you
>>>    appreciate it let him know as well.  I think the work is great
>>>    but you know me - old fashioned like text - so not a major
>>>    pdf fan but its a nice piece of work.
>>> 
>>>  * Ship project:
>>> 
>>>    Speaking of projects some of you know I've been working
>>>  on my Ship Project for many years.  Frankly due to time and
>>>  free time its been lacking.  The major issue was Construction
>>>  using a formula I was happy.  I seem to have solved that
>>>  a few months ago.  So I've been trying to work on it when
>>>  I can.
>>> 
>>>  I already have 20 files completed on various topics. At least
>>>  1.3 megs of info already.  Once I finish Construction, War
>>>  should go fast. Then I can finally be done and move onto other
>>>  projects.  My thing is if you wan tot help beta test the
>>>  project let me know.  I know David is already interested but
>>>  I figure I'll ask more...
>>> 
>>>  * Lethality Rule
>>> 
>>>    As the Veterans know I've increased the difficulty for things
>>>  and added rules to balance the high level aspect of some pcs.
>>>  As a result in cleaning up things I re-found the Lethality Table.
>>>  I kind of like it.  So effective next month we'll be using that
>>>  rule.  Notice I said not now as this next encounter will be a major
>>>  bear so I don't want folks dying.  But the table should be on
>>>  the website on the above pdf.
>>> 
>>>  * Next Encounter
>>>    This coming update will have a encounter as GM I've not run.
>>>  This is a v2 thing so its been in game since mid-90s?  But this
>>>  is first time I run it.  As a result the players all of them
>>>  have no clue what this 'thing' is.  As players you may figure
>>>  it out and can read on it.  That is a bit unfair to you but
>>>  as characters NONE know this thing.  Just a FYI if things go bad
>>>  this is not personal.  I randomize things.
>>> 
>>>     D12 for Encounter hour time (day/night)
>>>     D12x2 for Sentries (12 characters).
>>> 
>>>     Only change I'd do is if 2 new players I'd reroll as
>>>   2 sentries in this hostile are is needed and 1 old and
>>>   1 new person to be fair (since old may not trust new).
>>>   So this will be random victims or targets only. Just
>>>   a  warning its nothing personal!
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> pnpgm mailing list
>>> pnpgm at list.powersandperils.org
>>> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnpgm
>> 
>> 
>> _______________________________________________
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