[pnpgm] Speed needed

David Sanders dasandersx at comcast.net
Fri Aug 14 05:07:49 CEST 2015


Kiet hears this talk then adds, "I thought the idea was to ride so that a connection back to the land might be made.  A worthy goal.  I, myself, had hoped to experience some of these other lands as they are strange to me.  It was a way to learn more."

"If I understand correctly, the amount of time necessary to determine the information you seek is quite short.  I'm not certain that going there, without the experience, warrants the trip for those of us not involved."

OOC...really?  What kind of introduction to the game will that be for the noobs, huh?  How do they gain anything by flitting around?  Personally I like the original plan.

Dave

Sent from my iPad

> On Aug 13, 2015, at 4:17 PM, John Haight <sang_real at msn.com> wrote:
> 
>    "I can take care of it," Arawn replied. "And I'll see to preparing a safe landing spot while everyone else prepares for Ticasi."
> 
>    "I suggest leaving the horses behind for now. We can always purchase or rent some after arrival if we find it necessary."
> 
> To: pnpgm at list.powersandperils.org
> From: akoponen at mosquitonet.com
> Date: Thu, 13 Aug 2015 13:10:21 -0800
> Subject: Re: [pnpgm] Speed needed
> 
>    "Yes, that is possible. But I can't teleport that far and I didn't know if anyone who could would be coming. If so, and if they want to teleport all who are going we could certainly save a lot of time that way." Replies Z'leyra.
> 
> On 8/12/2015 9:14 PM, John Haight wrote:
>    Just before leaving to help Unali with her gear Arawn takes one last look at the map. Looking up, an odd look in his eyes, he waited for a pause in the conversation before speaking up.
> 
>    "I'm game for whatever you decide but why aren't we simply translocating there?"
> 
>    Pointing to the map he drew a line with his finger from Ticasi to Salaqara.
> 
>    "We were in and around Salaqara just over a month ago and Ticasi looks to be about 30 or so miles away. We could leave the horses and walk to Ticasi or else rent or purchase horses to ride there. All it we'd need to do is have a person clear a landing point for the following teleportations, just to ensure a safe arrival."
> 
> 
> > To: pnpgm at list.powersandperils.org
> > From: akoponen at mosquitonet.com
> > Date: Wed, 12 Aug 2015 20:30:20 -0800
> > Subject: Re: [pnpgm] Speed needed
> > 
> > Z'leyra responds "Ticasi isn't much larger than the city and the farms 
> > around it. So yes, it applies to all of Ticasi. However, we shall need 
> > those weapons to ward off bandits on the way. There are weapon 
> > depositories where for a small fee you can store weapons while in 
> > Ticasi. If you have a particularly valuable weapon that you would not 
> > want to trust to a depository I could probably Oblivion it and summon it 
> > back at need or when we leave."
> > 
> > On 8/12/2015 8:23 PM, David Sanders wrote:
> > > "Z'leyra, that prohibition against personal weapons...is that in the entirety of Ticasi or just their city?"
> > >
> > > Kiet just kind of makes a clicking sound, the says, "I can't say that it matters much. I'm far less effective with the 'weapons' than I am without...if you know what I mean."
> > >
> > > Sent from my iPad
> > >
> > >> On Aug 12, 2015, at 5:24 PM, Alex Koponen <akoponen at mosquitonet.com> wrote:
> > >>
> > >> Z'leyra calculates that in order to get to Ticasi in time the party will need to have horses that travel at least at MR20. Thus no mules or donkeys. A draft horse, maybe pulling a wagon would get there in time if no delays happened, not something to count on.
> > >>
> > >> Z'leyra has a draft horse 'Sampson' and she could buy a wagon for him to pull. She will do so only if convinced of the necessity of taking a wagon or of using Sampson as a pack horse. She also has a warhorse II 'Strider' that she can loan out to someone that needs a mount. She plans to ride 'Gust', a very fine riding horse.
> > >>
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