[pnpgm] Game Update #175a - File 1220 - Hold time

Scott Adams longshotgm at netzero.com
Fri Jul 8 06:57:13 CEST 2011


    
  HT Aliaver/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,

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     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
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     Game Update #175a in sequence (file #1220)     
     ----------------------------------------------------------------
              
     Admin Notes: None.
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     [Recap]

        From Z'leyra: [Re: Actions]
          Z'leyra determines that Kiet can keep the Vong from interfering
          and starts patching Kell.
          If not interrupted she will follow that up with an EL5 healing
          spell. [If necessary will first cast Orient Self EL0]
        GM: Ack.  

        From Will:  [Re: mistakes by my staff!]
          Z',  Fremea did either of you mention the humans?  I only
          remember them mentioning the Vong and can we see them from are
          present location. So Scott how many phases movement is the Vong
          from the remaining human. If I can see the location and the
          situation I would try telaporting to  the location and casting
          Insb. on both of us if I can do all of that before the Vong
          arrive as well as finish this Vong or at least get away safely.
          I know a lot to accomplish in a short amount of time.
        GM: Ack. Well I've looked at the data published by my staff.  Seems
            like File #1180/Update #168 where it started.  I of course make
            no mistakes being a simple GOD.  But seems my staff is not so
            lucky.  The update mentioned "other Vong" not in normal garments
            or such.  This was actually a clue that I dictated to spur
            interest in this.  In fact Fremea's spyglass could onyy see
            bits and pieces of the 3 humans since the large growth of
            amphistaves. Investigation likely would have given details
            on the humans.  It probably been helped with more info in
            that paragraph.  Since only the lower body was seen the gray
            heads weren't seen by the spyglass.  I guess the dwavf failed
            to add more clues to follow up or add to it later.  But they
            are only mortal creatures.  I will surely beat them for their
            error.  So its a combination of clues not followed up and
            dwarf error (not mine of course).  Sorry about that folks.
            But this teleport action could do much to help. So I will
            followup on this above.  I appreciate a hero to help. 

     -----------------------------------------------------------------
     [New Stuff]

         [Augado 10th, 1634TH]
         [Location: Middle Katai Plains] 
         [          Mountains west of Pamau]                

         [Time: 12:56:32 pm]


         Actions? Comments?

         Next Update....Monday...

         GM: I've halted the update for now.  I thought I had a plan
             with Will's teleport but in thinking it over he wouldn't
             have known about the slaughter.  So doing a 1 phase teleport
             isn't realistic.  Arawn has a plan as well.  But there
             is some issues I outlined in his email.  Arawn will have to
             consider the option to cast a spell to save the human or
             prevent the Orb giving a warning.  If the human is saved
             then the Orb could notify all the Vong and stealth is ver.
             If the Orb is destroyed which he could do by hand then
             the human MAY die but he could save possibly hundreds more
             humans who may be captive elsewhere.  By the time the party
             leaves this cave hundreds could be slaughtered.  So is
             one human worth hundreds?  If Z'leya's telepathy was still
             active I could say she warned Will about the humans during
             the fight and he turned and teleported.  But the spell is
             gone so it would take a good phase just to discover it and
             might be too late by then.  So I'll hold things off here
             so folks can re-iterate or replan strategy.  I can still
             do Arawn's emailed plans and it could still work.  The spell
             in mind could affect the human and shaper at once. But
             if the spell fails or the effects fail.  

             So think about new options. If not I'll try to work on
             Arawn's plan and invoke them next update on Monday.

             I would say go back 2 phases due to the mistake by the
             Dwarves.  But sadly the detail already done in terms of
             experience and other data would be difficult to back
             track.  Its not impossible it would be highly difficult.
             I'd have to reverse engineer some things.  

         GM: I updated the mana/experience charts as well.  A minor
             mistake there found.  My staff is really needing a
             severe beating!

         GM: Spells active:
               Arawn - Invisibility
               Kiet  - Entangle

         GM: For this cave groups divided up
             With Unali: Farseeker, Caladan, Strie'bog, Ben'dar and Arawn
             With Fremea: Raban, Kiet, Zhou, Chion,  Will, Captain Lin,
                  Kell and Z'leyra

         GM: Map of Growing Area

             1 Row    = 10 feet
             1 Column = 10 feet

         1         2         3         4         5         6
123456789012345678901234567890123456789012345678901234567890
------------------------------------------------------------ 
%%+%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%
%    %%      %%%%%%%          %%%+%     %%%     %%%      %%% A
/L            %%%%                               %%%      %% B
%E              +%       EF           CS         %%%      %% C
%                 3D    4 CA  U       B           +%     %%% D
%%%      .......ssss....ooo.......ssss...........         %% E
%%+    oo.....sssss....oooo.....sssssss........ssss.      %% F
%     ooo.....................................sssss.      %% G
%%%  ................................................  +%%%% H
%%%%    ...sss.......................................   %%%% I
%       ...sss....................................sss    %%% J
%      ....sss...................................ssss     %% K
%%%%      ........................................sss     %% L
%%%%     ooo.........................................      % M
%  %%    oo..sss..............ssss....ooooooo........     %% N
%  K ?      .sss..............ssss....oooooo........    +%%% O
%  Z       ..................sssss.....ooooo......        %% P
%%+          .oooo                 ..                      % Q
%                      %%%     %%%  .      %%%+            ` R
%  %%%%            %%%%%%       %%% .   +%%%%%         %%% % S
%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%%%%%.%%%%%%%%%%%%%%%%%%%%%%%
------------------------------------------------------------
                                   /}\= Water source?
  % = Rock/cave wall
  ` = Party's inner cave = [R60]
  s = Amphistaff growth fields
  o = Orb growth fields
  . = Actual water/pond surface
  + \ Torches set along the wall

  Vong =  dead roved from map but coordinates are bodies
    Shaper  - #1 - [Q32] Dead  #2 - [O22] Dead
              #3 - [???] Dead  #4 - [D35]
              #5 - [C37] Dead  #6 - [???] Dead
    Warrior - #7 - [???]       #8 - [O6 ] Dead
              #9 - [O6 ]       #A - [???] Dead
              #B - [B38] Dead  #C - [D27]
              #D - [D20]       DE - [C26]

    Humans - 2 Dead, 1 Alive - D19 [Symbol 3 on map]

    Party  -
       A - Arawn    - D28/Invio B - Ben'dar  - D39
       C - Caladan  - C39       F - Farseeker- C27
       E - Fremea   - C2        K - Kiet     - O5
       S - Strie'bog- C40       U - Unali    - D31
       Z - Z'leyra  - P6        L - Cap Lin  - C2

       ? - Chion    - O6        ? - Kell     - O6
       ? - Raban    - O6        ? - Will     - O6
       ? - Zhou     - O6 [All in same hex area]
       (1 Warriors (#9) at O6 as well]


   Light by torches go as far as 30 feet but usually 20 feet around
   the torches.  Diameter wise or about 3 rows/columns.








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