[pnpgm] Game Update #122 - File #927 - Mazes and Dazes

Scott Adams longshotgm at netzero.com
Tue Sep 28 09:03:26 CEST 2010


   
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #122 in sequence (file #927)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
     -----------------------------------------------------------------
     [Recap]

        From Arawn: [Re: Actions]
          "Unless anyone here can pick a lock how about stacking the...

          If someone offers to pick a lock Arawn is open to the idea.
          Otherwise, unless someone has another plan, he'll start to work
          on quietly stacking the crates. He'll test the surface of each
          to hopefully avoid stacking and breaking through a weak or rotten
          crate. He'll ask someone to keep on watch while doing so or else
          serve as watch if the others want to do the stacking.
        GM: Ack. 

        From Unali: [Re: Actions]
          Unali, while approaching the window will to Kiet: "Get those
          scrolls from the fire and douse them." She will jump out of the
          window at "and tend to Fu Sa."

          Unali will jump out of the window, quite unladylike, and tries
          to follow Nom Amor.

          What kind of head-start does he have?
        GM: Ack. 

        From Kell: [Re: Actions]
          [Great thoughts for Kell.  I wasn't sure what to do in all of
          this, not much Ha'Kell can do.  Great other scenes too, thanks
          for them!]

          As Ha'Kell finished these thoughts, he will take another long
          look around.  Whilst leaving and avoiding any possible guards
          or detectors is possibly the best actions, his decision is to
          stay and help and try to find out all he can.  He watches as
          Raban takes Fremea away, and checks Will to see his actions.
          Trying to catch Will's eye, the half-elf signals to Will his
          intention to stay and help.

          He starts to help those nearest him, those that he can help and
          need it the most.  As he does the one more thought is that
          igniting fireballs in the middle of crowds won't help the Katai
          magicians to win any friends.  That's like trying to sell someone
          a bottle of wine by berating them and beating them over the head
          with it.  Do these people have anyone to try and sway the public
          to their side, or are they trying to stay outlaws?

          Moving to help more, he'll listen to those nearest the
          executioners and learn all he can.  Keeping his head down he
          extends his senses as much as possible, he doesn't want to get
          caught by a detector here.  His audacity knowing no bounds, he'll
          even try and get close to those in charge and find out all he can.
        GM: Ack. I try to do introspections based on what I know of the
            character and how they would likely have acted.  I do NOT try
            to think for the character in terms of what to do next.  I
            may suggestion possible options but not go beyond that.  I
            use these introspections to fill in the scene and also to
            lead to clues, tidbits and even plot points if needed. :)
            If you had moved closer to the stage I'd have done a few
            things but no post on that so just kept you in the audience
            and that might've saved your life. :)

     -----------------------------------------------------------------
     [New Stuff]

         [Augado 5th, 1634TH]
         [Location: Middle Katai Plains] 
         [          Pamau Province, Pamau City]

         [Time: 4:07pm]

           Raban rushes to the edge of the slaughter.  As he does he looks
         back to Kell who is not moving.  he shakes his head to urge the
         merchant to move.  Kell can see the giant leaving but remains
         in place.  Raban tries to get the eye of Will but his back is
         turned and Kell will have to grab him.  Raban, with Fremea in his
         large arms, gets to the edge of the square near the south-east
         street going east.  Raban lets Fremea down so she can walk and
         be a normal child.  It is one thing for a filthy barbarian, as
         the woman calls him, to guard a noble child but it is another
         to rush with a child in his arms.  That might get even more
         unwanted attention.

           Ha'kell walks a few feet to scan the square.  He notices
         Raban and Fremea rush away.  He vaguely recalls one female
         yelling at Raban but the din of crying, screams and other noise
         has mixed in his head with the confusion of the moment.  The
         shock of the situation is still affecting him deeply.  

           Kell starts to help those nearest him, those that he can help
         and need it the most.  As he does the one more thought is that
         igniting fireballs in the middle of crowds won't help the Katai
         magicians to win any friends.  That's like trying to sell someone
         a bottle of wine by berating them and beating them over the head
         with it.  Do these people have anyone to try and sway the public
         to their side, or are they trying to stay outlaws?

           Kell knows how to fix this society.  Terrorist action is not
         the best option.  If only a noble could risk his own safety by
         coming out to speak for them maybe things can change.  While
         this is a society ruled by a demi-god Emperor it is really in
         control by the unsteady vastness of its peasant population.  Even
         a demi-god locked away in some Iron City can't ignore a person
         who has the support of millions.  The person would be dealt with
         but even the nobility would have to do it carefully or a revolt
         could occur.  But now it is a secret uprising by a clear minority
         of magic lovers.  Maybe not even lovers.  Maybe it is just a group
         of zealots who see the system as wrong.  But to kill all these
         people by the resistance?  Likely it was done by parents who tricked
         the group to help them.  Cornered parents can be quite dangerous
         and risk their own lives for their kids.  

           Will walks along the eastern side of the square.  He watches
         the north-east side of the stores.  Something about that one
         window seems to draw his attention.

           Raban and Fremea turn to watch the square one last time.  They
         are confused by why Kell and Will aren't following them.  but
         they know that Kell has a better chance of blinding in than they
         do.  Will be a bit harder but not as rough as a giant and kid.
         They watch as now more people stream into the square than have
         been fleeing.  People of all classes rush in to help.  Peasants,
         merchants, laborers, sailors, guards and even one or two well
         dressed possible low level nobles run in.  About 1 out of 10 bring
         buckets of water to douse the fire.  Guards begin to issue a bucket
         brigade to ship in water from a fountain nearby.  This human chain
         begins to form.

           Other guards begin to check bodies to see who is alive and who
         is dead.  Based on satchels, bags and sacks carried there are maybe
         3 healers on the scene now.  They quickly begin triage and tell
         guards and other civilians various orders.  One healer in his
         possible 60s seems to take over the site for the first minute
         or two.

           Thisis when the team of six horses rush past crowds and stop
         in the square.  Six men in full Katai military uniforms dismount
         and one orders two peasants to watch their horses.  One who is
         dressed better and with stripes begins to issue orders.  He
         walks pointing this way and that while barking to people in
         various places.  

           "...Hurry up that bucket line!...collect witness statements...
         we need to know who was involved..."  The military commander
         begins to walk toward the stage.

           This is when Raban and Fremea find it a good time to walk down
         the street back east toward the place they left the wagon.

           A guard rushes up to the commander.  "At least 32 dead so far.
         We think 18-20 wounded and alive so far."

           The commander places hands on hips.  "Traitor scum.  I told
         the count these public deals were stupid.  But no.  He wants
         the people to see this."  He crosses his arms.  "Now look we
         have this slaughter."

           Kell notices the commander walk right beside him with 2 other
         guards in tow.  He breathes out a sigh of relief when they
         don't notice him helping a man remove clothing for one man
         who has taken burns.

           The commander gets to the head of the stage.  Kell decides
         to head closer to a girl in her late teens who seems to have
         taken a flash burn to her face and hair.  Most of her hair
         is gone now but he begins to help her stop shaking from the
         shock of it.  He begins to speak softly as he tries to listen
         to the guards.

           "At least these...wait...that's the man we caught?"  He
         points to the head of the man decapitated by the executioner.
         One guard nods.  "You fools!  This is not the father.  I
         never saw this person!  They must've tricked this innocent
         person or something.  That's the female?"  He goes to the
         blackened nude body of the female.  He kicks it but her face is
         so messed up he can't see much but a lump of burnt flesh.
         "Can't tell...but might be her..."

           Kell moves to the west side of the stage to help a healer
         there, pretending to know what he is doing.

           Will turns to watch the commander but out the corner of his
         eye he notices a female in her 30s exit the shop he saw a
         person looking out the second floor window.  She stands in
         the doorway half a second then exits and moves down the north
         east street heading east.  He finds that a bit odd that her
         reaction was calm.

           Suddenly a woman yells from the western side of the square.
         Two guards rush off to her where she is standing in the doorway
         of the apartment building.  "He's dead!"  She rushes off but
         is stopped by another guard.  The two guards enter and then
         quickly exit back out.  By the time the commander gets there
         one reports. "A man only in his underwear dead from a bash
         to the head it looks like."

           Kell is lucky to hear this as he notices the commander go
         in the building then exits about 30 seconds later.  He hears
         him tell the guard who must be his direct aide in a very low
         voice.  Thanks to Elf hearing he hears it just barely.  "That's
         the local executioner."

           The aide mutters, "so they took the role of the executioner
         and killed him?  How did they lure him inside?"

           "Well organized.  This will take time to investigate.  Where
         are the archers?"  Both men walk away and Kell tries to follow
         but finds his hand is being used to hold down a strip of flesh
         from a teen boy as a healer frantically tries to stop his bleeding.
         If he moves now the boy could die the healer states.

           The only thing Kell hears is the aide saying, "Should we close
         the city?"  But the commander shakes his head. Then the talking
         is too low to be heard even for his half elf ears.

           Kell notices Raban and Fremea are no where in sight.  Will
         takes a few seconds to find but he is finally seen.  It seems
         there is no open detectors but he knows his range for such
         things is limited.  At best 40 feet.  Even Arawan would be
         strained to find them in this large square.  He notices more
         guards stream in.  It helps to have a local garrison it seems.
         At least 2 guards on horses take up each of the square corners
         along with a guard on foot.  By now there are maybe 20-25
         other guards in the square helping with the wounded.   With
         the mass of people piling in it is harder to see from a
         kneeling position around him.  Too many people are blocking
         most views.  


         [Time: 4:10pm]



                                ----------------------


         
         [Time: 4:07pm]

           Arawn glances around the alley and back of the warehouse to
         decide his options.  "Unless anyone here can pick a lock how
         about stacking the crates and trying to get up to the second
         story window? I'd like to see just how many Brigaders and Vong
         we'll have to deal with."

           The Alfar knows standing on crates would be noisy and could
         cause them to crash inward.  With his luck of frames like a
         barn roof that just might happen.  With Chion's weight alone
         it could be a problem.

           Chion nods and waves the others toward the back door.  He
         inspects the door and tries the knob to find it locked.  He
         bends down to inspect the lock.  Then glances west.  He
         makes a noise and points in that direction.  This causes Arawn,
         Ben'dar and Z'leyra to look that way.  When the three see
         nothing all turn around in time to see Chion place something
         in a pocket and then places fist to the lock.  After a few
         seconds a click is heard.  He opens the door slowly.

           The door opens up to a darkened area.  Arawn decides to head
         in first as his night vision is better.  AS he slips inside the
         door he scans the room.  It looks to be a office of some kind
         with a desk and wooden cabinet.  Another door on the other side
         is closed.  As all four enter the exterior door is shut.

           Arawn heads to the inner door and quietly cracks it.  He
         hears men talking.  Glancing out he doesn't see them so
         opens it a bit wider to hear.

           "You sure this is the last shipment of these coffins?  They
         give me the creeps."

           "That's what I'm told.  Whoever we work for says they don't
         need them anymore."

           "I still don't trust the full plan they spout.  How can we
         take over certain areas of cities and not be crushed by the
         military? I think its suicide.  I may not stay if it becomes
         too hot for me."

           "They are full of secrets for sure.  But they promise big
         changes.  Look what they did here.  Crime is down and that
         allows our shops to expand.  All operations are up in profit
         including protection."

           "But who are they?"

           "I don't know but -"

           A 3rd voice now is heard with footsteps.  "There is some fire
         outside.  Bells as well."

           The sound of walking feet is heard as it moves away likely
         toward the front entrance.  Arawn opens the door and scans
         the area.  It appears to be a wider warehouse area.  There
         are coffins, boxes, crates stacked all about.  there are wider
         open areas as well.  Some crates go as high as 8 feet high.

           Quick feet is heard behind some boxes and a bit muffled.  It
         almost sounds like stairs.  Arawn begins to motion for the others
         to enter back into the office.  As he backs up another man rounds
         the corner of coffins and looks down to smash a smoke stick under
         his feet.  He glances up just in time to see Arawn close the door.
         "Hey!  You!  Stop!"

         [Time: 4:10pm]





                                ----------------------

         [Time: 4:07pm]

           Unali at the window glances down.  The broken window glass
         is out about 3 feet.  She'll have to jump out of the window.
         She turns to walk about 3 feet back so she can get a running
         jump through the almost floor to ceiling tall broken window.

           Unali, while approaching the window will to Kiet: "Get those
         scrolls from the fire and douse them." She then runs and jumps out
         of the window and adds, "and tend to Fu Sa."

           Kiet and Zhou glances over to see the woman dressed in a noble
         silk dress take a running jump out of the window.  It is a strange
         sight to see her leap out with full confidence and begin to
         twist her body in a acrobatic tumble.  She quickly leaves their
         field of vision.

           Unali knows that if glass in the grass it could slice her
         if she lands wrong especially with her hands touching the ground.
         She pivots her body so she does a somersault once and then
         lands on her booted feet with bent knees.  A two story jump
         like that could hurt most but her acrobatic training has helped
         her in this case.  But the dress pulls and strains as she
         impacts.  She almost loses her balance backward as the dress
         pulls downward on her back.  She risks it and places a hand
         behind her to regain her balance.  Lucky her hand hits no
         shards of glass.  She quickly stands while watching Nom
         Amor running away toward the shrub maze about 200 feet ahead
         of her.  He is fast and nimble but it seems he has a good
         head start.

           Unali stands glancing left and then right.  There are no
         workers out here.  She can't tell of course if any are inside
         looking but she can't risk that now.  Their cover is a bit
         blown now for sure in some degrees.  She stands and knows that
         fighting in this dress will be difficult to impossible.  Especially
         to run.  It will slow her down.  She pulls it off over her shoulders
         revealing her black leather suit and armor.  A dagger is seen
         in her boot and a couple on her belt as well as a sling.

           Dropping the cumbersome dress she runs after Nom Amor.

           Inside the small study, Kiet finds himself narrowly missed
         by a thrown Amphistaff.  He can't believe he is here.  In
         this room.  He was determined not to enter!  In fact he was
         about to tell Zhou to get behind him when the noble rushed in.
         Sometimes it is difficult to protect the fool if he rushes
         into danger.  But now to his full surprise he is in the room
         following Zhou.  Maybe it was instinct to help the girl ad
         Zhou second.  

            Kiet glances at Farseeker and the baron grabbing this
         faces.  Then Unali leaps out and orders him to get the
         papers and tend to Farseeker.  He rushes to the fireplace
         and grabs the stack of scrolls.  He doesn't get burnt and
         uses his feet to stop the few flames.  Looks like one or two
         were destroyed but others remain.

           Farseeker rushes on his knees over to one of the satin
         chair.  He begins to use the cushion on his face moving it
         back and forth smothering it.  Kiet rushes over as Zhou
         checks the Baron.

           "I'm fine..I'm fine..."  He uses part of his shirt to wipe
         his face. "I thought it burnt for a second like acid."  He
         sits back on his butt and checks his face. "Whatever that
         was ..was weird.  I rushed in and he had that eye thing that
         wasn't an eye.  It popped out a foot and opened up like
         a mouth and spit at me.  I thought based on what the Baron
         was screaming it was dangerous.  But it wasn't burning after
         the first second or two.  Maybe the eye-spitter wasn't doing
         a full dose or he didn't have time to do one.  I don't know."
         
           Kiet is amazed at the almost supernatural speed of Farseeker.
         He is usually the first to move in a fight.  He got in the
         room and tried twice to attack even before the others could
         do anything.  As Kiet watches Farseeker he notices some of
         his face is dark and blotchy.  It does seem the acid or whatever
         it was did some slight damage but the tough warrior hasn't
         felt it yet as he is full of adrenaline.

           Both turn to watch Zhou and the Baron.  The baron has stopped
         screaming and is slumped against the front of the desk.  His
         arms are limp and it appears he is unconscious.

           "Papa?"

           Zhou turns to the girl. "He's ...just sleeping.  Go fetch
         help girl."

           "No!...Papa!"  She leans down and looks at the Baron's face
         and it looks like ground up meat.  Flesh is dripping off his
         face and acid burns are seen all over his face.  She screams
         and backs away.  "Papa!"

           "Girl do you know a healer?  Go get help now!"  He grabs
         the girl and shoves her toward the door.  The girl struggles
         then stops.  She begins to whimper and turns back to look
         at the Baron.  She then decides maybe it is wiser to get help.
         She rushes out the door and is heard running down the hall.

           "Quickly stash those scrolls in your tunic.  I don't know
         if we should stick around or leave..."  Zhou looks around
         the room for clues.

           Farseeker stands and sheathes his great sword.  he walks to the
         window with tears in his eyes from the sting.  "What is she
         doing?"

           Outside on the ground Nom Amor has dashed into the shrub maze
         and just as Farseeker looks out she enters the darker are of
         the shrubs.

           Unali now with both daggers in hand slows down at the edge of
         the shrub maze.  She has seen such things around Marentia.  Snobby
         nobles like them for fun for guests.  The bigger the maze the
         more powerful and richer they tend to have.  She finds them
         plain silly.  King Maros has one in Maren behind the palace she
         visited with Aren that takes a full 20 min to run through if
         you know where to go.  If not then walking could take over an
         hour just to explore.  This one appears to be a tenth of that
         size.

           These shrubs are as tall as her hip or as tall as 8 feet
         in some places.  As she enters moving north she sees the
         shadows on the left side since the sun in that direction.
         The right side is sunny and open to being seen.

           Unali has her magical dagger and hopes it will warn her if
         there is an ambush.  It has in the past.  AS she moves silently
         she makes the twists and turns.  Suddenly a warning tingle rings
         her mind.  She crouches down and gets to a corner.  She jumps
         forward and thrusts her daggers. But as she does she stops short
         of killing a old man gardner.  The man who must be in his 70s
         gets within half a inch of certain death.  The old man staggers
         back since he is too old it seems to jump.  Unali notices him
         squint and likely is half blind.  She tells the man to move
         out and pushes him back the way he came.

           The old man staggers but looks back.  He squints and mumbles
         to himself. "What...who..where...what is .."

           But Unali has moved on.  She rounds 3 more corners and comes
         to a four way intersection.  Where did he go?  Noise in this
         maze is distorted.  She hears a grunt from the left or maybe
         its forward.  She takes the left on a quick random decision.

           Rounding the next 2 corners she notices Nom Amor in full
         Vongness squatting down at one large 3 foot thick shrub.  He
         is pulling something out.  Something on his shoulder begins to
         stir as Unali approaches for the kill. She notices they are
         two small bugs.  They begin to move fast and take to the air
         and head directly for Unali.

           Nom Amor watches the bug fly toward the darkness and buzz
         around.  he pulls the object out and drops it to the ground.
         He then pulls something from his hip.  He crouches and draws
         his Coufee dagger.

           "Magik!  You will die."  He speaks to the wind.

           Unali backs away and around the corner.  Did Nom Amor detect
         her magical dagger?  No those bugs did.  They buzz around her
         body but do not seem harmful.  she knows the Vong is more
         dangerous.  She backs away and waits for the fool to approach.

           Unali can hear grass movement but the bug noise is a bit
         distracting.  Then time seems to slow down as Unali jumps
         around the corner and stabs forward.  She was hoping for an
         ambush but that isn't going to happen.  At least he won't
         ambush her.  Both daggers strike his leather armor and she
         isn't sure he is wearing crab armor.  But his head and
         underarms are vulnerable.  She swipes toward his head.
         One dagger strikes his left shoulder drawing slight blackish
         blood.  The other swipes his neck but it seems the crab armor
         is tough there.  The dagger slices through the animal creature
         but does light damage.

           Nom Amor thrusts his Coufee dagger and it impacts on
         Unali's middle left ribs doing light penetration.  It draws
         blood but doesn't go deep to do massive damage.  But Unali
         fails to see his other hand which grabs from his belt bag
         something.

           He tosses that something a very fine white sand like dust
         toward her face.  It gets into her mouth, nose and eyes.
         It stings and blinds her.  She backs away and draws one
         dagger up to defend but tries to wipe her eyes.  She could
         be killed right here with a good blow.

           She finally clears her right eye out and finds no Nom Amor.
         she clears her other eye and hopes it isn't poison.  She
         rounds the corner and sees Nom Amor climb onto the thing he
         pulled out.  It looks to be a leathery disk thing.

           This disk is a lot wider now about 4 feet.  It begins to move
         forward and Nom jumps on it.  Nom Amor steadies his feet and
         the thing, no a creature of some kind quickly hovers to the air
         and lifts up.

           So the clever Vong had an escape plan.  Unali rushes forward
         and tries to reach him but finds gets there too late.  Nom Amor
         begins to circle above and the creature begins to move its
         wing like arms about wildly.  How it can lift this Vong is
         not known but it seems to have the power.  Unali considers
         her options to throw her dagger or use her sling?  She could
         climb the shrub fast but will Nom remain in the area long
         enough to attack?  Though if she climbs she might have more
         options to attack with her sling.  


         [Time: 4:10pm]

         Actions? Comments?

         Next Update...Friday...

         GM: Wanted to do a bit more for warehouse and Unali but ran
             out of time.  Should've started earlier.  Oh well.  Good
             short update for now.

             Square - Raban/Fremea do you head back to the wagon?
               Kell/Will can do their own actions I suppose.
             Warehouse - You are in the office.  Seen now but do
               you act in what way?
             Baron group - Couple minor things Unali can do.  But
               those inside have a few things as well they can do
               if so desire.  

         GM: Warehouse group - I wanted to a quickie map.  But I ran
             out of time.  If you guys need it I can work on it tomorrow
             and email it to you guys? If not will do it for next
             update.  

         GM: Task groups: 
             Baron House -   Zhou, Unali, Farseeker, Kiet
             Investigate -   Arawn, Ben'dar, Chion, Z'leyra 
             Watch deaths-   Fremea, Kell, Raban, Will
             Stay wagon  -   Strie'bog, Caladan, 

         GM: Square Generic Map -

             /I\ = North, 1 Row = 100', 1 Col - c.50' 

            I   I________I      I
 Resi homes I   IJewIBak IWine  I
-------------/I\-----------------
___     <- Street ->     _______
 R I                     IJew I
 E I                     I____I
 S I<--500'-->*<--500'-->ILeather
 I I                     IClothing
___I        P            I_______
        <- Street ->
-------------\I/-----------------
 Resi area  I   I Cafe   I Land I
 apartments I   I        IofficeI
               
  * = Stage/platform - 20 odd feet x 20 odd feet 8 feet high.
  P = group of 4 from party rough position 
  1 Row above is roughly 100 feet.
  So the square itself is 500x500'

  Resi = Residential homes or apartments.
  Jew  = Jewelry shops 
  Leather/Clothing - Leather clothing shops
  Bak - Bakery shop
  Wine - Wine shop
  Cafe - Small cafe 
  Land - Land office to buy/sell land

  After the inferno effect

            I   I________I      I
 Resi homes I   IJewIBak IWine  I
-------------/I\-----------------
___     <- Street ->     _______
 R I                     IJew I
 E I   ..... ... .....   I____I
 S I<--..... ... .....-->ILeather
 I I   ..... ... .....   IClothing
___I                     I_______
        <- Street ->
-------------\I/-----------------
 Resi area  I   I Cafe   I Land I
 apartments I   I        IofficeI

 . = Area on fire or those affected by inferno


         GM: Warehouse district - 

             /I\ = North, 1 Row = 50', 1 Col - 50' 

         1         2         3         4         5
12345678901234567890123456789012345678901234567890
--------------------------------------------------
                       M-Street ->                A
_____  C_____  _______  _________________   _____ B
    I  I    I  IClothI  I Furniture     I  I      C<-\
    I  I ?? I  I     I  I  Warehouse    I  I      D<---Warehouses
    I  I    I  I     I  I               I  I      E<-/
____I  I___ I  I_____I  I_______________I  I_____ F  <Front end
  <---     *                                      G
  Wagon moving west    < Street >                 H
_____  ___________    ___________________  ______ i <Back of shops
    I  I         IX  I                  I  I      J
    I  I         I   I                  I  I      K
    I  I         I   I                  I  I      L <Front end of shops

     /I\          /I\                   /I\
 Alley-------------------------------------

 X - Where group initially saw warehouse at corner of store.
 * - Wagon being unloaded by men
 ? - Warehouse in question 

 Cloth- Clothing style warehouse based on sign

 C - Current position of the 4 in group [B14]


         GM: Baron Ka house 

             /I\ North   1 Row = 10 feet  1 Column = 10 feet

         1         2         3         4         5         6        
12345678901234567890123456789012345678901234567890123456789012345678

--------------------------------------------------------------------A
               Woods             Woods             Woods            B
                                                                    C
  _______________________________________________________________   D
  :                                                             :   E
  :                      Pond                 Garden            :   F
S :                                Patio     /                  :   G
t :                                 /-------/  <Nom's path      :   H
r :          ___________________/______________________  Garden :   I
e :          I                                        I         :   J
t :  Grass   I                                        I         :   K
  :          I              House                     /         :   L
  :          I                                        I  Garden :   M
  :  Field   I________________________________________I         :   N
  :                             []                              :   O 
  :                                                    _____    :   P
  :                                              Small /   I    :   Q
  :                                            Stable> I___I    :   R
  :_____________________________][______________________________:   S 
                                                                    T
                        street                                      U
                                                                    V
--------------------------------------------------------------------W 

   /  - Doors 
   :, _ around perimeter of house - Gate 10' high made of iron.
        Tall green bushes block view between bars.  Fence consist
        of tall spikes connected by iron bars at top, middle and
        lower levels.  Spikes are a foot spread out from each other.
        Making entry between the bars hard.


   North wood s- Woods that go back about 100'.  Light woods other
   homes in the north.

   Grass field is one open field not gardens on the left.

   ][ - Front guarded gate made of iron with hard lock
   [] - Front porch area/doors with steps.

   Stable - one story only very small for maybe a few horses.

   Garden on the right and north east areas are well maintained gardens
   of major flowers, shrubs, mini-mazes and simple walkway paths. Some
   statues and a fountain is on the right side.

   Pond - man made shallow pond about 5 feet deep only.  It is mainly
   for what looks like fish decoration.

   Patio is sitting area with large stone table and chairs.  A small
   party of maybe 3 dozen could be held here.



  Second story rough map

         1         2         3         4
1234567890123456789012345678901234567890
----------------------------------------

__________________________________________A
I         I  Baron   I           I       IB
I      ?? I____/_____I________/__I__/____IC
I         _/____________/_____/_____/_   I<-Hallway
I                    I PartyI     I  I   IE
I  Unknown area      I      I     I  IXX IF
------------------------------------------G


   / - Doors         I, _ = Walls
   ?? - Likely stairs downstairs
   XX - Stairs from first floor leading to garden door and
        other areas
   No clue what the other rooms contain
   Baron - Estimated room holding the baron
   Party - Room small study/lounge where party was placed

   Hallway is 10 feet wide since small tables or lamp spots
   are along the wall so really at places 7-8 feet wide.

   Door icon is just to show door placement not that large.

  * Baron's Ka office

    1 Row = 2 feet, 1 Column = 2 feet

         1     U = Unali, Z=Zhou, B=Baron, G=Girl
.123456789     F = Farseeker, K=Kiet 
___..._____
I  U  [==]IA   / = Door
@        $IB  .. = Window
@ FK      IC  @  = Fireplace
I  *  ##  ID  #  = Desk wooden
I    B##* IE  *  = Cushioned chair
I  *V ##  IF  `  = Bookcase
I         IG ]]  = Couch
I`      ]]IH  $  = Small water/drink stand
I`Z     ]]II [=] = Small table 
I`__/___]]IJ









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