[pnpgm] Game Update #115 - File #890 - Low profile fun

Scott Adams longshotgm at netzero.com
Fri Sep 3 07:06:08 CEST 2010


  
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #115 in sequence (file #890)      
     ----------------------------------------------------------------
              
     Admin Notes: Whitney has been removed from the roster. 
     -----------------------------------------------------------------
     [Recap]

        From Will: [Re: Actions]
          Sorry Arawn I misposted and left you out of this conversation.

          Will mumbles half to himself
          "Some of us left our 'toys' at home just to avoid this sort
          of thing."

          To Arawn he says "Don't let them rattle you...   sometimes...
          
          OCC:  If it is mana from active spells they are tracking then
          the magic items that some are carrying should be the easiest
          thing to follow.  An always on spell like permanent magic should
          be like a candle in the dark ie visible for miles.  If on the
          other hand if it is just a detection for the mere presence of
          magic users such as the one which detected us earlier at the
          bridge then it wont make much difference.  If the mana from a
          spell or a magic item can be blocked by a physical barrier such
          as the wagon then Arawn should be able to cast his spell in the
          wagon just as safely as keep a magic item in there.  Of course
          it could be a combination of all of the above.

          The display at the fair grounds on the other hand should have
          looked like a bonfire.  Chion's one teleport spell alone should
          have been almost 40 mana.  As far as talking to loudly I know
          that Will has not said anything about magic to anyone outside of
          the party and he has been reticent even about that.

          Arawn should be the best person to know  how the mana glow from
          the magic items compares with the casting of a spell. speaking
          of which....

          "Arawn using any talents you might have what can you tell ....

          Will will keep his own council on other matters and keep that
          to himself.
        GM: Ack. You are right detection of magic takes many forms.  As
            High Elder explained it could take on presence of mere mana
            or mana imbued in a person.  So the detector could look for
            objects, people or the presence of only cast spells.  A
            tracker could search for invisible users or try to track of
            a slew of spells or mana itself. The problem is groups are so
            diverse they may use their own style of detection.  Objects do
            tend to block mana sources.  So a amulet in a bag will not
            likely be detected by sensors.  But since all life and most
            things have some aura of mana around them that is not easy to
            block. So toys can be blocked but not people.  People like
            certain party members have high beacons of energy.  If Arawn
            were to open his senses to the party at first meeting the group
            he'd find some are 5 times brighter in mana aura compared to
            others.  So combine that together a party of 10 makes a big
            mana source.  The problem comes down to which group uses which
            sensor.  Most city gates that have senses have been reported to
            sense for magic items and presence of obvious magic like inviso
            spells so wizards can't sneak in.  Some spells track folks
            without seeing like Tracking so even those spells could
            be twisted into sensors thus Shu's style of magic.  so don't
            even have to see a person to detect them.  You are right
            some sensors could track better with longer higher mana
            sources.  So longer spells and higher mana allow the radar
            to track things faster.  The issue isn't use of magic
            when needed like combat or to save a person.  But to use
            it for casual use like to start a fire to cook dinner.
            That's the issue with some folks and Ki'ama's warning.  The
            coin comment will put in the alley scene section as I
            think that's the reference you meant not the night talking
            about use of magic.

        From Raban: [Re: Posting]
          <I am sorry, I do not feel up to any posts right now. If you
          think any scene requires some feedback/posts please advise and
          I will try to do it

          <It is time for me to apply for disability I think. It has been
          more than 30 years since I broke my neck and the pain has been
          quite nasty lately making it hard to concentrate on anything.
        GM: Ack. I don't mind if you need a break from reading or playing.
            That's fine with me to get real life under control.  Let
            me know if you do.  Likely won't be much for Raban to do for
            a while anyways.  Good luck on the back pain.  Deal with that
            and game when get life under control. 

        From Will: [Re: Actions]
          I have to agree the bar fight was a lot of fun sorry I
          missed it.
        GM: Ack.  Thanks.  I had fun doing that scene.  Most get tedious
            and boring.  I tried to imagine it from a modern 3d view with
            the camera shifting from one spot in the room to another.  Didn't
            quite work out but was fun.  This is a reply to another post?
            You say you agree.  But who do you agree to?  I don't see
            the original post this has to be in context to?  I checked
            the archives did someone else comment on this or was it email?

        From Arawn: [Re: Actions]
          Arawn smiled at Will's words. "I agree," he replied....

          Scott, as Arawn's racial Mana Reading isn't a spell does it
          detect as 'magic' to Mana Sensing or Mana Reading in his
          experiences growing up/training? Would he know how it reacts to
          other things like, Detection, based on experiences or from the
          Metaphysics skill? Just wondering as Mana Sensing seems pretty
          much always 'on' as it's a natural, extra sense of the Sidh so
          not sure how much more noticeable Mana Reading would be in
          comparison.

          OOC: John, I share your thoughts on the detection of things. As
          some of the items the party is carrying seem relatively shielded
          from mana sensing/detection by a simple cover (in one case a
          simple smothering of mud) I'm trying to understand the basic
          idea behind why one couldn't take some sort of cover to reduce
          detection or why a spell cast is more likely to draw attention
          than an item that continually radiates 24 hours a day. But, as
          has been mentioned, the specific methods used to detect
          wizards/items/spells are unknown and likely both varied in
          nature and specialized. Scott, would Arawn's Metaphysics skill
          allow him any useful insight beyond what is already known, at
          least as far as methods to shield oneself? As the secret
          societies exist Arawn assumes there's got  to be a useful
          techniques as he can't imagine they only cast spells in  warded
          areas.

          Also, Scott, I read your reply- I'm confused, you say that...

           Mana Shield is mainly for mental connection to the mind not
           really to block spell or magic/mana detection.   ... but the
           write-up for Mana Shield (from the Mana Powers family of spells)
           indicates otherwise. Here's it pasted from the PnP Index site.
           MANA SHIELD   The spell gives the caster a defense against Mana
           Sensing, Mana Reading, Soul Sight, Divination and Detection. It
           has no affect against the Shadow version of Soul Sight. Where
           the user of these spells is using them innately (without formal
           magical training) the affect of this spell is doubled. If the
           caster wishes to place the spell on someone other than himself
           he must pay double cost to do so.    A protected person is
           unreadable by the forms of detection above unless their EL
           exceeds the EL of the Shield (or EL*2 if they use the talent
           innately). Where the chance is expressed as a percentage not
           an EL, subtract (EL+1)*15 from that chance. If the detecting
           person is strong enough to see through the shield, he sees what
           he can at his reduced range.EXAMPLE  Vaj the Faerry is EL5.
           The shield he looks through is EL3. If the caster is in range
           to be read by an EL2 Mana Sensing spell Vaj can sense him. If
           not he can’t. DURATION       (EL+1)*5 turns (The caster may
           increase this duration after success if he wishes. Per cost
           to cast the EL paid, the duration doubles)

           Scott, I'm wondering, is it possible you might have been reading
           Mind Shield' (from the Telepathic Powers family of spells)
           instead of 'Mana Shield' (from Mana Powers)? Just wondering
           for clarification as'Mind Shield' seems to fit your quote '...
           is mainly for mental connection to the mind not really to block
           spell or magic/mana detection' while 'Mana Shield' seems
           designed to specifically block efforts to detect magic and
           wizardry abilities(based on spells currently listed in the
           Index at the time). could you look into this and clear this
           please:)
           ---------
           "I think that we should give the pills and not attempt....

           Arawn will also be willing to use tongs or gloves to attempt
           to manipulate the growth with his hands and use fire as well.
        GM: Ack. It is Innate ability power not a spell per se.  But given
            that it can be detected.  As to it being always on it is
            but it is like human vision.  By sheer reflex a human adjusts
            his eyes to bright and darkness.  Its not a conscious thing.
            So such is the mana sensing ability.  This to me goes to
            the filtering out the natural world of mana auras all the
            trees and grass and such.  If you extend or concentrate
            the ability to read or direct sense then your doing it
            on a conscious level and thus the ability is stronger.
            Another sidh or person can sense that just like it would
            be if it was pheromones with good smell.  So if you try
            to read Fremea then she can detect that quite easily as
            a somewhat sixth sense or a aura affect around herself
            and Arawn.  But if Arawn tried to read Farseeker then he
            wouldn't be able to detect it not having that natural
            sensing ability.  But if he had a device that detected
            mana reading or sensing then quite certainly he could.
            How can some dogs sense or smell cancer while people
            can't?  Its their natural sense.  Yet given technology
            man sense cancer.  So think of it that way.  Hope this
            is understandable.  Anything can be detected period.
            Dirt, Body odor or spells with a simple detection
            spell.  So why this is so confusing is a bit confusing
            to me.  Detection is a huge open spell.  If you want
            to detect all brown rabbits poof make a talisman.  There is
            no general rule here.  its what the person wants at the
            time.  Detection for Mana.  Poof you have a sensor.
            Detection for Mana Shielded minds poof a spell.  You
            just plant it into objects and you have a sensor.  Group A
            may detect for 30 spells while Group B may sense for
            10 common ones while Group C hates teleporters and only
            looks for them.  Its not rocket science really.  Given
            enough time a sensor could detect everything in the
            universe.  Then there are special rituals like Shu's that
            can detect not just line of sight but in uber ranges using
            tools like maps.  This isn't rare as there are Location
            for sailors or Tracking for wizards for example.  What's
            to say some wizard with EL15 in such spells hasn't tweaked
            their spells to track using a map?  Thus Shu's ability
            to track not mana but the reverse the LACK of mana and
            thus the Vong.  Ugh.  You're right on the shield.  There are
            3 spells of the same name.  I was tired having to rush due
            to last minute posts to get it all in I got flustered.  The
            old spell the one I have from my archives and the v2 one.
            Yes it does block detection but guess what the shield itself
            is a spell that can be detected.  Make a sensor to detect
            shields and that's spell.  That wizard is then assumed to
            likely be using other spells. That's the balance part.  My
            point is even protection spells can be detected and so
            as the HE wisely said nothing is foolproof other than doing
            no spells at all but folks have ignored those words. :) To
            sum up anything can be detected magic users, magic items,
            mana, lack of mana, heartbeats or body odor given enough
            time and energy.  Best way to prevent most of detection
            is no spells period.  Then only have to worry about the
            magic items and presence of your body as mana beacons.  If
            need further details I can reply outside the update in
            general posts so not to bore folks with this talk since
            they don't cast magic. This is my quick and dirty reply
            as it would bore others.  

     -----------------------------------------------------------------
     [New Stuff]

         [Julis 24 - Augado 5]
         [Location: Middle Katai Plains, Shantou Province]

           The party leaves from Shantou City heading to Pamau City
         in hopes to follow up on their leads about the Vong.  During
         the 12 day long trip the party takes their down time seriously
         to train and relax.

           Ben'dar spends the 12 days of travel which is actually sped
         up by the highway to learn more Plains survival.  He has
         various instructors to help him during this time.  His Zen'da
         plains skills show him to be a fast learner.  But he soon
         realizes that Katai plains are not quiet the same as Zen'da
         plains.  Here the soil is fertile in most areas.  But on the
         home plains they are brittle and dead for the most part.  He
         learns that even some of the plants are different.  But even
         with that water and food detection skills are basically the
         same here.  During this trip he learns even more expertise
         from the skill and gets to the point where at this time he
         can't learn anything more from it.

           Caladan on the other hand spends time on two skills.  For
         the first 5 days he learns with the help from Z'leyra and
         Unali more sign language practice.  In fact he soon learns
         all the tricks and becomes a master of the skill.  he feels
         he can't learn anything more from it.  The other 7 days of
         the trip he spends sneaking around the camp at night trying to
         fake pounce on people who are on sentry duty.  Trying to
         practice his Stealth skill is hard as it seems there is no
         other instructor.  For most nights he does sneak up on the
         sentries except for the Sidh who have better hearing.  At
         a few times he gets within a foot of Ben'dar and Raban to
         tap their shoulder as they patrol the camp.

           Chion takes the time to just relax and do nothing.  he
         doesn't practice any skills or spells.

           Farseeker learns more words from Unali, Chion and those
         who gained some powerful magical knowledge of the Katai
         language.  He learns quickly and gets far more skilled than
         he would just hearing it.  He especially enjoys certain
         more colorful words and slurs from Chion.  He tries to urge
         Ben'dar to learn the language but he remains silent.

           Kell uses the time to learn hand to hand combat skills.  From
         Farseeker, Raban and Arawn mainly he learns unarmed combat
         for wrestling, tangle fighting, fist fighting, shoulder
         bumps and rolls among other techniques.  It is clear from
         his instructors the trader hasn't learned the basics.  So
         a new course of study is given.  He quickly learns the basics
         and finally learns the basic fighting stances.  After 8 days
         of learning he finally can fight Farseeker without tripping
         over his own feet.  For Raban he finally learns how to balance
         himself against blows and not be a punching bag.  He is quite
         happy to learn this new skill and should be able to brawl like
         in those fabled bar fights he has heard about.  If only he
         would get the chance.

           For the last four days of the trip Kell learns Martial Arts
         from Arawn.  Fremea watches since she is slightly interested
         in the skill as well.  Since Kell just learned how to fight
         hand to hand, Arawn knows it will be a challenge.  Arawn begins
         to teach the basics.  But by the time the group reaches Pamau
         there isn't enough for Kell to use.  Arawn warns the trader
         not to try it as unskilled martial arts use can damage the
         body.  But Kell is good to use basic unarmed combat.  At this
         rate Kell will need another month or less to learn the skill.

           Kiet uses his time mostly in the wagon driver's seat  While
         Z'leyra and Kell can also drive he mostly is given the privilege
         of driving.  His down time is resting as driving horses takes
         concentration, coordination and stamina.  By a full day's
         travel arms and hands are tired from tension.  But for the 12
         days he actually gets pointers from Kell who has known the skill
         for some time.  But Kell quickly realizes that Kiet surpasses
         his own skill.  in fact of the three Kiet becomes the best
         teamster of the party.  While Kiet is sad not to practice
         other skills like weapons or rope making Zhou tells him that
         driving a wagon skillfully could save the party.  If the party
         has to travel through the mountains it will take an expert to
         drive not to hurt the horses and wagon.  In fact Kiet is
         considers a full professional in the skill.  Any wagon
         company would easily hire him for his skills.  

           Raban decides to share his time with two skills.  This of
         course causes his concentration to waver slightly.  As a result
         he will not learn as much as he would doing just one skill.  For
         the two days he gets pointers and tips on horsemanship use from
         the expert riders like Ben'dar.  It is clear he is slightly
         awkward on the horse still even after the trip.  He isn't
         just experienced enough to fight from a horse.  not without
         falling off and breaking his back and the horse's back.  Maybe
         another two weeks of learning and he might finally be able to
         do that.

           But at night he works on arrow making techniques.  This
         skill he shows his expertise.  While he is good he isn't expert
         like Will.  Will helps to suggest ways to trim the feathers and
         best efficient use of the wood.  Will also has to change his
         skill slightly to work with the larger arrows needed for Raban.
         Raban learns that arrow shafts have to be very tough.  While
         Raban could tear a ship timber from its placement with both
         hands given time a arrow shaft is like a toothpick to him.
         So they tend to break if handled wrongly.  Raban learns a good
         amount of practice with the skill. 

           Strie'bog spends half his time learning Hand to Hand combat
         from the other bard, the giant Raban.  Strie'bog is much more
         skilled than Kell and learns quickly.  Strie'bog also learns
         the last half of the trip Bowyer skill from the giant man.  Raban
         is three times better than Strie'bog but the Vassa native learns
         some tips and picks up things fast.

           Unali spends the 12 days to practice her two weapon fighting
         combat moves.  She can't find a instructor willing to help
         or the others do not know the skill.  So she stands alone
         usually in the dark with her two daggers and practicing the
         moves her own instructors taught here long time ago.  Several
         in the party quietly watch her and find her moves fascinating
         and graceful.  While some like Farseeker can wield a heavy
         sword and kill a man with a single hit this unsuspecting woman
         can kill a man with a simple dagger.  Who is more deadly in
         the long run? 

           During the trip Whitney like Chion doesn't do much on the trip
         aside from wood carving and looking worried or bored.

           Will spends the entire trip learning basic first aid techniques.
         But Z'leyra explains that learning such techniques isn't easy
         and takes time.  On his own it could take 2 months.  With
         a teacher it could take a month.  So Will will not know the
         full procedures by the time the Vong combat likely comes about.
         Z'leyra goes over the basic first aid skills most involved in
         combat have to understand.  Even Farseeker knows the basic
         of field treatment of bandaging a wound, clean a wound and
         stopping blood loss by pressure. But First aid is bit beyond
         normal traing and more intensive instruction on how be's to do
         those things and everything but cutting into a body itself.
         Will learns fast and Z'leyra estimated he could become just as
          good as her, which says a lot, when he learns the skill at
          full potential.

           Z'leyra teaches during the trip First Aid to those who
         are interested like Will.  Others do sit by and watch but
         do not openly take part like Farseeker, Caladan and even
         Zhou watches.  For her personal training she decides to learn
         tailoring skill.  Raban and Will could teach her but Will decides
         to help her out directly.  It takes six days to learn the simple
         skill and techniques.  In fact it really only takes 5 with his
         good instruction.  Once she learns the basic techniques she can
         now work in a tailor shop.  In fact Will finds her mind and wisdom
         allows her to surpass his own skill to a professional level.  He
         realizes some learn fast and surpass their teachers.  She quickly
         becomes a professional level tailor and can't learn much more from
         Will at this point but minor tricks.

           Fremea spends her off day hours and a lot of night time hours
         in the wild of the plains.  She uses her sentry duty to take
         this time away from camp.  She explores the plains for plants
         and herbs practicing her herbalist skills.  She collects some
         or throws others away.  Also while the baroness is in her tent
         and folks are eating or chatting she decides to spend a couple
         hours each night privately in the wagon.  What she is doing
         inside is not known. But she asks for folks not to burst inside
         as she needs to concentrate and meditate. 

           Arawn learns from Z'leyra the technique of Healer for Humans
         while she teaches Will First aid.  Arawn knows it will take
         a long time to be skilled in it and using it now could cost
         lives at his current experience in it.  It would likely take
         two more months to learn the skill.  



                                 ****************


         [Julis 29th, 1634TH]
         [Location: Middle Katai Plains, Shantou Province]
         [          Around 60 odd miles south of Shantou city]

         [Time: 10:35pm]

           The group discusses the use of magic in Katai and the ever
         present danger of such activity.

           Will mumbles half to himself. "Some of us left our 'toys' at
         home just to avoid this sort of thing."

           Zhou nods.  "Just so.  This is why it was strongly recommended
         to do so by the High Elder.  He may be old but he is wise.  We
         had a quick private conservation.  It was interesting to see
         who might still bring their toys.  Who would give them up and
         so on  It tells a lot of a person's character and his use
         and dependency on such toys.  It was fascinating to see how
         the core fighters or even the mages who do a lot of personal
         fighting left their stuff. While those who only stand back
         and use magic kept theirs."

           Caladan turns to Chion who did leave most of his gear all
         but the Gnarish staff.  "By the way have you contacted or
         been contacted by the High elder lately?  With the staff?"

           Chion shakes his head in silence.  The staff attached to his
         horse has been virtually destroyed by paint, mud and other
         things to make it look like a stick than a staff now.  Chion
         realizes though that it doesn't mean he hasn't been watching
         the party through the staff.

           "I know he said that to take the staff was not required.
         But to take it with you seems unlike you Chion.  You left
         your magical sai which you used quite often in the past, amulet
         and other things behind and were the first to volunteer to
         do so.  It shows you do not depend on such things.  That is
         good.  So many apprentices especially the Chaos ones love
         their rings and amulets.  The Law wizards love their staves
         and wands. Out of the great majority of wizards in the Lands
         there is only one I know who uses no magic items.  He rules
         one of the Law regions.  Not even armor or anything.  He
         is respected by all but the Chaos ones and quite wise and
         powerful.  Yet the vast majority of apprentices who fail
         in magical duels are the ones who use wands or rings of
         power or such toys.  They panic and quickly go to their
         toys rather than what they themselves can do from here."  He
         points to his temple.  "But I am not one to talk as I'm
         not trained in the arts."

           Will leans toward Arawn, "Don't let them rattle you...
         sometimes you have to take risks."

           Arawn smiled at Will's words. "I agree," he replied.
         
                                                                        

                                 ****************



         [Time: 10:45pm]

           Arawn considers the use of the pills and the words of various
         others in the group then replies. "I think that we should give
         the pills and not attempt anything at first, if only to see what,
         if anything, happens. If nothing happens I'd suggest using music,
         with the bards playing music along a sliding scale of notes,
         starting as high as possible and working down while we study any
         reactions. We can always supplement with mystical music if
         necessary, with others holding instruments as cover."



                                     *************



         [Julis 30th, 1634TH]
         [Location: Middle Katai Plains]
         [          Around 60 odd miles south of Shantou city]

         [Time: 12:13pm]




                                     *************



         [Augado 2nd, 1634TH]
         [Location: Middle Katai Plains] 
         [          Crossroads town]

         [Time: 4:49pm]

            The group led by Chion as patron and Strie'bog, Kell and
          Kiet enter the second market.  Kiet glances down to his shopping
          list made by others.  "Some good herbs," he thinks to himself
          for Arawn.  What makes up good herbs?  

            It takes three herbalist shops but Kiet discovers a Amaranth
          bag but it only has 5 seeds in it.  Because of the healing
          effects the merchant wants 30 silver from it.  Kiet finds
          this to be a common price.  Kell tries to haggle with the man
          but clearly has no herbalist skill to even know what he is
          saying.  The merchant agrees to reduce it to only 28 and
          that price is set due to demand.   The seeds are a recent
          delivery and may be gone soon.

            Kiet finds several timber shops and finds piles of scrap
          wood made for minor items.  There are plentiful items of
          small common pieces of wood including the 1' long sticks he
          desires.  The merchant sees the pieces as worthless but
          if he wants to buy some he can donate a few brass bits.  

            As Kell visits a leather hat shop, Kiet visits a clothing
          shop that mostly sells middle and upper class clothing.  He
          tries on many pairs of good quality clothing and pays for some
          as well.  

            Visits to Jewel shops find most of the places have pieces
          for common people from rings, bracelets and necklaces.  Most
          are common everyday gems and jewels with minor flaws just enough
          to be worthless for magic users.  Of course the group doubts
          any sane shop would have good high quality items lying around
          their shops.  This would put a target on their own heads.  But
          Kiet looks nonetheless for Smarag but fails the entire afternoon.

            Kell finds a general shop and buys five vials and some minor
          cooking spices.  These are so common everyday items that the
          merchant doesn't haggle for such items unless your a common
          customer.  

            Kell finds one shop selling some gauntlets, gloves and
          bracers.  Most of the items are high priced things for
          military officers and nobles.  But he finds some leather
          and metal bracers of decent quality but are simple made.
          the leather bracers are 1 CC and the metal bracers sell
          for 6 CC after haggling with the dealer.  

            The group finds a nice wine shop that is full of wine shelves
          and high priced ale bottles.  Some can be affordable to middle
          class but you will find no peasants in here.  Those shops are
          the common liquor variety.  Kell inspects the wines and finds
          some from nearby nations as well some as far as the
          Cerulean empire.  But they are decently priced and appear
          to be in good shape.  The merchant offers free samples and
          some cheese if they wish to.  One merchant who is inspecting
          a 300 year old bottle pays 15 silver for it likely for some
          event he is having.

            A few weapon and armor shops are also found.  Some vendor
          in open markets sell light weapons and limited armor but
          the best variety are indoor shops.  Kell takes this chance
          to teach Kiet a bit of how to spot good quality weapons and
          armor.  He was told by great weapon smiths that if you klink
          with your finger certain areas on the weapons especially if
          made from iron then the sound call tell its quality.  Also
          the sound of it moving in air and the weight balance.  Katai
          is no stranger to weapons and so Kell regards their spears.
          he finds them of moderate to high quality as would be expected
          for a nation that the military uses spears often enough.
          Since Katai uses their own metals mined nearby the ore seems
          expertly made.  But even Kell is a bit biased by Ba'ru made
          weapons.  Of course the Kameri smiths are also highly skilled
          as seen with Z'leyra's weapons.  

            At various chances during the shopping chances are given to
          ask discreetly about the black markets.  Even with Chion
          asking the merchants are reluctant to speak of them.  They
          give hints but no directions are actually given.  the implication
          is that if you have to ask then you shouldn't.  Only one time
          does a merchant finally give directions.  But there the street
          looks like just any normal market.  Though there seems to be
          a bit more thug presence around.  the items are just like
          most places already visited today.  Of interest is weapons,
          jewel and possible hidden magic shops.  The one display that
          is of possible rare jewels are flawed items but super priced
          that have to be stolen.  None seem to be magic user quality.
          The merchants do offer access to magic items stolen or
          found but must require a reference from someone they trust
          as well as a large down payment of gold.  Sadly this would
          take time to setup and the party will be gone tomorrow.


                                     *************



         [Time: 8:15pm]

           Before leaving the alley Will asks Arawn about the visitor
         and now apparent ally.  "Arawn using any talents you might have
         what can you tell about the 'skills' of our friend here...  for
         that matter how about this coin thing."

           Arawn tries to recall from his memory.  He didn't even have
         time to read the man.  He assumes it was a man in fact.  the
         dark alley was too hard to tell.  The mana did have a slight
         aura but it was only a minor section.  the man clearly knew
         what he was doing by using a cowl and hood.  He also hid
         using a stacked set of crates to hide all but one half of his
         face.  That led any sense of who he was lacking.  The only
         thing Arawn could tell about the aura section was that it was
         strong.  Strong indication of a magical user which is common
         for wizards.  But other than that Arawn learned nothing not
         even his orientation in time.

           Arawn glances briefly at the coin as they walk back to the
         tavern.  It has little or no aura.  Maybe if he can find time
         to study it he might read more.  But it is dangerous to do
         so in the street tonight.



                                     *************


         [Time: 7:52pm]

           Farseeker, Unali, Zhou, Arawn and Will show up at the
         camp.  They wait for the others to arrive before going into
         details of their trip.  But it doesn't take long.


         [Time: 8:18pm]

           Kell, Kiet, Strie'bog and Chion finally arrive carrying
         bags, sacks and for Kiet his own tired arms.  Though he
         carries most in his backpack for the last half mile he
         made a show of carrying supplies in his arm to make Zhou
         feel happy that he is doing his servant duties.


         [Time: 8:22pm]

           Caladan breaks the news about Whitney missing and gone.

           Zhou shakes his head and looks to the darkness. "I warned him
         he shouldn't flee but I think he'll keep our secret.  He knows
         what we are capable and up to.  I just don't think he is up
         to this fight.  Too bad.   I was getting used to him."

           Arawn and Will goes over the details of the alley incident
         with the mysterious wizard.

           "The man disappeared before I could sense much, much less speak
         to him. As to the coin, I think I'll wait until we're out of the
         city before attempting delve into its mysteries. But I'll
         definitely let you know what I discover when I do."

           Caladan leans on the side of the wagon and smiles.  He pats
         his stomach from the food Z'leyra made.  She had been cooking
         for hours and was getting impatient about the people not
         showing up.  But she held supper warm even if folks told her
         they ate at taverns.  After he pats his stomach he speaks to
         Arawn.  "If a wizard wishes to remain secret and not known
         and walk around town with a special coin don't you think there
         would be methods to prevent discovery?  You delve into the
         coin could lead to a backfire in your face.  There could
         be booby traps or even a self destruction ward on it hidden.
         If these guys are as good as they seem then there is no trace
         left after you delve into it.  So be careful.  Just warn me
         so I can step away from you."

           Kell, Kiet and Chion stand side by side and explain the bar
         fight.  Zhou like some military commander paces from one person
         to the other and goes around the trio as if he is on an
         inspection of the trio.  He shakes his head as the trio
         give their details.  Farseeker sitting nearby giggles slightly
         as if in memory as he has done this inspection like march
         around new people in the military.  Zhou stops at Kell and
         sighs. "Low profile huh?"  He then moves to Chion.  "I
         don't care about your past.  But it seems you have enemies
         in Katai.  That isn't too shocking.  Just we'll have to be
         careful.  Maybe we should leave before sunrise. "  Zhou
         steps back and looks at all three.

           "A bar fight...you're lucky the city guards didn't catch
         you.  Tell me about some of the rumors you heard at least.
         I hope its more useful than the fight was." With that he
         sits down to drink some water.

            Before Kell goes into the rumors, Unali steps from
         the darkness of the wagon changed from her noble dress
         to more night clothing suitable to a noble riding a horss
         with her riding tunics.  Seeing everyone around she goes
         into details of learning a few things from her own day's
         interesting activities.

            Before she begins she ensures no one is around but the
         park is wide open.  The nearest wagon a family wagon for
         6 with hooded back  is about 200 feet away.  Satisfied of
         no one hearing she goes on with her story.  She doesn't go
         into detail on how she got the info only the information she
         learned.

            "Apparently Baron Jiu Ka is behind most of the warehouses
         being bought in Shantou, Katai and a few eastern cities.  He
         sends wagons with coffins around Katai and stores Vong goods in
         warehouses. It could be they are a staging point for their armor
         and weapons.  One such shipment was recently raided near Shantou
         by people I trust. They informed me that three coffins contained
         Vong. They killed two and captured a third. Then they found out
         that torture does not yield information."

            "BUT their ally the wagon driver was not so lucky. He quickly
         caved in.  These allies are Katai traitors.  I don't know how many
         there are.  But there must be hundreds in various cities. They
         call themselves the Peace Brigade They believe they are doing
         Katai good in keeping the creatures from taking over and doing
         more damage to the Empire.  They seem to believe they will be
         friends to these creatures.  Many can be identified by a tiny
         tattoo on their back upper right shoulder.  It shows a clenched
         fist punching forward from left to right.  It is rather simple
         but seems to identify them to each other."

            "I also learned that Baron Ka who is located in Pamau may be
         dealing with a Vong. The person he is dealing with is named Nom
         Amor. But he may be going by another name. The peace brigader
         said Nom sends them orders through other contacts but hasn't
         ever seen him. There is evidence that this Nom character may be
         housed in Pamau, but that is uncertain. If he is in league with
         Baron Ka then he may meet with him often."

            Zhou places his right hand through his hair in frustration
         and exhales several times.  He shakes his head and looks to the
         ground frustrated. "Great." He stands tall and picks off things
         with his fingers one by one. "First we have the leadership of
         Katai from the Master General to the city guards after us.  Second,
         we have these bounty hunters after us.  Third we have secret
         society magic haters after use.  Fourth we have secret society
         magic allies watching us who are paranoid about us.  Now we
         have these peace brigade traitors and their noble traitor
         friends working against us.  This gets better and better."

            "Sounds like a fair challenge.  A few million versus a dozen
         of us.  A fair fight."  He grins wildly at the thought.

            Zhou glares at him but ignores the comment.  "At least we
         have a solid lead who to find in Pamau.  So the Vong can't
         move around easily so need the coffins to move around and
         likely the warehouses to store their odd items."  He pauses
         a few moments then continues. "We should leave just before
         sunrise and the morning activity picks up."

         Actions? Comments?

         Next Update...Monday....

         GM: Whitney is officially off the game grid.  I made it so his
             character now in npc mode would just wander into the city
             since the danger level was too high for him.  I gave Thomas
             ample chances to return to the game and honestly he still has
             the chance to rejoin.  But of course once the party leaves the
             town then it will be harder.  He is off the roster for now.
             Still didn't see why he left but he had issues with comments
             it seems directed to and around him not really like Greg way
             back on game rules. But if he ever wishes to return I'll allow
             it.  Just hate to see a good character leave but at least it
             was on friendly terms.

         GM: Travel IBT deadline was posted 2-3 updates ago and has
             passed on 9/1.  Since none have put in more actions in
             weeks or some have not put in any at all then went and
             did the deadline earlier than arrival at Pamau.  The
             results are above and below. 

         GM: Stats below are updated.  So only Will and Fremea are the
             only ones to recover some more mana.  But keep in mind this
             is Julis 30 (3 days later is the town Crossroads so likely
             at full mana by then).  I only keep the stats locked for
             the 30th for the future Baroness healing event.  

         GM: Happy Memorial day!  I couldn't get to the pills baroness
             thing as I planned to due to some last minute emails and
             posts.  I will get to it this weekend.  I'm off Sunday
             so may work on it then a bit.  I'll then post the results
             of the possible cure or death or whatnot in Monday's
             update.  Monday's will likely be a shorter update since
             folks may be out of town and busy.  Then next Friday
             I'll move the party out of the city toward Pamau so
             if any last minute things for the city let me know.  I
             will assume Raban and maybe Fremea will attempt things
             as they did in the past with mustic and sound?  But
             wanted to make sure.  

         GM: Current day - Julis 30th Stats - Event: Baroness healing

               Player     Health  Energy  Mana   Notes
             Caladan        100%   100%   100%           ----
             Strie'bog      100%   100%   100%   Minor wound left
             Z'leyra        100%   100%   100%           ----
             Chion          100%   100%   100%           ----
             Raban          100%   100%   100%           ----
             Whitney        100%   100%   100%           ----
             Ben'dar        100%   100%    --            ----
             Farseeker      100%   100%    --            ----
             Unali          100%   100%    --            ----
             Kiet           100%   100%   100%           ----
             Kell           100%   100%   100%           ----
             Fremea         100%   100%    84%           ----
             Will           100%   100%    72%           ----
             Arawn          100%   100%   100%           ----

             Health - % of Max (if 100 hpv, at 50 hits would be 50%)
             Energy - % of Max (if 100 enl, at 50 enl  would be 50%)
             Mana   - % of Max (based on daily energy level casting limit)

         GM: Reminder of trip time
             Julis  30 - All day    -   30 miles travel to Crossroads
             Julis  31 - All day    -   30 miles travel to Crossroads
             Augado  1 - All day    -   30 miles travel to Crossroads
             Augado  2 - 7am-3pm    -   20 miles Arrive at Crossroads
             Augado  2 - Day/Night  -   Likely stay in town overnight
             Augado  3 - All day    -   20 miles Travel to Pamau
             Augado  4 - All day    -   20 miles Travel to Pamau
             Augado  5 - 7am-3pm    -   20 miles Arrive at Pamau

         GM: Final IBT Results

               Player           Notes
             Ben'dar         Plains Survival - 24 points +1 EL now Maxed
             Caladan         Sign Language   - 10 points +5 EL now Maxed
                             Stealth         -  7 points 
             Chion           None earned - None Defined 
             Farseeker       Katai Language  - 24 points +9 EL
             Kell            Unarmed Combat  - 16 points  0 EL now learned
                             Martial Arts    -  8 points  ---- Learning
             Kiet            Teamster Skill  - 24 points  +8 EL 
             Raban           Horsemanship    - 12 points
                             Fletcher        - 12 points
             Strie'bog       Hand to Hand    - 12 points +1 EL
                             Bowyer          - 12 points +1 EL
             Unali           2 Weapon fight  - 12 points 
             Whitney         None earned - None Defined 
             Will            First Aid       - 24 points  ---- Learning
             Z'leyra         Tailor          - 12 points ----- Learned skill
             Fremea          Herbalist       -  6 points +1 EL
                             Private skill   -  6 points +1 EL 
             Arawn           Healer (Human)  - 24 points       Learning


         GM: IBT Results details -

             Ben'dar - Your at Max EL for Plains survival.  Do you
               the 10 points over to be pooled in case/when stats change
               to go to a possible new Max EL or go to elsewhere?
               Actually would be 5 or 10 points depending on where
               you put it and instructor - 5 days worth basically.

             Kell - Will take time to learn Martial Arts to EL0 26 days
               with instructor.

             Raban - Since got 2 skills to learn got half the points
               could've earned.  So 12 each not 24 each.

         GM: Shopping Notes:

             Amranth Seeds  [Found] - 5 seeds - 28 SC  - Kiet buy?
             Small 1' wood  [found] - Many    - Few BB - Kiet buy? How many?
             Clothing       [Found] - Many    - ????   - Kiet buy? How many?
             5 Vials        [Found] - 5       - ????   - Kell what type?
             Leather Bracer [Found] - 1 pair  - 1 CC   - Kell buy?
             Metal Bracer   [Found] - 1 pair  - 6 CC   - Kell buy?
             Healing herbs  [Found] - ???     - ????   - Arawn buy?

             Smarag        [Not Found]

             Kiet may remind me what the wood is for in email or here.
               So I can figure out prices and weights and amounts what
               particular items of clothing to buy?

             Kell - What type of Vial? There are 4 types of vials.  just
               want to make sure.  See Book 1 v2.  Looks like only
               look at the wine and spears no buying.  

             Arawn - Healing herbs? Healing Supplies?  A bit vague.  Do
               you have particular list of items in mind?  Otherwise
               looks like just 1 healing herb to me.  :) 

             Raban/Fremea - Arrows picked up and paid for.

             Wasn't there folks looking for Jade and Pearl?  I can't
             find those notes.  But I can't recall who it was.  
             If there is something on the list let me know.  If
             items are to be paid for let me know.  








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