[pnpgm] #132?? PB Tavern ACTION!

Mark love_to_travel_mark at yahoo.com
Sat Nov 13 00:15:55 CET 2010


[Well fine, now I'm completely spurned into action.  Seeing as Kell can't do 
anyting for Fremea or Unali, he'll go kick some hiney.  :)     Sadly I did have 
the thought of going and knocking on the door, gambling for a bit.  that fits 
Kell too.  But I have a new plan; a better plan. ]


Watching Unali and Fremea, Ha'Kell feels very helpless. There isn't much he can 
do as they scout but watch for things to react to, or watch for signs of 
impending doom.  Well thinking to himself, he's seen those trying to fight the 
Vong.  They are nothing but doom.

Thinking of the gambling joints, Kell remembers them all too well.  That's what 
you get when you start as a caravan guard.  Rough places and long nights with 
nothing to do but gambling.  Cheating is so much easier when you're playing by 
the campfire, most gambling halls have too much light, too well placed.  Sigh.

As the man is pushed outside, Kell will very, very quietly whisper to Kiet and 
Will, telling them all he can hear.  


As it escalates with Zep, Kell gets that nasty smile as an idea forms and takes 
shape.  "Stay here, don't come out for me unless I'll die" he whispers to Kiet 
and Will.  He leaves his shield and spear with them and dons his hat.

While the two men are still talking to the third, Kell starts out.  He quietly 
heads ten feet up the street, then turns back and walks toward the men.  He 
starts to walk quickly and make a some noise on purpose.  The half-elf's plan 
includes those men seeing him, and seeing him a good twenty or thirty feet away, 
stalking towards the tavern with purpose.   A tall, foul looking man on a 
mission.  Whilst he's incredibly good looking, he knows how to use that to his 
advantage for other purpose as well.  Including intimdation and causing fear.  
That's something he learned early, bluffing his way through.  Intimidation and a 
few subtle hints.

Twenty feet away from them, as the beating starts, Kell breaks into faster walk, 
making noise intentionally.  Scowling and settling his thug face he approaches 
them.  Reviewing the plan in his head, knowing it takes the darker side of human 
nature to make things like this work.  Arrive just as the poor guy getting 
beaten is knocked out, or if necessary knock the poor man out himself whilst 
making sure to not seriously injure him.  Then it's story time.  Time to tell 
these thugs that this man owes him money too, and I've been following him, 
waiting for the moment to collect.  Nothing like mutual scum to become friends.

From ten feet away Kell says, "Is that him?" in his bully, street thug voice, 
and rushes in to land a few blows on the poor fool getting beaten (Zep).  "He 
owes me money too!"  Landing a few hits, a few well placed hits to knock the man 
out.

Once Zep is unconscious, Kell turns to the thugs and growls, "How much does he 
owe you?  What sob story did he use?  Did he use another fake name?  Any excuses 
or ways to pay?  That piece of dung [edited for family friendliness] owes me 
enough for me to take both his arms.  I've been watching him since yesterday."  
Lashing out with his foot, that looks like one savage kick, yet Kell knows he 
aimed it well for effect only and made it look worse than it was.  If possible 
paying back this poor fool is on Kell's list to do sometime.


[>From here.  It depends on how the thugs react.  This all assumes Ha'Kell can 
get close enough and speak with them.
After this, Kell will find out all he can, hoping to be invited into the PB 
tavern, maybe even get some kind of invite for not so legal activies.

He'll play along as long as they let him.

If it goes sour, Kell won't go easy.  He'll move to a subtle, yet dangerous 
position, where he hopes to slit the more dangerous one's throat before any 
fight starts.  But Kell doesn't want to fight, he wants to get inside and learn 
more.

Questions? Scott, I'll be on email this weekend if you want/need to email.]



      
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