[pnpgm] Game Update #131 - File #968 - Debts & Assets

Scott Adams longshotgm at netzero.com
Tue Nov 9 21:12:05 CET 2010


      
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #131 in sequence (file #968)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
     -----------------------------------------------------------------
     [Recap]

        From Kiet: [Re: Actions]
          Kiet is NOT wearing the ring armor.  Just the Leather underarmor.
          It's hard to be stealthy in metal armor.  Hence the leaving of
          the helmet too. Kiet will take the shield, though.  The shield
          should be muffled as necessary.

          Kiet will bring along a waterproof tube he uses for special
          papers... healing kit...darkest clothes available.  If the
          warstaff is being offered, I'd love to borrow it.  Belt pouch,
          but no money.  One large bag with rope pieces...always keep one
          in (shield?) hand or at ready on belt
          -----

          Kiet knows that it's best to just sit still in the dark and be
          quiet. Even whispering might invite unwanted attention.  The
          attention of the city guards might be especially unwanted.

          While he waits, Kiet again curses the High Elder, Arawn's magic
          use, being unable to use his own magic, and just about everything
          else. Doing the bidding of the High Elder is just like being one
          of those red-skinned slaves from home...except they seem to be
          happier.  Being unable to use the gifts for which he, Kiet, is
          best suited is a constant irritant to him.  His old master
          provided him his training so he might put the magic to use, not
          waste his time running around the countryside with a sword on his
          hip.

          Old Master Ling...Kiet hadn't thought about him for some time
          now.  How would he council his still young and still impatient
          little Kiet?  Kiet smiles when he thinks about how his Master
          would be pleased with Kiet's magical progress.  If it weren't for
          the freakish magic resistance of this inhuman Vong enemy, Kiet
          might be one of the more useful members of this ill-disciplined
          party.  With these restrictions on magic use, however, Kiet
          struggles with his own self trying to understand and discover
          where might he best be of use.  There seem to be so few ways to
          contribute to the group, as well as advance in the areas of self
          improvement Kiet wishes to go.

          Kiet's poor humor just gets deeper at this thought...with the
          glimmering  hope that at some point tonight he might, just might,
          be able to take  out some of this pent-up aggression on one or
          two of these traitors  helping the Vong...or some Vong.
        GM: Ack. It is possible to be stealthy in chain.  Back in my
            SCA days we had arguments and demonstrations on it.  But
            that's for another list to talk about.  But ack on the gear.
            Good introspections. 


        From Kell: [Re: Actions]
          That Kandy Korn is dangerous stuff.  I never let any of it
          anywhere near me, not to eat.  Plus it's gross. :)

          Will be posting for Kell too, after more thought.
          ------
          Kell watches intently, ready to spring into action.

          His mind is a blank right now, he's concentrating on watching and
          trying to watch Unali and Fremea.

          [I'll add more tomorrow am, if Scott hasn't posted by then.  Dang
          dwarves and their hangovers.]
        GM: Ack. KK and Ale just not wise.  But its better than what the
            clerk did in my central office (a soul davia) does with them.
            It'll give you nightmares for months. 

        From Will: [Re: Actions]
          OOC:  Though Will does have some stealth abilities (but not
          nearly as good as others in this group) he views his role her
          primarily as providing backup and a speedy escape if it should
          prove necessary.
        GM: Ack. 

     -----------------------------------------------------------------
     [New Stuff]

         [Augado 5th, 1634TH]
         [Location: Middle Katai Plains] 
         [          Pamau Province, Pamau City]

         [Time: 10:19pm]

           Kiet stands in the darkness in the alley and watches the
         three story tavern that serves as the peace brigade base.  He
         stands with the warstaff in his right hand.  He finds the
         battle staff to be well used and very hard.  There are a few
         blood spots that could not be cleaned out that clearly shows
         where Caladan had some tough battles.  But Kiet finds the war
         borrowed warstaff to be a good quality one.  In his other hand
         he holds his shield and watches the alley behind him and to the
         east.

           Kiet is still fuming at the news of the magic used today.
         He wonders how his old master would treat these people who
         work with him.  He knows the old master would be bemused by
         all this activity, adventure and magic development.  Kiet also
         knows Master Ling would also be very proud of him.  This
         small kid grown up to a well behaved man.  To know that a boy
         from Lemasa would shipwreck in the dark Lands and not only
         live there a short while but to also meet the High Elder is
         enough to make him the most famous wizard in Lemasa if that
         news ever got out or at least one that would be challenged
         for power like those wizards in the Dark Lands compete against
         each other for their power struggle.

           Kiet sighs and watches the thin yellow light from the east
         windows where Fremea is nearby.  It is ironic that here in
         a land of magic hatred that one needs magic to survive against
         the oppression.  The High Elder who is the most powerful one
         in the world allows his fellow masters to send their young
         down here, mostly Chaos masters, to survive or die.  Then he
         warns the party not to use magic unless it is absolutely needed.
         Kiet isn't stupid he knows it is a test of the human spirit not
         just a test of will.  Kiet suspects that the High Elder is watching
         to see who might use magic and can't live without magic even
         in a land full of hatred of magic.  If they fail this test will
         the High Elder react differently to them compared to those who
         act with their brains rather than magic toys they depend on
         and their magic skills?  Kiet suspects that might be the case.

           Kiet heard the initial plan to enter into the tavern.  Unali
         suggested doing a simple roof to roof crossover using a rope
         from the butcher's roof to the tavern.  But since the butcher
         is only two stories it would be a upclimb and harder.  Since
         the other buildings are also two stories a level crossover would
         be impossible.

           Then Unali left for her own personal recon of the place and now
         the three are standing and waiting.  It seems to be the way
         this group does some things.  Some act and some follow.  Some
         overreact and some underact.  Kiet knows his role in this place
         is backup but knows he is destined for more.

           Kell watches from his own position and sees a bit more detail
         than the other humans do.  His hearing is slightly better but
         even this distance there is no noise in the area.  Aside from
         the faint trickle of water from the nearby fountain down the
         street to the east and the wind there is no noise at all.  The
         tavern doesn't do noise with music or self advertising by people
         shouting and enjoying themselves.  To the half-elf he finds this
         disturbing.  A tavern with no sign and no name and one with
         closed windows has its secrets.  Why hasn't the city guards
         taken notice of this?  Have they and look away after a well
         placed bribe?  Kell's merchant sense tells him that this type
         of place is not good for business.  Too bad he can't talk to
         the other merchants.  Surely they would have things to say
         about the place like complaints and odd stories.

           Ha'kell wonders why someone doesn't just enter or knock on the
         door?  The worst is they'd be turned away as it is a private
         club.  But in that one event the person could see inside and
         maybe learn some basic information.  The night air is humid
         but not sweltering.  AS Kell glances the scene he sees Unali
         signal from the roof her location.  The signal is quick and
         not a "come quickly" but a "I'm here" type of signal.  Kell
         points to the roof to the others to indicate her position and
         sees Unali disappear into the darkness again.  As he watches
         the roof he notices a poof of smoke from some vent on the roof
         on the west side of the building.  It is too hot to have fireplaces
         lit so it has to be from the kitchen warming up food and the
         usual pot soups places like this serve.

           Fremea continues to listen in on the window conversations.
         But it soon goes into boring things like business of the
         tavern itself.  How much income came in from the previous
         night drink and food sales, gambling and drug sales.  Suddenly
         a small pebble is dropped onto her head.  She glances up to
         see a head over the side of the roof.  Fremea slides along the
         east wall moving north a bit.  Then thinking she is clear of
         earshot she takes a quick wing flap to the third floor ledge.
         Glancing down to ensure no one heard her she pauses for a few
         moments then does the second to the roof.  Landing on the roof
         she finds Unali.

           Unali goes over her recon details with the Faerry and tells
         her to inform the others.  Unali explains she will try the
         roof hatch lock after a few minutes.  It was locked when she
         checked it but maybe she can find a way in through other
         means like hinges or the wood.  Fremea quickly goes over what
         she heard to Unali.

           After a couple minutes, Fremea takes to the air and does
         a loop around the area to land near the others.  She quickly
         goes over what both found in their own recons of the place.
         It turns out there is indeed two ways in.  A back door that
         likely gives folks access to the outhouse and the front door.
         There are many windows but most are locked.  Those on the
         north and east side all seem to be locked except the one that
         is opened now.  The windows on the south or front end of the
         tavern would be dangerous to check.  None on the first floor
         could be checked for obvious reasons.  But the second and
         third floors could but might just be a trap if sentries are
         posted there.  the windows on the west side couldn't be
         searched by Unali due to the fireplace brick ledge making
         traversal difficult.  Fremea could check but knows the
         info she learns from the window might be more important.

           While Fremea talks to the others she takes a rope and ties it
         to a metal vent on the roof.  Testing she lays the rope down and
         knows she may need a quick escape over the roof if things go
         bad.  She then returns to the hatch area and places her head
         down to listen and examine the hatch more carefully.

         [Time: 10:22pm]

           Back at the middle-level quality noble inn the group that
         stayed to work and not sluff off the hard work has done most
         of the work by now.  Raban's strength alone gets most of the
         stuff off the wagon quickly and in piles.  Z'leyra and Caladan
         search the hidden areas and empty them of everything they
         can find.

           Inside the tavern Zhou who would not be seen doing manual
         work is at the bar nursing a nice red wine.  By this hour the
         tavern has emptied out pretty well.  In most cities this place
         would be packed up till 1 or 2am even for this dump of a place.
         But tonight the events of the day and the unofficial curfew
         by the city guards seems to keep folks hidden away.

           Occasionally he sees one or two enter from his own group and
         go in or out.  Some go upstairs for a bit with bags and some
         come quickly back downstairs.  The tavern itself is empty except
         for him, the staff, Farseeker who is sitting next to him
         acting as the guard and one other person.

           Farseeker turns to watch the barkeep talking to the person
         at a table.  He taps his mug on the bar knowing his beer is
         gone and wants a refill.  But the barkeep is in quiet talk and
         seems oblivious.  The girls are in the back stocking, cleaning
         or putting food away.

           "You'll get a refill soon." Zhou mutters as he watches the
         barkeep by the mirror against the wall with the stack of
         bottles.
           
           Soon the guy who seems dressed with fine tunics stands and
         leaves some coins.  He taps the shoulder of the barkeep as if
         old friends and then heads for the door.  From his style of
         clothing and jewelry he must be a merchant not a daily worker.

           The barkeep rushes to the bar and notices the empty mug of
         beer.  He refills it and shakes his head.  He doesn't glance
         at Farseeker as the important man here is Zhou not this bulky
         mass of flesh.

           "Sad...sad..."  He shakes his head more and places a rag
         on his shoulder as he begins to clear the bar of empty
         glasses and dishes.  "That guy is a old customer.  He works
         for the city doing all their transportation needs like wagons
         and jail wagons and such.  Mainly for the garrison.  He just
         overheard a story from friends of his at the garrison A town
         to the east of here about 30 miles or so.  A small village
         of about 250-300 people was completely wiped out."  He exhales
         and shakes his head in dismay.  "All were killed but one little
         girl who was in the woods collecting berries.  She reported to
         those who found her that strange large flying birds or
         creatures with antler things flew over the village.  There
         were like a half dozen or so and they starting spitting balls of
         fire at the village.  Within a short time before the people
         could even flee the place was ashes and everyone were killed.
         These Heretics have to die!" He slams a place down onto the
         bar startling Zhou a bit.  "Now they use strange magic to
         twist birds to kill us!  What next? Word has been sent by
         the garrison to alert the General.  But it will be days before
         he gets that word.  We could all be gone by then!  Maybe
         I should just sell this place and go north."

           Farseeker and Zhou look at each other and know what that
         event must have been.  Why would the Vong use their Flyer
         creatures to attack some small village?

           "Anything important at this village?" Zhou asks.

           "Nothing.  It had a deep well one of the biggest in the area
         and the water was high quality.  But otherwise nothing special
         at all.  I hope these heretics all die and --"  He realizes he
         trails off as he carries dishes into the back area mumbling to
         himself forgetting he is talking to Zhou.

           Zhou whispers to Farseeker.  "Maybe the Vong were trying to
         flex their muscle?  Ready to do their big assault?  Maybe
         it was a test run?  Maybe Nom wanted to show his power to
         his friends here?"

         [Time: 10:25pm]

           Fremea has returned to the ledge to hear inside.  The men
         are still talking about drug sales and gambling.  It seems
         the drug trade here is growing and will be making this group
         more coin than gambling in a short while.  She wonders if the
         Vong have helped these drugs to be more addicting or have
         other hidden aspects?

           Unali checks the roof hatch.  It is well locked from inside.
         The lock seems to be two sided.  A rare lock of this style.
         But it looks to be locked from inside but there is a slot here
         for a key.  Would make no sense to need a key from inside so
         likely the key-hole is just outside.  The hinges seem simple
         enough but the wood is taunt and tight.  It would have to be
         well treated to deal with rain and sun.  If she removed the
         hinges or wood it could draw some noise.  Unali spends almost
         five minutes listening for noise below.  But she doesn't
         hear anything.  Either the room below is empty or no one
         is using the room for any reason.

           Will begins to wonder where Whitney has run off to.  The
         man could've been a good help to the party but felt he didn't
         belong or such nonsense.  Will even had those thoughts for a short
         time.  But to be saved by the party and then to flee is a bit
         rude to him.  Will yawns a bit and covers his mouth from a long
         day of travel.  He should be in a nice bed not standing out
         in a dark alley watching a building.

           Suddenly light is seen from the tavern.  The three men draw
         back into the alley and out of sight.  Kell glances to the
         corner and looks around.  He notices the front door of the
         place and the light from inside spill out in a arrow across
         the street.  He squints to see what is inside.  It look to
         be full of tables. From his angle there must be at least a
         half dozen inside.  The men are hunched over tables with
         cards and mugs.  he has seen those tables before, in gambling
         joints he has even played in.

           Three figures exit the tavern.  Kell notices two humans
         push a third forward.  The three speak but is hard to hear
         from this distance.  The three men head east down the street
         hugging the front side of the building.  Kell tries to wave
         to Fremea to warn her but is not sure she sees the signal.

           The three men get to the side and turn north into the
         dark alley as the front door is closed.  The street now goes
         back into darkness.

           Fremea hugs the side of the roof and didn't hear these men
         come.  She makes no noise.  Standing on the second story ledge
         she is only about 10 feet above the men.  But they don't seem
         to pay attention to what is above them.

           "...I will bring more coin tomorrow.."  One man says as he
         is slammed against the wall of the east side wall.

           "You know the rules Zep.  You are over drawn on your bets and
         have no more collateral.  What can you offer us? Besides a finger
         or arm?"  The man a tall well muscled man pulls a dagger out
         and places it in front of the man.  The glint of the dagger
         is seen by the open window light that filters out and Fremea
         can see.

           From across the street Kell can hear little as it is almost
         50 feet away.  But he suddenly notices one man tossed against
         the wall and two standing in front of him.  He nods and realizes
         this scene.  He has even been in the man's place.  A shakedown
         is common in such seedy or even respectable places.  Kell
         blinks as he recalls a bloody left eye from that one encounter
         back in Ba'ru one time.

           From above Fremea holds her breath.  She could leap to the
         air and hope not to be seen.  She could slink down the side
         of the wall and round the corner.  But that one time going
         around the corner would mean her body would be bigger and
         her wings stick out.  Making her chance of rounding that
         corner not seen hard.  She continues to listen.

           "...I gave you the gem but ..." The mna in front of him
         shoves a fist into his stomach.  "I have access to a messenger
         company my family owns.  I own a quarter share.  I could
         turn over my rights to you.  Its worth something right?"

           "Worth what? The paper as outhouse paper?"

           "The company goes to three cities and is getting bigger year
         by year."

           "Sign over it and we can deal with what's it worth later."

           "I can't I'll need to get the papers from the office."

           The third mnn standing nearby speaks for the first time. "We
         need more incentive.  We need to know you will return or we'll
         have to come and find you.  I think we should make you easy
         to find don't you pal?"

           With that they begin to beat the man with fists and what looks
         to Fremea like a club.

           The noise of the slaps draws Unali up and she tries to
         pinpoint the noise.  After a third loud slap she finds it
         in the alley below and looks over the roof side.  She
         sees the two men beating the third.

           Fremea senses Unali overhead and looks up.  Just then she
         hears the window nearby close.  Apparently the boss didn't
         want to hear the bitter side of his business being dealt
         with.  The scumbag must not care about his customers.  But
         it makes things easier to deal with if he can't hear of
         things outside.

           From across the street Kiet, Kell and Will watch as the
         beating start and continues for a few long moments. 

         Actions? Comments?

         [Time: 10:27pm]

         Next Update...Friday...

         GM: Everyone should have character sheets out by now.  

         GM: Short update but ran out of time for more stuff.  Sorry.

         GM: See map for changes and notes on current positions.

 * Roof/Aerial view

   Scale = 1 Row    = 10 feet  [Roof - 200'x100']
           1 Column =  4 feet
   North /I\

         1         2         3         4         5         6         7
1234567890123456789012345678901234567890123456789012345678901234567890
                                                                      A
___      ____________________/______________________________     _____B
U I      I                                                 I     I B  C
nBI      I       [X]                                       I     I u  D
kuI      I     Roof Hatch                                  I     I t  E
niI      I                                                 I     I c  F
olI      I                                                 I     I h  G
wdI      I                     Tavern                      I     I e  H
niI      I                  PB Base [ 3 stories]           I     I r  I
 nI      I                                                 I     I    J
 gI      I                                                 IF    I    K
__I      I_____________________/___________________________I     I____L
                                                                      M
Street --->                                                          N
                                                                      O
___      ___________________________________________________     _____P
BAI      I [2 stories]          Rear of place              IX    I BB Q
  I      I           manufacturing/Industrial Factory      I     I    R

 BA/BB = Unknown small shops [Rear]
 All other buildings around are 2 stories.
 Roof of PB base is empty aside from roof hatch and some minor vents
 and chimney areas.

 Fremea = K61 on third floor ledge near window.  Window at same location
 roughly.

 Front door - J32, Back Door - B30 [First floor but noted on top level
 for reference point) 

 Unali on roof by roof hatch.

  X  Q91 Kell, Kiet and Will. 

  F on the map shows Fremea's location.  But she is actually hugging
  the wall on the second story.  Unali is on the roof third floor
  and looking over the side.  Her rope escape is setup on the back side
  not east side.

  the three men are directly over and to the right 5 feet of Freama's
  location.  They are no more than about 3 feet from the wall and about
  8 feet from the street side into the alley north.

  The three men are about 55 feet from them across the street. 








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