[pnpgm] Game Update #39 - File #391 - Landfall approaches

Scott Adams longshot at cybermax.net
Fri Sep 25 06:54:45 CEST 2009

   HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 2 Donkeys

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Shu        aka Shu           as Niece               [HD]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Noble               [HD]

     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at cybermax.net
     Game Update #39 in sequence (file #391)      
     Admin Notes: None. 

        From Thomas: [Re: High Elder]
          Sorry, I'd thought I told you I wasn't comfortable with too much
          party history from before my time, so I wasn't going to.

          not coot. Count. as in  Count of Marob. Which he was, and may
          still be (it seems to be uninhabited now). The place Whitney
          thinks he's heading to save the world......

          I never did understand why he didn't just use cure age to recover
          his youth. but then, the most powerful wizard int he world is
          physically old, and the second most powerful is undead. physical
          youth seems to be a hindrance, no matter what the real age migght

          In any event, it is what it is. I used the information I had.
          It, understandably, fell short.  Zhou still has issues. an 80
          year old IS old, and Count is a perfectly respectable rank, so
        GM: Ack. Its always good to bone up on some history.  But that's fine.
            I at least had recommended seeing the briefing updates early
            on by the High Elder.  The old term got him mostly.  To him
            a loyal servant (zhou) the HE is wise but not old.  That
            short sideness that some servants have.  Well cure age is
            fine but its short term to me.  Being an old powerful wizard
            shows more spunk than a kid who might be a god.  Most would
            underestimate the kid.  Those who see an old man know he
            might be wise and powerful.  So its more a symbolic thing.
            Its not a big issue.  In fact I don't mind the interaction.
            A full 100% harmonious group can be boring.  So the small
            fights of Zhou/Whitney, Kiet vs party on pirates, etc.
            adds spice to things.  

        From Fremea: [Re: Actions]
          <ooc - The 10g is from the treasure (off the top) as an extra
          donation. The captain can do what he wants with it.>

          To Arawn - "If you really want to learn how to get in places...

          To Kiet - "I believe that there are other ways to make sure...
        GM: Ack. 

        From Raban: [Re: Actions]
          Raban thinks for quite some time before he once more talks to
          the captain.

          "Captain, your money lenders sound like a good idea but I...

          <yup Raban is a big hearted dummy, but one who does understand
        GM: Ack. Good view to have.

        From Ben'dar: [Re: Actions]
          Regarding killing the prisoners:

          Ben'Dar rolls his eyes at the words of Farseeker and Caladan.
          In Marentian: "We should have let them drown in the first...
        GM: Ack.

        From Kell: [Re: Actions]
          [OOC - Gee, thanks.  But true too...]

          Grinning Kell looks at Ben'Dar and replies in Zen'dali, "Well
          said Ben'Dar!  To the point and true."  Back to Katai now,...
        GM: Ack.  The appraisal on weakness wasn't personal just a quick
            figuring of who he might've affected.  While some like
            Chion or Z'leyra he never looked at.

        From Kiet: [Re: Actions]
          Kiet says, "Yes.  Now more than ever.  The more money they...

          Kiet looks at Caladan and says back "I would no more shed ...
        GM: Ack. 

        From Arawn: [Re: Actions]
          [** Quote of Raban scolding Fremea ***]
          - LMAO:D

          Treasure Split clarification-
          I guess I should have worded things better. What I meant to say
          was that Arawn-
          A) Votes to give the treasure to the captain and crew (along with
          the fallen sailor's family) or if the group plans on splitting
          things, giving Arawn's share of the treasure over to the
          B) Due to his share of things last adventure Arawn is thinking
          of taking a lowered share of treasure from here on out (after the
          the pirate treasure is dealt with) for an indefinite period of
          time or until the group decides he's paid his due. The 1/3 to
          1/2 comment is in regards to future treasure, where Arawn would
          'return' the stated amount to the group treasure to be split up
          by the others. This would effectively give Arawn 1/2 to 2/3 of
          what his share would normally be, trying to return funds to the
          group while allowing him to support himself while abroad and to
          assist or payback others. If anyone has another suggestion then
          let me know. Scott, to simplify things for now I'll take 2/3 of
          a normal share unless the group feels it should be higher.

          If the captain takes his entire share Arawn will suggest that
          maybe a portion could be donated to temples of Manannan and Zu
          or, lacking that, to purchase materials for the figurehead. Arawn
          will work on it after the adventure and add his own
          resources/money to it as well, regardless of whether the captain
          wishes to a small portion on donations or the figurehead and
          Arawn will not begrudge whatever the decision.

          As the group discusses the option of teleporting certain items
          and beings back to the Dark Lands Arawn speaks up,

          "If everyone decides that a final drop-off to the Dark Lands...
          After the demonstration and apologies on Arawn's part he says
          to the group,

          "We might not be able to affect the Vong directly but magics...
          During the discussion on how best to distribute the funds to
          the family and the captain's mention of the 'Sailors Way' Arawn
          adds in,

          "Captain, as the treasure has been given to you and your...
          [*** Fremea quote deleted for space ***]
          "I discovered several barrels of tar or pitch while looking..
          As talk of how to deal with the pirates grows Arawn voices his
          own view.

          "I do not agree with killing the pirates. I do not think we...
        GM: Ack.  Confused on the treasure.  You say above you'll forgo
            treasure then say give you 2/3rd?  Confused.

        From Raban: [Re: Actions]
          [*** Arawn's quote deleted for space ***]

          Raban can only sigh and hope the wise Druid understands...

          Raban speaks up, "Sadly I know little of how to use a sling...
        GM: Ack.   

     [New Stuff]

        [Junaqa 26th, 1634TH]

          Late this evening there is some hint that Kell is doing some
        more spells for practice.  


        [Julis 2nd, 1634TH]

          Immediately after the Battle Mind demonstration, Arawn speaks
        to the party. "We might not be able to affect the Vong directly but
        magics such as this improve our abilities and aid us tremendously
        against them. To minimize unknowing resistance on our part and to
        maximize successful use I'm wondering if we should use some kind
        of phrase or code to alert people in the party when I am about to
        cast this on them. Any ideas?"

          After the Battle Mind demonstration, Kell is seen later to
        approach and speak to Arawn on the matter.  It seems he was
        quite struck by its power and influence.  They speak quietly
        for some time.  


        [Julis 4th, 1634TH]

          Arawn speaks of Fremea's quick action on the ship to be able
        to slip into places most humans can't.

          "If you really want to learn," Fremea replies to Arawn,  "how to
        get places out, maybe I could teach you better ways than
        falling into the water from a burning ship." Smiling at him the
        whole time.

          "I," Arawn replies, "discovered several barrels of tar or pitch
        while looking for prisoners. The fire was closing in and I pondered
        whether to teleport out or turn insubstantial but didn't know where
        the pirates were so went for the more mundane route of running and
        swimming," he said, returning a warm smile. "I've had some training
        in slipping in and out of places but if you have something in mind
        to teach me then I'll happily and appreciatively accept," he said,
        his smile turning to a grin.

          Later when the fate of the three pirate prisoners are discussed
        by the party.  Fremea listens to Kiet.  She of all people know how
        it is to be a prisoner.  But she also knows these humans likely
        killed their share of other humans.  Fremea turns to Kiet when
        he gives his view and comments.  Once she was the slave and now
        she has prisoners like slaves.  Her mind goes back to the flying
        castle and those poor beings.  

          "I believe that there are other ways to make sure they keep their
        mouths from telling tall tales, even if they might have truth to
        them. We could even use them as an advantage for us getting past
        some check points or what ever we might encounter. We have to think
        plan, rather than always killing, even if they deserve it. Let them
        kill themselves, possibly even for us in some way." This surprises
        her some what to even hear her say, as it has some sameness to her
        masters. Then she thinks about it and these men are not worthy of
        caring about.

          Kiet looks at Caladan and says back "I would no more shed a tear
        for these pirates than I would for wolves taking my livestock.  Nor
        would I turn my head like a little schoolgirl while I administer
        their final fate.  I don't enjoy it, but I don't shirk it either.
        Besides..." Kiet holds the weapon close as if inspecting it, "...I
        think my own blades are a lot sharper than this!"

          Ben'Dar rolls his eyes at the words of Farseeker and Caladan.  In
        Marentian: "We should have let them drown in the first place.
        They aren't 'innocent prisoners' - they're pirates: thieves and
        murderers! Farseeker, what does justice and "the law" dictate for
        such in Marentia? You know as well as I that they would already be
        swinging from gallows if we were back there."  He switches to
        Zen'dali:  "Caladan, brother, your civilized softness continues to
        puzzle me.  You are Zen'dan!  You know what we do to thieves and
        murderers.  Back home, these prisoners would all be skinned alive
        and tied to trees for the wolves and birds to pick apart."

          Both targets of Ben'dar stop and turn around to stare at
        the warrior.
          Then he shrugs and switches back to Marentian.  "But they are
        the captain's prisoners, not ours.  Let him do what he will with

          At the stairs, Caladan speaks up.  "I know what we would have
        done with no trial or time.  We act in haste.  This is why we
        have wars with our neighbors.  Yes I have softened since my
        ...retreat from this life." Those who know him likely know he
        means since he died.  "But if we just kill them now we are no
        better than they are.  If we become like them." He raises his
        hand and points at the prisoners. "I will not stay with this
        group."  Shaking his head the Law wizard descends the stairs.

          Farseeker then steps up to Ben'dar.  "I know how our law in
        Marentia works.  Not as good as the judges.  But I respect
        that law.  We have trials first.  We aren't a mob in some ignorant
        town who acts without question."  He looks to Whitney.  "We
        saw what a mob can do even if they just misunderstand a situation."
        He then looks back to Ben'dar. "I'm sure once they hit soil the
        authorities will hang them before the sun sets.  So be it.
        But they must ...we must..abide by the law." He glances over
        his shoulder to the crew working. "If we are anything to these
        foreigners we are upholders of the law.  You've spent time with
        the sailors.  You know what their unwritten social laws are.
        If we go against some of those things then we lose face to them
        and then Kiet's argument for them is solid." He glances over at
        Kiet. "The Captain said the prisoners are technically out of his
        obligation now.  If you want to you can read that as do what
        you want with them.  I just wish no part in it. " He glances to
        Z'leyra. "Even if they were dying the Healer would be obligated
        to heal them.  At least most I know. Each person has their own
        beliefs and obligations." He turns to walk back away again. "Too
        bad they didn't cut themselves on the wood climbing up and
        die from some infection."

          Grinning Kell looks at Ben'Dar and replies in Zen'dali, "Well
        said Ben'Dar!  To the point and true."  Back to Katai now, "Ben'Dar
        is correct, these are the captain's prisoners and not ours.  We
        must honor his decision and let him decide what to do with them.
        If the captain decides to hang them, so be it.  I want to keep him
        and the crew as friends."  Pausing and adjusting his hat, the half
        elf continues, "But perhaps there is a way to use them as Fremea

          Kiet listens to the other comments then replies, "So, what do you
        think will be their fate in the hands of the Katai authority?
        Hmmm?  I somehow don't see them being thrown into a soft cushy
        prison...I see them being executed almost as soon as their pirate
        status becomes known.  What difference does it make if they die
        here, or on land?  If they die here, then there is ZERO chance of
        them causing us trouble in the future.  Let them live and what
        chances do you take with all of our lives?"

          "I won't do anything outside the will of the majority in this
        group, but I will not stand silently by while bad decisions are
        made. AND, finally, what exactly are authorities in Katai supposed
        to think of a MERCHANT ship surviving a pirate attack without any
        casualties whatsoever?"

          From behind the party, First Mate Wa'son approaches with arms
        folded against his chest. "It is common for merchants, nobles and
        households of high station to have guards on ships.  The further
        south you go and in certain parts of the river system it is quite
        dangerous.  In the Scaloo province piracy is the norm.  So
        it would not surprise them to see well armed people like yourself
        on this ship.  Second they will be quickly put on a fast trial
        that likely will be in front of some military officer and then
        executed before the ink dries on the documents."  He comes to
        face Kiet then lowers his arms. His expression turns from grim to
        one of sorrow as if a personal loss is on his mind. "But they
        do have some value alive.  Who is to say the guards won't try
        to learn information from them?  If just one pirate can give
        information on a young daughter sold into a brothel or a son
        sold into pirate conscription the victim's families might have
        a bit of resolution.  If you kill them out right or the guards
        do as well then that information dies with them.  The guards
        will have such records and might be able to learn the details.
        Do you want to take the risk that some family who lost a 14
        year old girl to a brothel could find her with information they
        might give?  Sure some of the scum will claim some of the stuff
        to get a softer sentence.  The Katai are no fools.  They will
        expect it.  But even if 9 things they say are false that 1 thing
        they might say could help a family might be worth it."  He
        stares at the prisoners then back at Kiet. "The Captain did say
        these prisoners are out of his obligation.  Under our code they
        are rescued and our obligation is over.  If they try to escape
        we have no qualm in killing them if they try.  Do as you want
        with them."

          Ben'dar shakes his head.  Last time he was on a long trip like
        this was in the Sea of Tears.  There Climan pirate prisoners
        were captured.  Thig taunted them by thinking one was being
        fed to his dogs.  If only Thig was here he'd wipe their brains
        and set them loose to live in trees.  

          "I," Arawn adds his view, "do not agree with killing the pirates.
        I do not think we should act as judge, jury, and executioner out
        of fear of a possibility. It would be the first step on a downward
        path to rationalize killing when off the battle-field. These men
        know the laws of their land and have chosen their action with this
        in mind. The repercussions of such choices should be left to the
        magistrates of this land. I will not be the one to condemn them for
        actions that, though likely, we have not been witness to without
        having a chance before a judge. Though I think that their fates
        will be determined by the markings they bare. And I would vote
        against tampering with their memories for the time being. Such
        magics can be detected and their memories will likely  come back
        over several weeks, though I hope we will be done in Katai by
        then. And as long as Fremea kept out of sight, they likely have
        not seen anything, covered by the fog. The explosion can be
        attributed to a weapon meant to deter pirates. After all we are
        not just a merchant ship but one bearing a noble and his entourage
        so it makes sense that we would be well-equipped to deal with
        something as 'trivial' as pirates. It would be their word versus
        a noble's and I think the latter will carry more weight. As to
        the weapon, we could say it was a weapon from some barbarous land,
        a kind of ceramic bomb perhaps? It could detonate after being lit,
        either on impact or in the air if the fuse burns down enough. We
        could claim to be out by now and have the bombs launched by large
        slings that we should be able to craft before arriving in port. We
        only need one that our 'servant', Raban, uses on Zhou's behalf.
        Beyond that, if any have questions of the pirates I could be
        present for interrogation to determine if the truth to anything
        they might have to say without ever alerting them to the use of
        magic. As to any other threat to us, I think Fremea is on to
        something about using them to our advantage and I am curious to
        hear what she has to say on the subject."

          Raban speaks up, "Sadly I know little of how to use a sling so
        if they ask for any demonstration I may not be good enough for
        the task. Though hitting a ship should be somewhat easier than
        hitting a smaller target." 

          First Mate Wa'son turns to Arawn and waves a hand, "such a weapon
        is too complicated.  A simple arrow on fire with a naphtha glass
        attachment is sufficient.  In fact some in Katai believe they
        invented naphtha and even projectiles that go into the sky and make
        fire showers.  I've never seen such things but the Katai claim to
        have invented everything from apples to zurry juice."


          The Captain explains his plan on using a moneylender on Lemasa. 
        Raban thinks for quite some time before he once more talks to
        the Captain.

          "Captain, your money lenders sound like a good idea but I think
        once you determine what money they need you should still make sure
        that only small amounts can be taken at one time. It may be best
        if they do not know how much there is. If they work at all give
        them enough to buy some better things and save more for when they
        need more help otherwise you will change their lives too much. It
        is wrong for them to rejoice in the loss of a son or husband. The
        rest of the money can be used much the same way, to support those
        who cannot work or to assist those who need some small help. Do
        not make people dependent upon your help but help them get back
        to work as much as they can. Many think they want to live off
        others and never work but such actions are bad for the soul and
        lead man to ruin. Make sure it is enough to survive, maybe a
        little more so they have reason to add to it themselves. Plan
        ahead for other crew accidents instead of gathering afterward as
        you may not have it when it is needed. This money gives you a
        chance to do many things like that. Your idea seems a good one,
        you just need to make it work or even better support itself from
        its share of profits somehow. If not, other donations could be
        gotten to keep it working. I am not that good with numbers so I
        do not know what is required, but properly run this could benefit
        many people who need help. In my travels as a Bard, I do much
        like what you proposed but usually only once for a family or
        person since it could be years before I returned anywhere. But I
        do give out maybe a hundred gold a year that way earned from my
        entertaining. It varies with what I sense I need as I only earn
        what is required. But if you can make this work, I could raise
        more money for it once we are done with this mission. I wonder
        if something like it can be made to work for other groups? But
        it would be best for groups who see each other as close to

          Captain Sung nods, "you are right and thank you for the advice.
        I wouldn't actually give them all the money.  Money like that can
        corrupt people.  I would only give enough for them to survive for
        a few years depending on their situation.  I've never met them
        but I'm obligated to speak to them now."

          Arawn listens and speaks up about the Sailors Way, "Captain, as
        the treasure has been given to you and your crew, it is up to all
        of you to decide on how best to dispense the treasure. However, I
        will say that the idea of donating to the 'Sailors Way' is a very
        admirable one and I support it. As for Ki' Lu's family, I think
        your decision to have an account set up for them a wise one. It
        hinders any attempts to steal from them by limiting the amount
        vulnerable at any one time. I do understand Raban's view, to
        protect the family from being overwhelmed too quickly by the
        amount but I do not think they would lack appreciation for it or
        find some level of joy in Ki' Lu's death," pausing to look at
        Raban in a friendly and understanding way, "But there should be
        a silver lining to their recent tragedy." He seemed to ponder
        something for a moment before continuing, "Perhaps you could
        suggest to the family to invest in a better education or training
        so as to lead to a better way of life that they can perpetuate and
        build off of instead of relying on the gold until the last coin is
        gone. Another one, if you, the crew, and the family are open to it,
        is to combine the funds and build an inn or tavern. This allows
        for another source of perpetuating income and as investors you
        could all get a share of the yearly profits. It might be smaller
        than your initial investments at first but in time you all should
        recoup your loss and start making a profit that can add to your
        shipping income. Also, it offers a place to rest when away from
        home for some. Perhaps with some help you could get it to grow,
        maybe link it up with the 'Sailors Way' or guilds to allow
        discounts to sailors or guild-members and hopefully draw
        attention its way. Volume could make up for discounts and also
        some might frequent it knowing that a portion might be donated
        to the 'Sailors Way' to assist others in your profession."

          Raban can only sigh and hope the wise Druid understands humans
        as well as he thinks he does. It is not a bards place to contradict
        a Druid, but perhaps this druid has not been exposed to enough poor
        people to understand the risks of wealth. But there is time yet
        and the Captain will make his own decisions and hopefully take
        the warnings to heart.

          Captain Sung nods knowingly, "very good ideas indeed.  It makes
        sense.  We sailors tend not to handle land based business unless
        we retire or forced to land by injury.  But I will take it up
        with the crew and Ki'lu's family."  

          Later the treasure is talked about.  When Kiet is asked if the
        crew might be more loyal or loose-lip with more gold he replies
        Kiet figures them to be more loose-lip. 

          Kiet says, "Yes.  Now more than ever.  The more money they have,
        the greater drink they will consume.  Also, they are loyal to their
        Captain, not us.  It doesn't change the conclusion."


          Later that evening some talk about returning items to the Citadel
        comes up.  After ignoring the High Elder's initial suggestions some
        wish to finally turn items over to the citadel but need someone
        to go there for it.

          Arawn speaks up, "If everyone decides that a final drop-off to
        the Dark Lands is needed I am willing to aid as well. I can shield
        myself from lower level magical detections, take to the sky, and
        transport out to sea, away from the coast and likely scanning.
        Even if I am detected it is unlikely any would be able to
        determine anything other than the fact that something occurred out
        at sea before I move on. High level translocation might draw
        attention but a low level jump could easily send me dozens of
        miles away from shore without, Hopefully, triggering any sensors.
        Once far enough out I could attempt higher level jumps, mainly
        over the ocean until I am within sight of non-Katai lands and can
        then move across continent toward the Citadel. I should be able
        to do this in one day, though I will have to see if I can perform
        a return trip the same day. If not then I will be able to return
        by the next. If everyone desires me to do this then I'll need to
        plot out my path so as to properly navigate. Also, if the ship
        continues to move, which isn't a bad idea, I'll have to work on
        how to meet you in Jiuquo without drawing attention. If you've yet
        to arrive I can attempt to port nearby and then fly out to meet
        you as a raven or else swim to you and then board. If you're too
        far out then horseback could work, though I'll have to keep a low
        profile and then have a rendezvous point to meet you at."

        Actions? Comments?

        Next Update...Monday...

        GM: Treasure Claim/Last minute action deadline - 9/25 this is
            Friday evening/saturday morning midnight EST.

        GM: I've heard from Chion.  He has been busy.  I asked about the
            teleport thing.  Hopefully I'll get an email before the
            deadline.  If no one else will not teleport things back up.
            (No offers).  Past deadline it'll have to be once land
            fall is done.  

        GM: Posted the treasure pirate file on the website in the links
            section.  It has what each share will come down to.  This
            may though change with whatever Arawn has decided hard to
            tell from his comments.  As well as the teleport offer.
            The offer is there but there is no mention on if he does
            it or not.  This is why the wishy washy actions "maybe"
            "if the party wants" "I'm considering..." stuff delays
            things. (Not picking on any one person but a general rule of
            thumb here.)   A simple discussion in a pbem on the mater
            could be weeks.  Why such actions should be definite. "I will
            do this".  :)  So the offer is there but he has less than
            24 hours to tell me when the teleport happens.  If not then
            it'll have to be during landfall.  I've not heard back
            from Chion or the other person about teleport.  

        GM: Monday we will move on and it will be Julis 7th.  The ship
            will dock and the mission will begin.  Of course I suspect
            things will be delayed from last minute teleports and such. :<
            While the mission starts things will slow down.  Updates will
            likely be smaller and slower in time frame.  The mission
            is in 3 parts basically.  While some players may have stuff
            to do others may not.  I will try to work it so everyone
            has something to do (at least the frequent posters).  But
            I can't guarantee with a large party like this it will be
            possible.  But I'll try.  Stay tuned.  Will send out
            characters hopefully final versions before next update.
            Only took 5 months to get here to this point.  

        GM: Last minute voyage pre landfall actions.

               Player  Status    Player   Status   Player     Status
            Arawn       Some   Ben'dar    Need    Caladan     Done
            Chion       Need   Farseeker  Done    Fremea      Done  
            Kell        Some   Kiet       Done    Raban       Done
            Strie'bog   Need   Unali      Need    Whitney     Need
            Will        Need   Z'leyra    Done

            If no actions by deadline will do sheets up from Julis 1-7
            and be ready to send out. 

        GM: updated character sheets sent out

               Player  Status    Player   Status   Player     Status
            Arawn      To do   Ben'dar    Sent    Caladan     Sent
            Chion      To do   Farseeker  Sent    Fremea      To do
            Kell       To do   Kiet       Sent    Raban       To do 
            Strie'bog  To do   Unali      To do   Whitney     Sent  
            Will       To do   Z'leyra    To do               

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