[pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

John Stowman johnstowman at gmail.com
Tue Jun 2 01:01:21 CEST 2009


More OCC:

Well your making me feel like the wimp of the party but you make a good
point maybe Will just goes bellow and takes a nap.

I do like Wout's idea about quarrels it would be cute to just sail off and
leave them to fight it out.

On Mon, Jun 1, 2009 at 2:21 PM, J Hooten <jhooten at binary.net> wrote:

> OOC:
> Most info on the people in this group is unknown but I have determined with
> what little I have seen that 2 dragons is likely a very minor encounter.
> The only real risk is to the ship as it could be hard to fix in route even
> with magic.
>
> Raban who is a barely above starting level character, has a fair chance to
> take down a dragon by himself.
> Unlike the equivalent level character in the other game, Romidar, who
> thinks they are easy.
> In Raban's case, many bow shots could do serious damage if he has time for
> them.
> Raban is a bow expert, his skill has more than 1 digit!
> He has the basics of multiarrow, so gains multiple possible hits per shot
> If he had a heavy bow it would be quite nasty!
> His Hand to Hand skill is even higher
> There are many others with skill at least that good in weapons.
> The mages have spells at higher Els than the dragon does and boost enough
> that they are not afraid to try magic on one
> Likely they could more easily destroy the ship in one shot than the dragons
> could
>
> But in PnP that is no guarantee that someone wont get badly hurt or killed.
>
> Lets put things in perspective, Raban is likely as strong as the Dragons
> and he is not as strong as he could be.
> Raban may have as many hit points as the Dragons but more likely 50-75%
> OCV - DCV is comparable, since Raban has 2 digits in both
> Without special attacks it could be a fair fight, so luck will dominate.
> Unfortunately, Raban does not have his magic weapon to shift the odds more
> his way.
>
> Bows in PnP are nasty!
> They tend to hit fairly well based mostly on range, so a few archers can
> dish out some serious damage
> Problem is Dragons armor versus normal bow WSB means you need serious hits
> or better to do much
> Raban's WSB+2 bow has little chance to pierce armor on a regular hit, but
> will ALWAYS do damage on serious since it adds half skill
> He will likely do more than 20 on deadly hits
> With multiarrow his chance of getting those is not bad
> at 300' he has about 16% chance of serious hits and 7% deadly
> at 150' he has about 21% chance of serious hits and 11% deadly
> at 70' he has about 27% chance of serious hits and 14% deadly
> at 30' he has about 29% chance of serious hits and 15% deadly
> So enough shots will do some damage considering it only takes 4 deadlies to
> kill it, maybe less
>
> OOPS this may depend on effects related to ship combat rules!!!
> Looks like he looses 5% with Bow?
> Worse in Hand to Hand?
>
> But in any case it still shows the point, we have enough archers to do
> serious damages if they do not reach us quickly.
> We have enough mages that it could be over in a couple phases
> We have enough skilled fighters that they can hurt it close up
> Not having our magical gear is what shifts some things more in the dragons
> favor
>
> No the real issue is them diving and coming up under the ship to stave in
> the hull and knock people into the water
> Then we have problems!
> Its much harder to fight in the water.
> Transmute could patch the ship, if its done quickly enough, otherwise its a
> major problem
>
> I suppose Raban could grab one of the Dragons, rip a hole into its side and
> keep going till its dead.
> It is kind of hard to stop someone when they are that close in hard to
> reach spots
> Monsters need to be careful who they swallow too, always chew first! LOL
> Just how long can someone hold their breath? ok found it only about 27
> phases for Raban, should be long enough ;)
> Wow he can still triple his swim skill, he may be getting some practice!
>
> So its a little early to be worried...much... course these could be much
> much worse than my guestimates, especially if they were sent.
> Or maybe the mages will just take over their minds and hitch them up to
> pull the ship ;)
>
>
>
> John Stowman wrote:
>
>> If JHH is right on his facts regarding sprinting and there base move is 16
>> (I still haven't looked up there stats yet) then they could sprint at MR 64
>> for a PMR of 16 to our 12.  If they do decide to just surface under the
>> ship, sink it and then just snack on us at there leisure do we have to put
>> in dibs on who stands next to Chion or can we all huddle around him?
>>
>> On Mon, Jun 1, 2009 at 12:30 PM, kzinti maouse <kzinti_maouse at yahoo.com<mailto:
>> kzinti_maouse at yahoo.com>> wrote:
>>
>>
>>    Well, if they move say 2 PMR faster than us... and we are 30
>>    "squares ahead" then we have 15 rounds to pincushion them to
>>    death. Of course, normal arrows will bounce off an AV of 6. So we
>>    will need crits (rolling 2d10 and adding our ranged skill). So
>>    that means we will need a bunch of criticals to even start hurting
>>    them. But you know. MMMM... Lunch is server. (the worse thing they
>>    can do is just go under water (full cover) and sink the ship. In
>>    which case its Chion to the rescue (again). I wonder who will be
>>    standing next to him shooting the dragons :)
>>
>>
>>
>
> _______________________________________________
> pnpgm mailing list
> pnpgm at abroere.xs4all.nl
> http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20090601/95d4a4cc/attachment.htm>


More information about the pnpgm mailing list