[pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

Murtha, Mark D (N-Resources) mark.d.murtha at ulalaunch.com
Mon Jun 1 22:24:45 CEST 2009


Look on the bright side - we probably have a whole minute to prepare.  :)

Kell will have an idea once he sees what is actually happening and what we face.  Probably a bad idea, but an idea.


________________________________
From: pnpgm-bounces at abroere.xs4all.nl [mailto:pnpgm-bounces at abroere.xs4all.nl] On Behalf Of John Stowman
Sent: Monday, June 01, 2009 1:56 PM
To: PBEM List
Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

So bottom line were still on the menu.

I mean I know are party is good... but two dragons!
On Mon, Jun 1, 2009 at 11:06 AM, Schnockel <dasandersx at comcast.net<mailto:dasandersx at comcast.net>> wrote:
Kiet's below deck right at the moment, and doesn't yet know what's going on...
----- Original Message -----
From: John Stowman<mailto:johnstowman at gmail.com>
To: PBEM List<mailto:pnpgm at abroere.xs4all.nl>
Sent: Monday, June 01, 2009 11:41 AM
Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

OOC:

By expressed your suspicion do you mean that there may be a chance of that they may not attack immediately and we may be able to run away?

Does Kiet share his thoughts and expertise with the rest of us in the few minutes before we meet these Sea Dragons face to face in case there is something we can do to avoid a conflict?
On Mon, Jun 1, 2009 at 10:16 AM, Schnockel <dasandersx at comcast.net<mailto:dasandersx at comcast.net>> wrote:
No, they are not Wyrms.  They are Sea Dragons.  The ship is moving about PMR 12...or MR 48...

And Kiet has already expressed his suspicion to the GM about the Chaos orientation of the creatures...
----- Original Message -----
From: John Stowman<mailto:johnstowman at gmail.com>
To: PBEM List<mailto:pnpgm at abroere.xs4all.nl>
Sent: Monday, June 01, 2009 11:05 AM
Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends -OOCUnit conversion

OOC:

Not that I want to be discouraging but I just had a discouraging thought and wanted to share it with the rest of you.  The only thing I see in the creature list that swims and fits this general description is a Wyrm.  By my calculations 24 knots is about 48' in game terms.  Wyrm's swim at 16' but they are chaos oriented and if they were aided by some malicious chaos force and sent here to attack us with the addition of a friendly current spell could be traveling at 56' or more.
On Mon, Jun 1, 2009 at 9:08 AM, Robert Maxwell <bioram at langate.gsu.edu<mailto:bioram at langate.gsu.edu>> wrote:
Thanks for the information.

Scott, could you give us an idea on how many rounds of prep time we will have before the Dragons are within bow range?

>>> "Murtha, Mark D (N-Resources)" <mark.d.murtha at ulalaunch.com<mailto:mark.d.murtha at ulalaunch.com>> 6/1/2009 12:23 PM >>>
[OOC - Followup from John H post on speeds, etc.

Dragon A 2 miles forward, sailing toward it.
Dragon B 2 miles aft, sailing away.

24 knots = 24 * 1.15 = 27.6 MPH
2 miles / 27.6 MPH = 0.07 Hours = 4.35 minutes = 4 minutes, 21 seconds
This excludes the dragon's movement, so that will reduce contact time depending on the dragon's speed and ship maneuvering, etc.

Handy online converter, including Knots to whatever -->
http://www.engineeringtoolbox.com/velocity-units-converter-d_1035.html

end OOC]

> -----Original Message-----
> From: pnpgm-bounces at abroere.xs4all.nl<mailto:pnpgm-bounces at abroere.xs4all.nl> [mailto:pnpgm-<mailto:pnpgm->
> bounces at abroere.xs4all.nl<mailto:bounces at abroere.xs4all.nl>] On Behalf Of J Hooten
> Sent: Friday, May 29, 2009 12:36 AM
> To: PBEM List
> Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends
>
> <24 knots is more like 40.5 feet per second? 800 feet per second is
> 545mph or 474 nautical miles and hour
> <26 knots would take 4 minutes to do 2 miles, so you may need to fix
> descriptions?
> <1 nautical mile is about 1.15 miles
>



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