[pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

John Stowman johnstowman at gmail.com
Mon Jun 1 21:55:47 CEST 2009


So bottom line were still on the menu.

I mean I know are party is good... but two dragons!

On Mon, Jun 1, 2009 at 11:06 AM, Schnockel <dasandersx at comcast.net> wrote:

>  Kiet's below deck right at the moment, and doesn't yet know what's going
> on...
>
>  ----- Original Message -----
> *From:* John Stowman <johnstowman at gmail.com>
> *To:* PBEM List <pnpgm at abroere.xs4all.nl>
>   *Sent:* Monday, June 01, 2009 11:41 AM
> *Subject:* Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom
> ends-OOCUnit conversion
>
> OOC:
>
> By expressed your suspicion do you mean that there may be a chance of that
> they may not attack immediately and we may be able to run away?
>
> Does Kiet share his thoughts and expertise with the rest of us in the few
> minutes before we meet these Sea Dragons face to face in case there is
> something we can do to avoid a conflict?
> On Mon, Jun 1, 2009 at 10:16 AM, Schnockel <dasandersx at comcast.net> wrote:
>
>>  No, they are not Wyrms.  They are Sea Dragons.  The ship is moving about
>> PMR 12...or MR 48...
>>
>> And Kiet has already expressed his suspicion to the GM about the Chaos
>> orientation of the creatures...
>>
>>   ----- Original Message -----
>> *From:* John Stowman <johnstowman at gmail.com>
>> *To:* PBEM List <pnpgm at abroere.xs4all.nl>
>> *Sent:* Monday, June 01, 2009 11:05 AM
>> *Subject:* Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends
>> -OOCUnit conversion
>>
>> OOC:
>>
>> Not that I want to be discouraging but I just had a discouraging thought
>> and wanted to share it with the rest of you.  The only thing I see in the
>> creature list that swims and fits this general description is a Wyrm.  By my
>> calculations 24 knots is about 48' in game terms.  Wyrm's swim at 16' but
>> they are chaos oriented and if they were aided by some malicious chaos force
>> and sent here to attack us with the addition of a friendly current spell
>> could be traveling at 56' or more.
>>
>> On Mon, Jun 1, 2009 at 9:08 AM, Robert Maxwell <bioram at langate.gsu.edu>wrote:
>>
>>> Thanks for the information.
>>>
>>> Scott, could you give us an idea on how many rounds of prep time we will
>>> have before the Dragons are within bow range?
>>>
>>> >>> "Murtha, Mark D (N-Resources)" <mark.d.murtha at ulalaunch.com>
>>> 6/1/2009 12:23 PM >>>
>>>  [OOC - Followup from John H post on speeds, etc.
>>>
>>> Dragon A 2 miles forward, sailing toward it.
>>> Dragon B 2 miles aft, sailing away.
>>>
>>> 24 knots = 24 * 1.15 = 27.6 MPH
>>> 2 miles / 27.6 MPH = 0.07 Hours = 4.35 minutes = 4 minutes, 21 seconds
>>> This excludes the dragon's movement, so that will reduce contact time
>>> depending on the dragon's speed and ship maneuvering, etc.
>>>
>>> Handy online converter, including Knots to whatever -->
>>> http://www.engineeringtoolbox.com/velocity-units-converter-d_1035.html
>>>
>>> end OOC]
>>>
>>> > -----Original Message-----
>>> > From: pnpgm-bounces at abroere.xs4all.nl [mailto:pnpgm-
>>> > bounces at abroere.xs4all.nl] On Behalf Of J Hooten
>>> > Sent: Friday, May 29, 2009 12:36 AM
>>> > To: PBEM List
>>> > Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends
>>> >
>>> > <24 knots is more like 40.5 feet per second? 800 feet per second is
>>> > 545mph or 474 nautical miles and hour
>>> > <26 knots would take 4 minutes to do 2 miles, so you may need to fix
>>> > descriptions?
>>> > <1 nautical mile is about 1.15 miles
>>> >
>>>
>>>
>>>
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