[pnpgm] Game Update #92 - File #499 - Books/Scrolls of Library

Tobie Bonahoom bonahoom at hotmail.com
Sat Nov 29 05:54:04 CET 2008


OOC - I've been a little busy with RL for a little bit. Still here, just working on changing companies to make sure bills are still getting paid :).

Fremea considers that the guard was told to keep out any who want to get to this point and the locked door. "I would say it is important we get into that door, especially since we don't know if there is much time to this floating fortress left or not." 

If the correct key is not found on the guard, she will cast Sonic Destruction (EL0) on the wall surrounding the lock itself, this should bypass the magic resistance on the lock. (If not Scott, let me know, she would proabably figure that out). If she has to cast it a couple of times to get through the stone wall, she will.

> Date: Fri, 28 Nov 2008 12:38:26 -0500
> To: pnpgm at abroere.xs4all.nl
> From: longshot at darktech.org
> Subject: [pnpgm] Game Update #92 - File #499 - Books/Scrolls of Library
> 
> s
>   HT Alias/Player          Character Name    Type    Status/Notes  Sex
>   -- -----------------------------------------------------------------
>   R1 John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
>   ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
>   R1 Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
>   W2 Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
>   -- Tobie Bonahoom........Fremea............Sidh....NormalFaerry  Fe
>   Do David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
>   R? J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
>   W4 Wout Broere...........Unali.............Ninja...Normal/Human  Fe
>   R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
>      Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
>              
>      Game Web Site - http://www.funport.com/longshot/pbem
>      Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
>      Private emails (not public actions) to longshot at darktech.org
>                         
>      Game Update #92 in sequence (file #499)      
>      ----------------------------------------------------------------
>               
>      Admin Notes: None. 
>      -----------------------------------------------------------------
>      [Recap]
> 
>         From Ben'dar: [Re: Actions]
>           Ben'Dar glares at the unconscious guard, frustrated that his plan
>           did not work.  But he cannot fault the man's courage.  Later when
>           Caladan suggests killing him, Ben'Dar shakes his head violently.
>           "No, my friend.  You taught me once long ago that such an action
>           would be wrong.  Besides, we have need of him alive."  With that,
>           Ben'Dar motions to Raban and says, "Hoist him up.  We'll use him
>           to get into that locked room."  Ben'Dar doesn't understand magic
>           well, so this may be a foolish move, but he wants to see what the
>           guard was willing to die to protect.  He uses the guard's hand to
>           hold the keys and tries the keys in the locked door one at a time
>           until he finds one that works.  He is careful not to touch the
>           door or the handle himself, but instead uses the unconscious
>           man's hand to unlock and open the door.  Then, using the
>           unconscious guard as a shield against any magical wards in the
>           room, he will advance into the room after Fremea and Arawn inspect
>           it.  Of course, if there are bad guys inside, he'll toss the
>           guard's body aside and attack, this time to kill.  After seeing
>           what the men of this place have been up to, he has decided that
>           they will all die.
>         GM: Ack. 
> 
>                         ------------------------
> 
>         From Chion: [Re: Actions]
>           Chion figures that the key to the warded door probably has some
>           magic on it was well and will ask Fremea to scan them for an aura.
>           If none can be found, he will attempt to eliminate the keys which
>           don't "fit" the lock and see what they are left with. "I knew all
>           those days of making locks would come in handy." He will wink at
>           Z'leyra and smile.
> 
>           He will ask the man without a tounge if someone sent him here or
>           how he got here. If he was abducted while the castle was in route
>           or if he was captured trying to explore. And if the later, how did
>           he come to be up in the sky (with only knowing one spell).
> 
>          Bef no "key" can be found for the door, Chion suggests they go
>           through the interogation room wall to get in (manually or with
>           magic, he doesn't care which, although they don't have mining
>           equipment on them).
>         GM: Ack. Z'leyra isn't with you. :)
> 
>                         ------------------------
> 
>         From Unali: [Re: Votes/etc.]
>           Unali votes for the stairs at the front entrance.
> 
>           She urges those who want to open the door in the basement right
>           now: "Let us first explore the top floor and make sure this place
>           is secured. This guard proves there may be more upstairs who have
>           orders not to wander around. That doesn't mean they could strike
>           us unaware.
> 
>           At least this door is not moving, but it is protected. It should
>           not be our top priority right now and we probably should figure
>           out how to disarm it before we do something stupid."
>         GM: Ack. 
> 
>      -----------------------------------------------------------------
>      [New Stuff]
> 
>         [Ma 2nd, 1633TH. 5th Day of Adventure #4.
>         [Location: Chaos domain, Dark Lands, 9 Miles up, Flying Island]
> 
>         [Time: 11:25am]
> 
>         [Meanwhile earlier in the Main room Kiet has a good thought.]
> 
>         Kiet: "Z'leyra, I am an idiot.  I don't believe that our 'host'
>           uses magic words to gain entrance to his warded areas...I'll
>           be willing to wager that he WORE something that was the key...
>           and whoever wore it wasn't attacked by the spells.  Is there
>           any chance that what he wore didn't burn up with him?"
> 
>           "Z'leyra, who has possession of the sword that A'kril was
>           carrying?  Also, the powder?"
> 
>           "I would be willing to run down the Party to let them know
>           this might be worthwhile.  What do you think?"
> 
>         [Z'leyra looks up from the books and knows this is true.  Some
>          wards can detect objects or people.  In Ticasi teachers wore
>          amulets for certain rooms.  She considers this and points to
>          the equipment A'kril wore.  His magical armor, sword and the
>          magical powder.  Everything else burned up.  The keys found
>          under the couch seemed to be for the armory but may have
>          been what the bodyguard had not A'kril.]
> 
>         [As Kiet inspects the items Z'leyra goes back to her books and
>          the scrolls from the library. Her inventory leads to these
>          results...]
> 
>         GM: The same basic information would be gleamed by those picking
>             up the books outside the library.  So this is shared info.
>             I had to redo the list as Arawn's clever use of the rules
>             led to a conclusion of more books than originally had.
> 
>         [The inventory leads to 24 books and 18 scrolls.  It appears
>          that auras were only found on 1 book and 1 scroll.  The others
>          have none at all.  At least 2 books and 9 scrolls have runes.
>          But runes don't mean magic per se just magical context and
>          no wards.  They may indicate magical stuff inside but nothing
>          usually to worry about.  Runes are those things magic users
>          code and decode or translate the information - or at the very
>          least index the information with quick images.]
> 
>         [The main book that seems to be of great potential is the Blue Book.
>          It has to be some form of Tome.  It has a soft blue bound leather
>          back and front.  Center of front cover is a white whirling circle
>          with white wispy like arms spinning out in directions around the
>          circle.  The arms seem to be shifted in one direction as if circle
>          is spinning or moving.  Pages are bluish/white with gold leaf
>          edges. First 90 pages are text.  Then 20 pages of text and some
>          pictures of animals.  Then 48-50 pages of text and pictures of
>          items.  The next 50 pages are text and runes.  It is about 200
>          pages in total.  The last 50 pages seem to have the aura around
>          them and thus only a brief glance was seen before closing the
>          book on them.  In most cases Arawn and Z'leyra know that book
>          wards take time to activate.  Most aren't instant unless they
>          seek to harm.  Most are made to protect the book itself.  The
>          animal pictures seem familiar to some including Arawn and Z'leyra.
>          The animals seem to include Storm demons, Storm dragons, Sea
>          Dragons, Sea Giant, big squids, mer like people and trolds.  All
>          creatures some in the party have encountered before. The
>          others aren't known. The item pictures seem to have things
>          that are known as well Agate, Coral, Fire snake bones, Hyacinthius,
>          Meteorite, Beithirius, Enhanced, Jacinth among a few others.]
> 
>         [The next is a ruby book named due to small ruby stones in each
>          corner of the front cover inset into brown fine textured leather.
>          Pages are a light tan.  It contains text and runes of about 30
>          pages in total.]
> 
>         [book 3 is 25 pages of text and has some axe pictures.  Book 4 32
>          pages with repeating crossbow pictures. Book 5 28 pages with some
>          scimitar pictures. Book 6 is 100 pages with pictures it seems
>          of stone and sculpture art.]
> 
>         [Book 7 - 9 look to be legal texts in the way they have bullet like
>          paragraph and sections common to most legal layouts.  They are 143,
>          204 and 246 pages.  Book 9 has tattered pages.]
> 
>         [Book 10-17 has simple text.  They are 122, 159, 192, 434, 233, 41,
>          219 and 254 pages respectively.  Book 10 has some pictures of
>          men and women.  Book 13 has tattered pages.]
> 
>         [Books 18-24 all have text for standard books.  They are 223, 294,
>          174, 85, 95, 22 118 pages.  Book 18 has picture of men and women
>          as well.  Books 20-23 seem to be journal style books from the
>          looks of them.  Book 24 seems to be a journal but also has
>          magical rune images in it.]
> 
>         [The scrolls laid out look old as the books but are various in
>          styles and shape of text body. Scrolls 1-3 seem to be message
>          style scrolls based on the format.  Scroll 4 looks to be some
>          text list of some form.  Scroll 5-6 look to be letters based
>          on the format.  Scroll 7 has text and some magical rune/images.
>          Scroll 8-10 are message format scrolls.   Scrolls 11-15 are
>          scrolls of text and runes.  Scrolls 16-18 seem to be blank but
>          have signs they are magically coded.]
> 
>         [The fascinating thing are four maps that seem to be found.
>          One is a continent map showing a large land mass.  It seem to
>          be too big for a small island.  But it is something that most
>          have not seen based on the few seconds of study.  The second map
>          looks to be a area map of some large island and some smaller
>          islands.  Speculation this could be A'krill's home island.
>          The third map is a area map but is mostly green like it is
>          showing a jungle or forest.  The fourth map seems to show
>          bits and pieces of a map but may be decayed ink or some
>          magic that seems to block the total picture.]
> 
>         [All text shown in books, scrolls and maps are foreign to everyone.
>          Runes will have to be studied and decoded with more time.  The
>          text list scroll seems to fascinate Z'leyra.  She has heard
>          that in Ticasi ancient languages were learned by simple lists
>          like this scroll.  It looks to be a possible inventory or
>          shopping list.  It lists text that could indicate items and
>          what looks to be numbers.  Z'leyra and Arawn know that decoding
>          this list could give a key to the other text.  Otherwise
>          extensive study will have to be made that could take weeks
>          or years.]
> 
> 
> 
>                                 ----------------------
> 
>         [Time: 11:29am]
> 
>         [Chion asks how the apprentice got up here.  The man quickly writes
>          a long passage of notes.  Chion reads and reads out loud the
>          results.  It seems the apprentice was riding in the forest to visit
>          a sick relative when suddenly he was attacked by flying creatures.
>          Based on his hand gestures and body languages it seems to be
>          gargoyles were the creatures.  They grabbed him and flew him here.
>          But he was knocked out and not sure how long it took.  The place
>          could've been just above the trees at night he might not have
>          known.  He was asked questions like who was the leader here in
>          these lands.  What forces did the Dark Lands have.  What level of
>          magical might did they have.  Things like that but the apprentice
>          would not answer any questions. The creatures bought up a small
>          child from some village and if he didn't answer they three him tot
>          he bone room.  They did anyway when he tried to escape.  He never
>          saw her again.  He doesn't know what is in the locked room.  When
>          he refused they cut out his tongue.  He assumes he was to be a
>          pet's dinner soon.]
> 
>         [Everyone glances at or away from the man wondering what he has
>          been put through.  Ben'dar having been tortured by Climan priests
>          knows all too well what can happen.]
> 
>         [Ben'dar glares at the unconscious guard, frustrated that the plan
>          didn't work.  Of course guards are stupid and likely he felt with
>          his armor and skills he could handle the situation.  Among normal
>          people maybe but not this group.  But when Caladan mentions taking
>          out the guard, in anger due to the rooms, Ben'dar shakes his head
>          violently and speaks.]
> 
>         Ben'dar: "No, my friend.  You taught me once long ago that such an
>           action would be wrong.  Besides, we have need of him alive."
> 
>         [Caladan considers this and nods.  He thank gestures to the man and
>          the man with no tongue.  He tries to convey the question if he cut
>          his tongue out.  He makes a cutting motion and asks with his hands.
>          the man seems to understand and shakes his head.  Caladan nods.]
> 
>         Caladan: "Fine.  I doubt this guard would be part of the torture.
>           Likely A'kril and his friends."
> 
>         [Ben'dar turns to Raban and speaks.]
> 
>         Ben'dar: "Hoist him up.  We'll use him to get into that locked
>           room."
> 
>         [Inside Ben'dar agrees that all should die but for now he'll go
>          the peace route and use the guard.  He wonders how many folks have
>          been fed to the monsters for entertainment in the bone room?  How
>          many tortured or abused? At least there were no female prisoners
>          or we'd have Raban tearing the place down.]
> 
>         [Chion asks Fremea to scan the keys from the guard as well as Arawn.
>          But none of the keys or the chain have any inkling of an aura.
>          Chion tries to eliminate the keys from what have been used
>          and what fit for the cells.  Having locksmith skills do help.]
> 
>         Chion: "I knew all those days of making locks would come in handy."
> 
>         [As Chion looks at the keys he suggests going through the walls.
>          But Unali and Ben'dar report the bone room have metal walls and
>          that could take some time.  The storage room has stone walls
>          but there seems to be 2-8 feet of rock between storage and the
>          locked room. Could go from the hallway and diagonal to the room
>          and only take 2-4 feet.  But Caladan reminds the party.]
> 
>         Caladan: "We are just below the courtyard.  I would say the water
>           collection room.  We don't know if there are pipes all over the
>           place.  That could be a problem.  Also based on the distance
>           we descended the ground isn't that thick.  We could risk
>           a cave in and then we could have a bigger problem."
> 
>         [As the others discuss exploring the locked room Unali speaks up.]
> 
>         Unali: "Let us first explore the top floor and make sure this place
>           is secured. This guard proves there may be more upstairs who have
>           orders not to wander around. That doesn't mean they could strike
>           us unaware.
> 
>           At least this door is not moving, but it is protected. It should
>           not be our top priority right now and we probably should figure
>           out how to disarm it before we do something stupid."
> 
>         [Caladan nods and asks Chion to task the man if he saw others
>          enter or exit the room lately.  The man writes down that he
>          has not seen anyone since he has been here. He thinks at least
>          three maybe four days.]
> 
>         Caladan: "So it must be a item room not people laying in wait."
> 
>         Actions? Comments?
> 
>         Next Update...Monday...
> 
>         GM: Player map updated with basement level - weblink.
> 
>         GM: Bit of a rushed update.  Was going to go into a bit more
>             detail on things but want to get this out to give folks
>             5 days to reply (Thur-Monday afternoon).  I figure folks
>             will be on vacation or such.  its mainly for purposes
>             of giving out info on the books. 
> 
>         GM: Upper Level Exploration -
> 
>                              No Vote 
>                         Main Entrance Stairs     Courtyard Stairs
>             Ben'dar             X                       -
>             Caladan             X                       -
>             Arawn               -                       -
>             Chion               -                       -
>             Fremea              -                       -
>             Raban               -                       -
>             Unali               X                       -
> 
>             Note: One more for front and majority made. 
> 
>         GM: Hope all had a good thanksgiving.  Here is what we'll do.
>             who wants to complete Ben'dar's idea to open the door
>             or follow Unali's idea and finish going upstairs?
> 
>                           Enter locked room     Finish exploring 
>             Ben'dar             X                       -
>             Caladan             -                       X
>             Arawn               -                       -
>             Chion               X                       -
>             Fremea              -                       -
>             Raban               -                       -
>             Unali               -                       X
>                      
>             Note: 2:2 right now.  4 is a majority.  So 2 more votes
>             will decide it.  I did the above based on posted actions.
>             Once get the votes we'll continue either way based
>             on what I have.  Ben'dar's plan is solid and still can
>             be done.  I suspect Arawn has lost computer access since
>             he reported computer problems awhile back.  I guess he
>             hasn't been able to recover yet.
> 
> 
> 
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