[pnpgm] Game update #49 - File #218 - Rescue Turn 1: Phase 3

Chris & Karen Wells ckwells at gmail.com
Fri Jun 8 16:22:48 CEST 2007


Ben'Dar feels shame sweep through him.  While death in battle is what he has
always hoped for, to be killed by a non-warrior woman is not exactly
glorious for a warrior of the Fel'oros tribe.  He glances up at his faithful
friend, Tefwo, still frozen by the spell.  When Ben'Dar was injured, the
spell was broken...  He quickly decides that he will not let Tef'wo be
slaughtered.  Rather than attacking his enemies, he uses this turn to try to
save his friend.  Out flashes his dagger, and with a careful slice, he draws
blood from one of Tef'wo's forelegs.  It is not a deep cut, but a flesh
would that he hopes will break the spell that holds the horse frozen.  If it
works, he will bark a command to Tef'wo:  "CHARGE"  His intent is for Tef'wo
to charge forward, trampling both #3 and the woman (and maybe himself, but
it's a risk he's willing to take).

Wow, this is a pretty desperate plan.  OK, here are my actions depending on
what happens with the above plan:

If it works, and Tef'wo charges, Ben'Dar will try to roll out of the horse's
path.  He'll stagger to his feet and try to continue fighting his enemies
with his fighting dagger.

If it doesn't work and Tef'wo remains frozen, Ben'Dar will try to defend
himself with the dagger, he will also try to get to his feet to continue the
fight.
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