[pnpgm] Change of Tactics

Chris & Karen Wells ckwells at gmail.com
Fri Oct 7 03:14:13 CEST 2005


Ben'Dar kicks Tef'wo hard in pursuit after Rider #1. His smile is gone now;
he is all grim business. He will charge Tef'wo into Rider #1's horse and as
Tef'wo shoulder-checks the horse, Ben'Dar will use his horsemanship skill to
launch himself off his horse and tackle the rider on horse #1, trying to
take him off the horse and onto the ground. (hopefully Ben'Dar won't kill
himself in the process...)
 Once on the ground, Ben'Dar will proceed to pay the man back for his
earlier attacks with the scimitar - attacking with his dagger if the man
still holds his sword. But If the man loses his scimitar in the fall, he'll
just attack with his fists.
 If he can disable the man or somehow get the necklace away from him during
the fight, he'll tuck the necklace safely into his leather jerkin, and he
whistles to Tef'wo. He'll swing up onto Tef'wo's back when the horse reaches
him and thunder back toward the village, fending off the other riders as
best he can, using strength and horsemanship skill.
 (Well, that's a plan anyway...we'll see how it goes.)
 Oh, If some other rider gets the necklace away from Rider #1 first, Ben'Dar
will follow the same plan to try to get the necklace, only he won't attack
them, since they haven't attacked him. He'll just try to wrestle the
necklace away from them.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20051006/11863a15/attachment.htm>


More information about the pnpgm mailing list