[pnpgm] Game update #307 - File #505 - To tie up loose ends
longshot at cybermax.net
Tue Oct 5 05:18:47 CEST 2004
Ht Alias/Player Character Name Type Status/Notes Sex
Rh NPC Noble Aren Solest Duke Normal/Human Ma
Rh Balrog Balrog Warrior Normal/Human Ma
Wh Tom Crockett Caladan Wizard Normal/Human Ma
?? Marcel Liberty Chion Sailor Normal/Human Ma
?? Burton Choinski Cholan Sailor Normal/Human Ma
Rh Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Wh Ryan Torres Farseeker Warrior Normal/Human Ma
Wh Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
Wh NPC Spy Suresh Nambler Spy Normal/Human Ma
Rh Orion (Paul Broman) Trembyl Fighter Normal/Human Ma
Rh NPC Fighter Triest Warrior Normal/Human Ma
Wh Franseco B./Bondo Valgor Noble Dead /Human Ma
Rh Scott Adams Xian Wizard Normal/Human Ma
Wh Wout Broere Unali Ninja Normal/Human Fe
Wh Alex Koponen Z'leyra Healer Normal/Human Fe
-- Chris Wells Ben'dar Warrior Normal/Human Ma
-- Lyman R. Hampton Kaylle Scholar Normal/Faerry Ma
-- Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Rh ------???----------- Neva Archer Normal/Elf Fe
Rh Sergi Sallent Jordi Unsure Normal/Elf Ma
Rh Npc Noble Marta Valnon Noble Normal/Human Fe
Ally Section - Diplomats/Ex prisoners - 26 Allies
G1 Akat, Zenon (Goidan), Chandris, Eri (Kolari)
G1 Vaeth, Tuon (Donaran), Vaidia, Anil (Donaran)
G2 *Zablin, Ris (Zen'dan) Ayddar Nylykerka (Thaliban)
G2 Nil Spaar (Ursmaian), Norda Proi (Lemasan)
G3 Walling, Dex (Helvan) Zing, Troyis (Kll'Maun)
G3 Amin, Rajwani (Lemasan), Qasir, Shah (Ro'babzan)
G1 Jevan, Corz (Bhamotin), Jezek, Gord (Bhamotin)
G1 Qualres, Diana (Shuikalese), Oolas, Kirz (Katalan)
G1 Abzyon, Wi (Choisuan), Xavier, Rua (Fomorian),
G1 Makki, Pov (Katalan), Matta, Kartz (R'hiselkan)
G4 Zenakhis, Trom (Fomorian), Ackbar, Feli (Chunrey)
G4 Jozak, Mer (Robari), Zabel, Eti (Artadan)
G4 Goins, Sharmon (Teosian(, Havirmar Havigashu (Vahearian)
Player Email Address Email Status
Scott Adams pnpgm at softhome.net Working
Marcel Liberty/Chion kzinti_maouse at yahoo.com Working
Tim Falkenberg Malradh at yahoo.co.uk Unknown
Wout Broere broere at powersandperils.org Working
Burton Choinski bchoinski at attbi.com Working
Sergi Sallent igresigres at yahoo.com Working
Alex Koponen akoponen at mosquitonet.com Working
Chris Wells ckwells at comcast.net
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Tikil (Cholan's Ferret) (in bag)
2 Wagon Horses, Hippogriff
Powers & Perils Web Page - for some who might want it:
Game Web Site - For updates, files, links, etc.
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #307 in sequence (file #505)
Admin notes: Most of the new few updates will be admin oriented
to finish the game aside from voyage home which MAY have
[Recap] - None
[New Stuff - Current Situation]
From Z'leyra: [Re: Actions]
Z'leyra will search the body, patch and heal the wounded
(happy to patch and let others heal). Suggests to party that
Firehound blood valuable if kept in silver container. Wonders
out loud if dragon parts might be worth big $.
Z'leyra decides to soak her dress in dragon blood.
Who else has preservation spell to preserve our dead? Not
familiar with all the cultures of our dead so not sure how
they would want the dead treated.
Z'leyra will help Ben'Dar IF she has the time.
She plans to basically heal folks, load the merchant ship,
doublecheck rooms, do a quiet burial for FisherKing, get & load
the hippogriff (also release horses), sink warships and leave.
As armorer/weaponsmith Z'leyra will make sure all weapons
properly cared for and presentable for buyers. She will assist
in dividing the loot and make sure that the split is fair. She
will try to make sure she gets the Chalcedony.
Another thing she wants to do is study the dwarven made items...
hopefully helping her Armorer/ Weaponsmith capabilities.
GM: Dragon blood is the only item i can recall being valuable.
As to Preservation spells that's up to the players to tell.
The dead will have to be taken back just for sake of their
family. They could be buried on Clima but that would
bring dishonor nad shame to some. If no one comes out and
says they have such spell then the bodies will have to
be preserved with salt and other items in coffins. Keep
in mind without the spell there could be less room on hte
cargo hold due to the bodies. For loot see next post.
Your taking the hippogriff then? That'll probably take
up a hex in the cargo hold to store and contain it.
Examine the dwarf items in what way?
From Ben'Dar: [Re: Actions]
Ben'Dar returns Jordi's spear and smiles and says, "Thanks for
the use of your spear once again Jordi. You fight with the
spirit of the wolf - completely fearless! I thought that
dragon had you. I respect your bravery...you would make a great
Ben'Dar is also very interested in the dead dragon.... With a
sharpened dagger, he carefully removes the fangs and claws of
the huge beast. He would like to keep them and use them to
make a necklace at some later time. He also carefully skins
several large pieces of undamaged dragon hide for use in making
some extra tough leather armor in the future.
OOC: Having grown up in the wilderness as a barbarian, I'm sure
Ben'Dar has no trouble with the skinning part, but the tanning
part may pose a problem. Looks like I need to learn tanning.
Anyone in the party got any skill in this?
Ben'Dar also helps himself to the liquor cabinet, drinking some
now with his newfound friends in celebration of our victory!
He also puts several strong drinks in his sack for future use.
He introduces himself to newly met members of the party in the
lower levels of the mountain, and expresses gratitude to all
for rescuing him from death at the hands of the Climans. He
talks to Caladan in Zendali to get all the details of their
quest here to this mountain prison. He expresses interest in
joining with them and traveling with them in future adventures.
He gathers up his gear that was taken by the Climans when he
He begins immediately to work at learning the common language
(Marentian I guess?) too so he can communicate with the rest
of the party in the future.
GM: Dragon hide is smart. You can pay someone to fashion some
leather armor out of it and have a good defense. It may
weigh a bit more but be tougher than leather. We can deal
with that later. You have all the gear back listed in your
character sheet. Even though you joined late, if you see
an item in the loot post you want (party treasure) let
me know. As to common language that can be one of the
things you spend on during the voyage and epilogue time
between now and next adventure (3 months). We'll cover
that once we hit back home...assuming we do...:)
From Jordi: [Re: Actions]
After hugging & kissing Neva, Jordi withdraws some meters from
her, and studies her to see if she is wounded. He smiles at her,
and simply says:
"Just a minor consideration... when I said that I will kill half
the dragons of the middle world to marry you... well, I imagine
that you didn't take it to the letter, did you? Perhaps with
this one my uncle will be satisfied and we will have his
(OOC: After just one dragon, even overconfident Jordi decides
that it is enough...).
a) Jordi has experience for a succesful concealing mist & a
failed concealing mist. But Jordi cast a concealing mist
(that dissappeared against the fire wall) previously that is
b) Jordi can cast a Regeneration spell, EL 0 (but perhaps 1 with
Sidh Tongue help) to help heal Cholan's damaged hand. Will
it be better than healing spells?
c) Jordi's spear:
"Thank you, Ben'dar, but why don't you keep my spear for a
while? Just imagine that we find something nasty until you
find another spear... If you don't mind, keep my spear until
you have another."
d) Are Jordi's sword & shield usable?
e) Try to discover if Akat, Zenon of Goidan, and Zabil, Eti of
Aratad, are between the survivors of combat. If they are,
try to speak with them. In the Climan scrolls they were
mentioned, if I remember correctly, as being fond of elves.
f) "What is the Hand of Sammael Sect? Does someone know what is
g) "Hummm... there is a Marentian contact called Arkella, and
another one called Corizon. Men (or a women) who work for
the clymans... it will be a good idea to capture them as
soon as posible... also, he mentions something about someone
called Dura, in Sivas city... I think that I remember that
name, but I'm not sure; can someone help me?".
h) "I think that I have understod correctly the scrolls; then,
we need to find 4 pieces that make the great artifact of
power; this staff is one. And the rest? And we need to
learn from the necklace story...
It seems that these wonderful, powerful artifacts curse their
masters if used. I believe we must disperse and hide them
gM: A) True. I rechecked my notes and I had two entries
for it. I guess I figured it was one and the sme but
your correct. Will note it on sheet. Ok. Noted. B)
Regeneration would work. However, currently you don't have
enough mana. In a day or two you could cast it and it
might help him yes. C) Ben'dar has a spear now per his
character sheet to keep things tidy. D) Sword/Shield is
fine both were just sandblasted but not real damage. They
will have to be dug out a bit. But easy to do. E) anything
specific you would like to discuss or just a short chit-chat
during the voyage home?
F) Kaylle will answer that:
Kaylle: "Sammael is one of the chief gods of Clima. They
worship him in great supply here. Tha hand of Sammael
must be just a sub-group sect which worships just him
for his and their goals. Sammael is known as the Evil
Prince and the Sovereign of Sin. A nasty god."
g) No one recognizes the name including natives to the
province, Suresh and Aren. Aren and others do
suggest that capture of them will be of top priority.
H) See below.
[As to blessing...]
Neva: "It doesn't matter about your uncle. We'll decide
our own fate.."
Time: Estimated 7:27am-7:42am - Morning Day 22
Ok...lots of cleanup and admin stuff for a bit here. I'll
try to handle everything I recall. :)
When combat is over the above time is listed above. It
is well after sunrise.
* Ship -
Party must decide which ship to take. When the party
returns to the sea cave eventually they will find
Damon and Balrog (and a few others) hurrying around
to prepare and inspect ships. Damon the resident
probably most experienced sailor will inform the
Damon: "The warships are not real good for long sea
trips but they could be done with care. If we are
to take loot we need to take the merchant ship. We
don't have many sailors in the group or even those
experienced to use ship equipment. It will be tough
with a skeleton crew. If the party decides to take
two or more ships that decreases our chances of
Aren: "How so?"
Damon: "With less crew there is less chance of getting
a ship ready in situations like storms or pirate attacks
effectively. If we take one ship then we can at least
organize a defense or offensive more effectively. Also
as stated the warships may not last a good long trip
without some care. The merchant ship looks like its
made just for long voyages."
Sava: "I can help with sailing. My speciality in magic
is use of sea powers. So I can create currents to
aid in speed home."
Aren: "So you recommend the merchant ship?"
Farseeeker: "What about the flying ability? We could
just fly all the way home?"
Kaylle: "I've not found any scrolls or info yet to determine
how this is done. It would be through trial and error
and we don't know the limits of it. So its dangerous."
GM: So I need votes. Unless anyone objects I'll assume the
merchant ship is ok. If you object or have other ideas
let me know. There is the case of the Wave Dancer the
ship that sent you guys here. It has likely left and
Aren explained this early in the game. That given
its orders for past groups sent here (and were killed)
if they are in danger they were to leave. In the case
of the festival the ports would be closed and thus
ships may be inspected or watched. The sailors would've
likely decided to leave the island. There is the captured
pirate ship on Lys island if I recall. However that is
to the south and leads to another thing (see below).
How long does the party wish to stay? It will take hours
to load the ship to leave with loot. It is possible to
leave RIGHT NOW but with no loot :). Therefore I need
some votes. It could take as short as 2 hours or as
much as 6 hours to load the ship. (I've not determined
yet at this time but could if the party wishes more details
on this - let me know).
Votes: * Right now - No loot - leave asap
* Later today - After loading, likely 11am+
* Tomorrow - Load, rest and leave fresh tomorrow sunrise
* Other - Any other plan?
* Healing -
If you are wounded and have no magical healings for today
and wish healing let me know. Z'leyra and others can help.
Otherwise Z'leyra if you wish to help specific ones let
me know. If you have magical healings today and want to
risk another healing let me know i can give you the % chance
of death (might be low - that info was in a past update).
Just let me know!
* Sink Ships:
Z'leyra has proposed that ships (warships) be sunk. This
is a plan that Damon and others agree to. So not to
let the climans have at them. But my question is not
should they be but where? There are 3 options that
Damon and others like Aren suggest.
Option 1: Inside cave - Burn and sink. Drawback to this is
Xian's 'friend' may not like this. But it would deter
pirates and climans using the cave again.
Option 2: Sink JUST outside the cave entrance. This would
not create smoke in the mountain (if burnt) but allow
a man-made reef in the cave entrance. It would have to
be scavanged to clean up (costly and likely hard to do).
This would prevent anyone entering the cave/mountain
from that side.
Option 3: Far out to sea. Just destroys the ships but
leaves the cave/mountain open.
So vote on the options above as well please. Let me
know what the majority feels.
* Magical Creatures/Aliens:
The scrolls mention the alien type creatures that were
found on the ships (inside those jars). It gives hints
and clues as to what they are and what they do. But
my question is what to do with them? Majority opinion
Plenty of time for that stuff. So relax, have fun. Depending
on layover option. If you get drunk though let me know. :)
* 3 Months/Epilogue:
After getting back to Marentia the group will have a few
things to do like debriefings. But once all that is done
the players will all have about 3 months to do things they
wish. Improve skills/spells, etc. Don't let me know
what you want to do now but you can at least have it planning
in your haad and think about it.
* Sea Voayge:
Another vote needed. There are two primary ways home to
Marentia. North or South of Clima. My game site should
have a map of the island. But if not visit the main pnp
website for all the maps. There are advantages and
disadvantages of each voyage.
South: Could lead to a slightly longer trip based on
going south of the island and avoiding pirates. Good
thing is you avoid a mass of pirates to the north from
Porta and Clima. Bad thing is might be more naval
type patrols to the south.
North: Going north has the pirates mentioned above but
might shorten the voyage by going in a straight line
to marentia rather than zig-zag to the south.
Your vote? If no opinion then you can say so :)
Kaylle will later report to the group either in mountain
or voyage home after reading many papers...
Kaylle: "The festival was real it seems. They needed
energy..life energy specifically to form the final piece
to the Elemental Staff and then complete another ritual.
This ritual according to what I could gather stole just
a tiny portion of life energy from everyone within 150
miles from here in all directions. Together they
believed this glob of energy could bind the final objects
and complete the ritual. The ritual was complex that
involved 3 days of ceremonies. It seems our new person,
Ben'dar, was the needed human sacriface to complete one
part of it. I believe the sensation that we felt sudden
weakness on level six was that very life force draining.
I'm sure we'll all gain it back. They had to according to
the papers do it early morning since everyone would be
waking up for a full day and have full energy."
[Qorz/Talz confirms some of this by revealing what they
saw outside the mountain, when they meet up with the
party they tell this. When they saw the strange fog
atop the mountain was part of the ritual.]
Kaylle: "At any rate. It seems the overall end to this
big ritual was to gain access to...or birth of...or
create...I'm not sure from the vagueness of the papers...
new creatures like those in the jars on the ships. If
this ritual was completed they expected to have a almost
endless supply by a month's end."
Farseeker: "If that's true they could've fit every ship
with those creatures and have a true flying navy to
take over any nation with."
[As the party begin to relax and finally sheath their weapons
after hours of fighting and not eating. During a quick
meal or nap or celebration introductions are made. Ben'dar
is introduced to everyone. Jordi introduces Sava to everyone
as well. Torz/Qorz and others mingle and exchange chit-chat.]
[No one seems surprised to find Trembyl suddenly up and about
after being burnt with acid, naked and near death?]
Xian: "How are you here Trembyl?"
Trembyl [as in a more calmer voice than ever] "I actually
am not sure. I just owke up. A bit sore but last thing
I recall is I feel into the slime stuff and was burning
and lost consciousness."
Kaylle: "Hrm....I think I know...I came out of a office
just in time to see some white round floating object
about the size of a large butterfly buzz around your
body up and down. Then suddenly it landed on your
forehead and seconds later you were glowing...then
you woke up..."
Sava: "Sounds like the same orb thing we saw when I
escaped with Jordi? But that makes no sense. Could
the Asaghi have been it and why would he help you?
No. It has to be something else..."
Trembyl: "Well I have no wounds now and no burns at
all. I don't know what it was bout. I found some
clothes and had a urge to join the rest. Thus here
[Aren and Marta together after talking seem to figure
out with reading of some of the scrolls why Aren was
framed by Duke Valnon or Marta's own father. It
was from pressure by the Climans after they captured
his daughter. Hopefully with the rescue and papers this
should resolve that issue. Duke Aren hopes...]
Previous Groups -
[There were 2 other groups before this group. As was
semi-outlined in previous updates the spy that was
killed when the group found Sureh was the one link to
them all. He turned them all in and somehow used his
influence to return with 1 dead person and claimed he
and the other escaped the Climans. So that threat has
Previous adventure tie-ins -
[This doesn't really matter to you guys. However this
adventure was built by others I've had. I may have
mentioned adventures in old updates with Farseeker,
Timon, Varange and others in Sivas city with Gargoyles
and such. This was part of the climan gathering of
prisoners. Just another thread I've tied and completed.
This is how I build on adventures. To THIS adventure
may have a slight tie in to the NEXT one :)]
[Jordi do you wish to explain how you moved from one
level to the other to the others?]
[Do you wnat to explain where you went and how you got
out from the stair ward event? I'm sure others will
eventually ask when bored on the ship :)]
* Xian's "friend"
Kaylle: "One of those scrolls seem to tell about that
creature Xian encountered in the main cave. It
seems to be a native creature to this mountain. We
may be in his domain and he may want us to leave
soon. The scrolls seem to indicate it was hostile but
from what I gathered it only attacked and killed the
climans that were threatening it and its kind. So
I'm not sure if its evil or good or neutral...but
I rather not stay more than 2 days here and find out..."
GM: This should not influnce your layover vote. The creature
will stand a day more if needed.
Xian: "I understood concepts it sent me by telepathy that
it could not get to level 7 the top layer by wards.
I figured the stair ward was one but in fact that seems
more a human trap than it. I then saw the gem on the
throne and figured it was some form of ward since it
was the only gem that seemed to glow in power. Course
I had trouble dispelling it ...so...[he bows his head
I just broke it...[lifts head back up] and that seems
to have finished it. My guess he could enter this
level now but I may be wrong and that could just be
a nice glowing gem for decoration..."
* The Staff
Xian: "Trembyl how cna you hold that staff? I tried and
got a bit shocked..."
Trembyl: "Its the Elemtnal Staff."
Xian: "How ..do you know this and how did you know exactly
where it was?"
Trembyl: "I ..just figured..." [he looks puzzled]
Sava: "That orb thing must've transfered some information
to you as well."
Thig: "So how cna you hold it?"
Trembyl: "I am a Elementalalist. I can cast elemental
magic so I guess it knows this and will not affect me.
I do sense far greater energy in it than I've tapped
in my little earthquake..."
Xian: "Little! It killed a dragon and probably could've
taken the room down with it. And you knew this?" [he
puts emphasis on knew]
Trembyl: "Yes. Thus my warning to leave the room. I
recall Kaylle's comments on the staff during the
prison search with the Green Tome and such."
Xian: "If that is THE elemental staff mentioned and
it sure looks like the description with its 4 pieces
and trident head then its too powerful to be used...
even by you..."
Trembyl : "I agree. I must decide how to deal with it..."
GM: Jordi your question on the artifacts. May have worded
it wrong in the scrolls but the scrolsl tell of HOW the
four pieces were found and their locations. If you use
the maps they are in the 4 corners of the globe. Those
peices (staff, 3 pieces of trident) form each part of
the elements...and maybe a mysterious new ancient element
that man has forgotten... [Ergo the alien creatures]
So hope this fills in that gap. Now with this great artifact
in hand and what kaylle has described in the past of the
devastation it has done (if you want i can find that update
so you can re-read it but on the website it should say something
like "A legend is told" but I can find the # if needed) the
staff is very powerful.
[The aprty has a short celebration after the battle and
chit-chat. Eventually after adrenline settles down and
some HAVE to rest most everyone eventually ends up on
the ship level with the boats.]
[Aren, Qorz, Talz, Suresh and Marta when not helping others
will be talking among themselves about things.]
[Balrog and Damon report on ship conditions and recommendations.]
[Caladan and Ben'dar talk and he goves over why the group is
there in a quick overview.]
[Chion does wake up after about 20 minutes and rejoins the
others in the crown room. To find hellhounds and a dead
dragon to his amazement. No one tells him about what
happened to Ris until Ris just glares at them and Aren
helps to negoitate a peace treaty betwene the two. Ris
starts to settle when its explained it was a Hatred spell
and he had no choice. Chion can't of course recall any
[Cholan's hand is pretty bad and will likely lose a pernament
-4 to his Dex from the damage. He could get it regenerated
at home if no one has it. Jordi has the spell but no mana
at this point. He'll have to rest to use it. If jordi
is still willing. Its probably the most serious wound
everyone has since most other wounds are slashes, cuts,
bruises or slight impalements. Since this pretty much
has destroyed the hand its far more serious.]
[Farseeker for better of an hour will rest and may sleep some
as he is the most tired of the group at almost complete
and total exhaustion. I hope no one objects to him slacking
[Suresh explains to the party and aren he will have to remain
in Clima until his duty is complete. He has a girlfiend here
now who he truly likes and will have ot smuggle her back to
Marentia when recalled. So he will remain on the island.]
[Kasha and the diplomats organize all the wounded enemy, and
knocked out enemy into clumps or cells. The dead if in
the way are stored in different areas..]
[The entire party in some fashion or another begins the
process of loading the loot. The way the stairs are
they are level and not stair 'steps'. This was meant to
be so small wagons could carry the loot from level to level.
Then the warehouses on the sea level could transport the
goods via the small raft to the boats to be loaded. The
bulk of the time will be doing this aside from minor
quick naps and eating, relaxing.]
GM: As to the Hellhound/Dragon blood I've not forgotten. There
are plenty of good containers even empty ones to use for
it. I'll have to determine the amount and value later on
when loot is completed.
Next update Friday...
See next update supplement post for the loot report...
At this point mainly need comments and votes on the above stuff.
Once that is done we'll jump to the leaving of the island..
So no major actions are required at this point unless you have
Oh. Cavemap.txt and cavemap.zip is complete. Its on the website
now. Its huge to post on the list. If you want to see the
complete mountain and every room, side views and mountain
description with guard info and stats its there. You can download
the zip file and view it at your own time. So want to know how
many folks you guys encountered?
....30 Gargoyles...and 232 guards! Not bad for a group of 40-50
at any one time. If you want a exact breakdown of guard stats
they are on the very bottom of the cavemap.txt file link is
on the bottom of the game website.
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
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