[pnpgm] Update #20 – Varo - Wondering if there are trolls hidden on north side of cabin

Bessie Hadley eleabess at sbcglobal.net
Sat Mar 26 21:49:16 CET 2022


Varo nods to Juno when he signals casting a spell on her. She feels grateful for any help, because she doesn’t like at all that the troll she had targeted (#3) had now moved away from the door & was disappearing north behind the cabin. She feels if it’s trying to flee, it might go for help, so someone needs to stop it.

Although it means moving away from the busy south wall of the cabin, she now moves at a fast walk north & slightly west, to reach an area where she can see the north side of the cabin for more possible trolls. On the way, after moving about 10-12 feet, Varo pauses, takes careful aim & sends two arrows at troll #3 in hopes of bringing it down, or slowing its movement. She will then move farther northward & try to see if there are any more trolls north of the cabin & will shout a warning if she does. She will not approach the cabin itself for now, but stay at least 15-20 feet away from it for a wider view of what may lie beyond.

“Mother Ernalda,” she is praying as she chases after Troll #3, “bless Juno for his blessing to me & give the party safety & strength as you can to protect them & the child inside. Keep my eyes & ears sharp.” She will then focus then on casting Detect Enemy toward the north of the cabin (or the hidden west side), until she can fire at #3 again.

If still time, she will send more arrows at #3 troll, or if it drops (& she sees no more trolls on the north side), she will switch to one of her spears for a missile attack at the fallen troll to be sure it’s dead. She will then switch to her rapier for melee & move back south toward the party, to the cabin’s door area. She will cast Detect Traps if she sees anything odd along the door or window. 

HOWEVER - If there are other trolls hidden there, she will send warning to the party with a whistle & hand signals & either stay with her bow (if trolls not close) or flee back toward the party, planning to shoot arrows back at anything coming.

Her actions partially depend on what she discovers to the north of the cabin. She does not want to separate any further from the party, but feels someone needs to check that north side & if anything moving over there. If it’s clear (or not) she can then signal Juno & anyone else she sees either victory (for no more trolls in that direction) or warning & how many she sees. 


[that’s probably far more than 2 actions – lol, but giving you her planned actions so you have an idea where she’s going & what’s her most immediate goals. If she gets too close to the troll, that using the spear is a risk, she will draw the rapier instead, but the spear feels good when still out of melee range, but too close for arrows]




Bess L. Hadley




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