[pnpgm] Update #12 – Varo

Bessie Hadley eleabess at sbcglobal.net
Thu Dec 30 08:32:09 CET 2021



[ As an FYI & because I have questions: according to my expense records for Varo, she bought Healing twice (2nd level?, 2 points of Healing?) - not sure of the game’s phrase/term. I assume she chooses how many POW pts to use per each Healing chance. I will in future specify the points or level (?) used. Does a healing spell negate or neutralize venoms/poisons? I only saw info on wounds, so if Mournath gets injured she can help, but idk about the poison; I know she will help with first aid at her current level of knowledge/skill, & she has the healing kit, which might have something to help remove poison, but I’m a bit unsure of what its contents can do. I should think that as she travels, she already has some kind of snakebite kit (small lancet, a leather-strip tourniquet, a suction device & an ointment for poisons). I never specified she had one with her healing kit, but such bits could already be being carried in supplies.]


Varo will continue to do guard duty as usual, although now that she noticed Mournath moving a bit, she will glance back at him & the others occasionally as well as listening, & watching for danger from the edges & outside of camp. She also glances at the horses for any signs of restlessness that might bear investigation. [idk if horses can sense any snakes in camp from where they are.] She currently notices nothing to cause alarm at the moment, but her bow is ready, & she wears her rapier, as usual, with her shield on her back.


Bess L. Hadley



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