[pnpgm] Game Update #-18a - File #71 - Fremea's IBT 1/2

pnpgm pnpgm at comcast.net
Wed Feb 14 07:35:36 CET 2018


   HT         Player       Character Name     Type    Status/Notes   Sex
   -- ------------------------------------------------------------------
   FH.John Haight...........Arawn.............Druid  .Normal/Alfar... Ma
   ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
   --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry.. Fe
   W2.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  ..Ma
   ...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe
   ...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma
   R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
   R4.Wout Broere...........Unali.............Ninja...Normal/Human  ..Fe
   R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  ..Fe
      Animals: Corona [Eagle] Z'leyra

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       Game Update #-18a sequence (file #71)
       ----------------------------------------------------------------

       Admin Notes: None.
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       [Recap]

         [None]

       ______________________________________________________________
       [New Stuff]

           * Fremea's IBT

             [Decalis 3rd, 1635TH, Cetric's Village]
             [Early evening]

               After leaving the Kameran lands thanks to Arawn's teleport
             the group greets the Zen'da plains people.  As others look
             to be starving, Fremea's small stomach makes her not need
             much food at all.  So as the others go through the usual
             pleasantries, Fremea spends time with the kids.

               Some who have known Fremea for a long time see a change.
             She used to be a timid easy to anger Faerry.  Most Faerry
             have no real keen interest in humans much less kids. But
             it seems the kids reach her soft spot.  Varange, Kaylle
             and even especially Thig would care less if a kid was stuck
             in a well but Fremea is different.  Some of that credit may
             go to Arawn who helped to relieve and guide her to control
             her anger.  To use it as a focus for a target of anguish but
             to use that anger as fuel for her inner will.

               Then it is too soon the party must leave again.  Fremea
             gives a few final hugs.  She knows it is such a different
             world here. In the cities some would simply call her a
             demon - and have.  But here these people are more communal
             to nature and the creatures around.  While most Zen'da might
             never have seen a single Faerry they don't recognize her
             as a demon but simply as a being with wings who, to them,
             is nice.  Of course this vulnerable nature of the Zen'da
             can also lead to problems in trusting anything that comes along.

             [Sivas, Marentia - Library roof]

               The pigeons in their cages scramble at the sudden
             teleport of the group.  While some can sense it
             is still a bit disturbing to the tiny creatures.  Kaylle
             seems to like these creatures and even tries to send messages
             using them.  But he is no trainer so many fail.  But Kaylle
             is such a recluse that the birds are tangible friends.

               Once on the street the sudden appearance of Xian prompts
             confusion and alarm.  The strange wizard goes from person
             to person and ends up with Fremea.  He uses the word Queen
             as if its a official title?  But before she can even ask he
             is gone again through that strange portal.  Maybe if Z'leyra
             was here with Corona he might've stuck around.  What in the
             nine hells - or whatever Kiet says - does he mean?  Maybe getting
             old the wizard is just nuts.

             [Sivas, Marentia - Cholan's Tavern]

               At the tavern Fremea drinks a bit too much for her size.
             Queen of what?  But she asks Cholan about her parents and
             Kaylle as well as the kids.

               The ex-sailor now turned merchant-tavern-owner uses
             his injured arm to pour some water for Fremea.  "It has
             been a long time.  Rumor was some of you guys were dead.
             Your mother was most worried.  But what's that lad's name
             with the cheek mole?  Griff or Groff?  He took a bit of
             a lead with the kids.  Together with that little miss with
             the long ponytails.  Or so I was told."  He wipes the bar
             down and folds his arms on it.  "To be honest before I got
             my son, than the gods, I cared little for kids.  But now
             life changes and moves on.  As to Kaylle since it has turned
             cold he doesn't come in much.  When he does he hugs the back
             wall and nose in a book."  He leans forward and grins.  "We
             need to get him...ya know..." Then he realizes his mistake
             and changes the subject.  "I did hear there some problem at
             the warehouse but it was fixed.  Not sure what."  Then Cholan
             moves on to fill another patron's order.

               Fremea perks up and finishes her drunk then rushes out
             to head home.

             [Sivas, Marentia - Fremea's Warehouse-kids-converted-home]

               Fremea arrives and find her parents asleep.  Most of the
             kids are always in bed.  But a few of the older teens are
             around the kitchen table drinking hot tea.  The kids are
             glad to see Fremea return after almost a year - 10 months.
             She tries to catch up on what has come about in her long
             departure.

               The older boy around 17 explains that since winter started
             they have a steady 18 kids.  They are down 4 due to at least
             one who ran away and could not be found. The other 3 found
             homes and went through normal channels to be adopted.  Fremea
             nods.  While most of these kids are street urchins or homeless
             - for various reasons from abuse to poverty - she technically
             doesn't have rights on them.  She can't force kids to stay.
             Awhile back some kids were tricked into stealing for pure money
             by a cruel task master. This is how this whole thing started.
             She stopped that man.  That seems to obligate the kids to stay
             and remain loyal.  But Fremea also knows that while she does
             train them to use their talents - even stealing - it is for
             the most part for the right reason.

               It seems at least 2 kids were arrested.  But Etain helped to
             convince the City Guard to release them with no charges if they
             did some City Improvement Work - basically free labor for
             the city to tend gardens, clean parks and such.  Half a year ago
             Saya demanded the kids must get formal school training.  Etain
             tried to help but the wide diverse age range led to issues.  So
             Etain found a school friendly to their issues.

               Though very recently the main issue was the city was
             threatening to close down the place and send the kids to
             orphanages.  Kaylle, Etain, a bit of help from Marta Valnon,
             Cholan and even letters from Commander Farseeker helped to sway
             the city not to shut the place down.  Then they tried to
             claim the property tax was not paid when it was but was actually
             increased.  They tried to shut the place down but some strange
             donation only signed by the letter V paid for the taxes.  The
             kids have no idea who that was.  The older kids learned the
             neighbors did not 'like' the feel for this place as trashy
             homeless folks.  So Etain turned it around by cleaning up
             the place and even doing work around the neighborhood to
             improve their places.  Slowly they won the neighbors over.

               In the end it is just Fremea and older boy and it has
             been a few hours.  It must be 1 or 2am now.  But Fremea
             realizes the boy is nervous.  "I got a job offer.  As co
             driver between here and Maren city.  I'm good as a driver
             and know the horses well.  But I turned it down to help out
             here.  As you know most of the kids here are under 12.  They
             need help....but now ...that you are back..."

               Fremea smiles and clasps his hands.  She tells him he should
             take the job.  To see this kid just almost 2 years earlier
             was forced to dig ditches for some noble to pay off his
             family's debt.  To be beaten daily by the work foreman.  To
             suffer humiliation at the hands of the nobles teen daughter.
             To get to this point.  But it is study work on the main
             highway and very little risk due to patrols keeping bandits
             away.

               Fremea ends up in bed unsure how she got there as she is
             too exhausted to even undress.  She dreams of the word Queen.

             [Decalis 4th, 1635TH - Sivas, Marentia]
             [Fremea's warehouse]

               Fremea wakes up with the sun already well above the
             horizon.  She heads to the kitchen for water as she is very
             thirsty.  There she finds her parents.  They don't seem surprised
             by her appearance as others told them.  They hug and Saya
             drenches her in kisses.

               Fremea notices the place is quiet.  Her father explains
             the kids are at school after a big breakfast.  They were
             eager to greet her but Etain says a set schedule is good for
             humans.  Fremea and her parents sit as she explains where
             she has been.  She does not go into the Shape Shifters that
             even according to Arawn could be dangerous to be spread around.
             But simply says they were trapped in a magical prison.  That
             they lost Kell.  Anorlic is especially sad to his this as the
             merchant had good stories and jokes.

               Then Fremea tackles her question if she herself was here
             recently.  While the 'event' was 2 days ago - though with
             the time slip who knows - the memory seems to be less and
             less clear.  She stepped through the wall and in the same
             kitchen she was at.  Then Varange appears to blabber about
             things.  To the right the door to the living room she
             heard her parents and kids.  But in reality only Varange
             really saw her.

               Confused her parents confirm that she was not here.  As to
             Varange, Saya admits he scares her.  But it seems she was not
             here as well.  So was this true or a dream?  False or reality?
             Only Varange could really confirm this it seems.  She asks about
             the city troubles.

               "Etain is a clever Elf."  Saya grins.  "With help from Kaylle's
             books they were able to use the law against them.  Then they did
             that silly tax stuff.  Then some strange person who only signed
             it as V donated the money in our name.  Humans are strange folks
             but seem to be kind folks.  That wasn't too long ago."

               Fremea wonders if her time here and the time lapse shift
             from prison was not just 2 days ago but maybe weeks ago?

               Saya gets a bit serious.  "I know you wanted the kids to be
             unstructured and do their own fun things.  But you were...gone
             for months.  We hoped you were alive.  We even got a letter
             from some Farseeker guy that claimed as long as you were with
             Unali and that other lady you would be fine."

               For the next 4-5 hours Fremea catches up on what has been
             going on around her kids a and the city.

               That afternoon the kids return and are happy to see Fremea
             back.  Fremea especially hugs Chaz a cute 4 year old boy who
             she found alone on the street.  He has now grown a full inch
             and 20 pounds bigger.  Now at age 5 he even has a good set of
             teeth.  For 3-4 hours the kids share stories and tales of the
             work loads at school  Fremea hates to see the chaos of these
             kids turn into order.  But it is for their own good.

               That evening the older teens - the inner circle that even her
             parents don't share - spend quiet time with her.  They explain
             the 'gifts' they obtained through their deeds.  They do admit
             they still steal but try to only from merchants or families who
             are known to be abusers or "bad".  Etain knows the kids still
             do this but threatens to shut the group down.  So the teens
             decided to go to him first for approval.  Like stealing saddles
             to sell from a stable owner who openly beats his horses and
             dos into pulp without worry.  The merchant who trades food
             for sex from poor peasants women.  They would steal from him
             and buy food and other things for the other kids.  That same
             merchant lost so much and he had to close down his stall.

               Fremea doesn't like Etain getting in her business but in this
             case it seems right since she was gone for 10 months.

               The Wing - nick named the inner group - is considering a
             heist to steal from a warehouse.   It seems the merchant beats
             his wife and kids on drunken rages and then sells his products
             to get presents for his mistresses.  Fremea considers this but
             will give it some thought.

               Fremea wonders if she went the wrong way with the kids,
             since her parents and Etain have created much more than she
             even thought of. But, after hearing about the adventures
             they are still having she is extremely proud. She may not
             know much about Faerry kind, but she does know they would
             have been good at being in the best company. Once the idea of
             the warehouse is brought up, she almost said to do it now,
             but she knows it needs to be scouted and planned a bit. She
             will tell them the next day that she is in to help them and
             make sure it goes down correctly.

             [Decalis 5th, 1635th, Sivas, Marentia]
             [Kaylle's Library]

               Fremea finds Kayllle at the library and catches up.  She
             thanks him for helping out with things.  But as she speaks
             she is clearly distracted. Not only is Raki engrossed in
             some book - how can he learn to read that fast? - but she is
             distracted for other reasons.

               She has been gone so long to Kaylle, she is not sure he
             even wants to spend time with her anymore. The thoughts run
             through her head as load as can be. She never thought about
             how much she missed him until she saw him again. Maybe now is
             not the time to deal with this. She will come back over the
             next few weeks to see if he still wants to spend time with
             her.

               Fremea returns to the warehouse-home to help out with the kids
             and daily chores.

              Fremea sits in her tiny office.  It isn't any where as big as
            Z'leyra's or Unali's.  But it big enough for her.  The place
            is full of dust. She figures her mother feared not to clean
            for jinxing her return. There are some letters on her desk
            but she doesn't get as many as both other manor owners.  Some
            are personal letters from Farseeker, Thig, Kaylle and Varange!

              She inspects the letter from Varange and it is almost brand
            new with no dust.  She rushes outside to ask her parents
            if they placed the letter there.  They deny such. She returns
            to her office and sits down at her desk.  She slowly opens it.
            It reads as follows:

              "This whole thing is fishy.   I was told you were not around
            for months.  Then on the second night in town you seem to just
            appear...then disappear as quickly.   I questioned your kinds...
            don't worry I did not harm them. They were not aware.  I
            ignored your dear parents.  No.  This whole thing is fishy.
            I have no idea where you were or are or if you will return.
            But I may need to find out.  It intrigues me.  Your sappy
            heart to appear after months being gone and to hear your
            parents in next room? Not to even try to see them.  Very
            fishy.  I hope you heed my words.  We should work together
            not apart.  Together we can bring order and power back to our
            people."

              Fremea sits back and reads it three more times.  So it was
            real?  If not disorted in overall reality.  At that moment
            she decides she will need to boost up defenses for this place
            and her private place.  To keep the riff-raff out.

              Fremea has been thinking about what to do about this whole
            thing with Varange. He truly believes that he is doing all the
            things he does for 'their' people, but it seems to hurt lots
            more people than to help. He wanted to control the device,
            maybe to take on the Kotothi forces, but she does not really
            believe that. He seems to be playing more games to keep
            something else going. She may have to track him down later,
            after she has learned more about the device and to control it
            better.

              The others are letters of concern for her return and hope that
            she makes it back.  Kaylle includes questions about Donara and
            things there for his personal knowledge.

              Fremea casts Luck and then a Knowledge spell.  She learns from
            it read & write Katai.

              That night Fremea spends time reading her special book.  She
            will continue to do this nightly as a regular routine.  Until
            she can improve her reading skills and the knowledge that is
            within the book.  It may take a few months or more but it will
            be worth it.

            [Decalis 6th, 1635TH, Sivas, Marentia]

              With help from Kaylle, Fremea has arranged a meeting with
            a jeweler who dabbles in magic.  Kaylle does warn that he
            is rough as a magician so not great as he isn't even really
            trained but self taught.  Fremea arrives at his shop and
            starts the process to learn how to enhance a diamond.  It is not
            intense magic but runes, gestures, correct words and the
            methods than great magic.

              Over the next 5 days Fremea learns Diamond Enhancement Rite
            from the old jeweler.  He is very stern and Fremea realizes the
            man has NO sense of humor.  But she has to pay him 5 copper to
            learn those 5 days.

              Late that afternoon Fremea flies toward the hills outside
            city.  Landing on a hill Fremea casts Luck, insubstantiability,
            Levitate (though a winged flyer doesn't need it but its good
            just in case) and then casts teleport.  These are just to practice
            and improve her skills.  The insubstantiability spell does fail
            though.  But being in hills there is little risk.  The teleport
            is random.

              Landing as the sun is low in the horizon she digs in her
            bag and looks around to ensure no one is around.  She removes
            the An's'alum relic.  It gleams in the sun.  It is a risk to
            use it but she should have some practice.  She flies toward
            a farm full of cows.  Landing in a tree she ensures no one can
            see her and then raises the relic and invokes it.  She concentrates
            on the cows.  The beasts are not known to be hostile but every
            animal has its breaking point.  It seems to take forever but
            soon the cows begin to move together and ..bump against each
            other.  Fremea figures this is their fighting?  Some wag tails and
            spit but this is the extent of their 'fighting'.  A farm hand
            arrives to calm the cows and is a bit confused.

              Fremea flies toward other homes and manors.  Trying to find
            her next target.  There we go!  A farm that has a huge pen of
            chickens.  Roosters are known to be hostile and deadly.  Sitting
            on the roof of the silo she points the relic which should have
            a range of 70 feet toward the pen.  Soon the chickens are a blur
            of feathers and cackles!  There must be dozens of them fighting
            each other but all she can see is feathers and wings.  The
            farmer runs up and gasps as he watches the chaos in confusion.
            Soon the relic ends and there must be a half dozen dead birds.
            Guess someone is eating chicken tonight.

            [Decalis 7th, 1635TH, Sivas, Marentia]

              After a hardy breakfast and seeing the kids off to school, Fremea
            heads to a local park.  Marentia is not known for its 
great forests.
            But there are light woods.  At the park she collects wood that
            will be suitable for her purpose.  She collects enough material and
            then bags it up.  Then she heads to the jeweler's place 
to learn the
            Diamond rite more.

              After a long day of learning the diamond rite and listening
            to the old man pass gas without even saying he is sorry Fremea
            is glad to leave the shop.  At her own personal home away from
            the warehouse she sits at the fire and makes the wood objects.
            She has no actual carpentry skills to make ornate items but she
            has watched her dad at work.  But it doesn't take much effort
            to make 10 round - mostly round - disks of wood.  Size of small
            coins.  With ten made she spends time using a piece of wood to
            paint using some spare white paint a symbol on it.  It isn't
            too fancy but humans are stupid - mostly.  She places the
            disks on the table and lets them dry and heads to bed after
            doing some book reading.

            [Decalis 8th, 1635TH, Sivas, Marentia]

              In the morning she picks two of the wooden disks she made
            and casts Luck but doesn't realize it fails since there are
            no visual clues.  She then casts a spell onto the disk and
            then seals it with a ward pact.  She repeats this for the
            second disk and based on the mana signatures it seems to have
            worked.  She smiles and places both in her coin bag.

            [Decalis 11th, 1635TH, Sivas, Marentia]

              After learning the final bits of the Diamond Rite Fremea
            flies toward the library.  She finds Kaylle but doesn't see
            Raki at all.  He explains he is off to watch folks at the market.

              "Raki is trying to get a hold of his emotions as much as he
            can since his people aren't made for them.  I explained if he
            wants to understand humans he should watch us."  Kaylle explains.

              Fremea defers to the Scholar's wisdom but letting Raki loose
            on the city?  Regardless Fremea asks him if there are ways to
            learn of land she can buy around her home.

              "There are books...but best bet is to go to the Land Office."

              Fremea sighs.  Like the office in Ticasi Kiet investigated?

              "They have all the public records.  But you should.  Ahem.  Wear
            your disguise.  The office is not too keen on non humans.  As a kid
            though you'll have little chance.  Maybe take Etain with you or
            Kell...I'm...sorry...I forgot...Maybe Cholan or Kes?"

              Fremea flies to find Etain and asks to meet her at the office
            of the Land or whatever its called in a couple hours.  The
            Elf agrees after he finishes something.

              Two hours.  Plenty of time for some fun!

              Dressed in her "kid" disguise she walks down the street.
            She eyes the crowd and finds some targets.  Sitting on a bench
            she pulls out a book she got from the library and pretends to read
            it.  She then covertly eyes a merchant trying to sell a woman
            some pottery.  She concentrates and with her innate ability to cast
            sidh magic casts a spell.  The merchant is getting a bit testy
            with the woman so Fremea casts a Sonata spell for peace.  Soon
            the merchant's face forms a smile.  This confuses the woman.
            The woman offers another bid and the man nods.  Confused the
            woman picks up the vase and prepares to leave but the man
            shoves another vase in her hands for free and grins.

              The woman rushes off with her free vase.  Then Fremea stands
            as the spell fades.  Fremea inspects a vase and covertly
            places one of her wooden disks inside.  She says this is defective!
            There is something inside.  Then plops it down and then rushes
            off but not before turning around to see the fun.

              The merchant grumbles clearly not affected by peaceful thoughts
            and jungles the vase.  He opens it and sees the disk.  He
            turns it around and it plops onto his head.  The ward activates
            and the man become paralyzed.  The vase slips form his hands
            and breaks onto the ground.  Fremea smiles.

              A man tries to buy a vase but gets angry when the trader
            ignores him.  He plops down coins and picks up two vases.
            But then turns around when he notices the merchant didn't
            even see what type of cons.  Looking around the man digs in
            his bag and replaces the copper with brass bits and grabs
            another vase and runs away.

              Soon the spell ends and the merchant looks around confused.
            A older woman in her 70s saunters up to buy a vase or two.
            Fremea then casts another spell to enhance sensations. This
            time casts onto the woman.

              The man reaches for the coins and smiles.  This is when
            the woman feels the man's warm touch and smiles herself.
            She asks what perfume he is wearing but he says just dust.  He
            laughs but the white ivory of his teeth seems to make the
            woman back into her youth.  Memories seem to stir and maybe
            it was lust.  She suddenly reaches toward the man head and
            pulls him forward and kisses him.  Then pushes him to the
            ground behind the stall and she circles around and smiles.
            The man begins to mumble confused as she leaps onto top of
            him.  Out of view of the street the last thing Fremea hears
            is the man crying for help from the woman.

              Fremea explores some more streets and finds a seedy
            tavern keen for riff raff and thieves.  The door is
            small and she drops her second disk onto the stoop of the
            door and waits.  She lets 4-5 enter and exit.  But then
            spots a man around 300 pounds and mostly fat.  She points
            to the disk and asks if it is his.  The fat man leans over
            and picks it up and becomes paralyzed now with his butt
            facing out and his head at the door.

              Fremea heads to watch in private as some try to get past
            the fat man.  Some begin to argue and hit the man or
            even kick him.  Finally 3 sailors grab the idiot and
            slam him into the front window - though by accident
            head first.  They then enter the tavern only to be
            thrown out by the bar owner who lost a window.  The
            tavern owner notices the disks and picks it up.  He soon
            becomes paralyzed in mid-yell at the fleeing sailors.

              Etain and Fremea head to the land office.  Etain does
            most of the talking.  But after a long discussion it seems
            no good land is for sale around her home or warehouse yet.

            [Decalis 12th, 1635TH, Sivas, Marentia]

              Fremea flies toward the warehouse to say good bye to her
            parents.  Today is Kell's funeral in Ba'ru.  As she is ready
            to leave a messenger drops by with a book and note from
            Kaylle.  The scholar found a book on Sapphire enhancement
            Rite she can learn.  But will need to be returned within
            a week since it is loaned to him.

              Fremea packs the book and flies toward Z'leyra's manor.
            There now in her full dress disguise she waits for the
            others.  Soon Chion teleports those who need to go to
            the Ba'ru city margins at Kell's birth home.

              Fremea is impressed by the funeral.  The speeches by
            Arawn and Kiet.  Kiet who would not bat an eye torturing
            a Fomorian and enjoy it sheds tears for his friend Kell.
            She wishes she could have a friend as close to those
            2. Maybe Etain one day?  But Etain did teach her to be
            aloof and isolated as her skills as the Royal ...whatever
            she may call it - assassin, thief, diplomat, spy or whatever
            is done efficiently.  On the ride back to the feast she
            recalls that short girl with the strange large wolf.  She
            was as small as her almost.  She wonders if that girl was
            a Fae in disguise?

              Fremea gives her farewell to Kell's mother and sister.  His
            mother asks why she is wearing that silly dress. That Kell
            told them about her.  This seems to relieve Fremea a bit
            and she hears about Giants and Dwarfs in this land and
            probably more of her kind but they don't see it.

              Fremea then is teleported late that night by Chion
            to Sivas.  She spends the night reading her two books
            to learn the Sapphire Rite and the fun herbalism book.
            Over the next 5 days Fremea learns the Sapphire Rite.

            [Decalis 13th, 1635TH, Sivas, Marentia]

              Reading books is tiresome and Fremea decides some fun is in
            order.  She flies toward one of the brothels.  She peers inside
            the window to see the action.  After the 3rd window she recognizes
            a familiar head.  Full of red hair.  She smiles.  So this
            is where Mae is working.  She does seem very...skilled at it.
            The use of her head and rotation is quite interesting.  But
            Mae might kill her if she found out.  So 2 more windows.  She
            finds a room empty.  She sneaks inside and waits in the small
            closet.  Soon two men and a young girl enter.  They begin
            to speak of prices and actions.  Reaching a hand out Fremea
            casts innately sleep mist.  The three soon fall asleep.  She
            quickly with effort places both men who were hoping to
            be on the girl instead on top of each other.  She places
            the girl on the chair and adds a bit more coin to the girl's
            hands than she was going to be paid.  Positioning body
            parts and bodies of both men she quietly exits the room.

              A minute later she can hear both men screaming about why
            one guy is doing the other guy and arguing over the details.
            Down the hall she can hear a older woman telling some guy
            how naughty he was and should not have stolen things from
            the laundry including female knickers.  She peeks inside
            to see a older woman, probably the brothel owner, holding
            a teen boy in her lap spanking him.  Hurting poor boys is
            not good!  He may not be innocent but not cool.  She reaches
            in and casts the spell again to make both sleep.  On the
            desk she notices book of tabs and payments.  She spots Mae's
            name and decides to add 2 zeroes to her name to improve
            her proceeds.  After all dwarves should not be cruel to
            read heads!  She sits on the desk and waits for the
            woman to wake.  She startles the woman and then openly
            casts fascination.  She tells the woman to free the
            lad and give him a bonus.  Maybe a free ride with one
            of the girls and some coins for a good supper.  The woman
            nods and dresses the waking boy as Fremea leaves.

              That evening Fremea practices some more spells.  She
            casts Luck, insubstantiability, levitate and then
            one random teleport.

            [Decalis 14th, 1635TH, Sivas, Marentia]

              At her own personal home without parents or kids she sets
            out her jeweler tools.  She bought them recently from
            the market.  They aren't as good or magical as say
            Z'leyra's but they will do the job fine without magic.

              With gold and silver material bought at the market
            previously she begins to make a large necklace.  She
            places a central piece with enough room to house and
            set 2 gems.  It takes her own 92 minutes to finish the
            necklace.  She estimates it is worth 58-60 silver alone
            as is.  Now she grabs her diamond and sapphire she recently
            acquired.  She casts luck to help her odds.  She then casts
            enhancement onto both of the gems.    The diamond becomes
            enhanced.  But the sapphire does not.  She repeats it until
            both are good.

               She inspects it
            and the necklace to ensure no damage as failure can lead
            to destruction.  But the luck helped.  She recasts it this
            time and in fact gets a critical success.  She sets the
            enhanced gems into the necklace and inspects her work.

              She then casts Knowledge to gain more Read and Writing for
            Katai to improve her skill.

            [Decalis 18th, 1635TH, Sivas, Marentia]

              Fremea decides to have some Faerry fun.  Most Faerry love
            harmless borderline dangerous pranks.  But even if it wasn't
            in her blood she'd still have fun.  She casts 2 more ward
            pacts on her newly made wooden disks after casting luck.

              She prowls the city for victims.  It doesn't take long for her
            to spot a pickpocket.  She walks past and drops the wooden
            disk.  The thief sees this and picks up.  Most citizens would
            stop others for lost coin.  But a thief doesn't care.  She
            dropped the disk on a tall vendor's stall that is closed.  The
            thief grabs and becomes paralyzed.  She walks up to the man
            and stares into his eyes.  She uses her innate fascination
            and speaks to the man quietly.

              She checks his coin bag and finds it is rather full of
            stolen coin.  She leaves and then removes her dress to find
            a roof to watch and land on.  She waits for the spell to end
            and the man looks around.  "Call the guard I am a bad man!
            I have stolen all these coins from others!"

              Fremea snickers and moves on.  Back in her young girl's dress
            she spots 20 minutes later a guard she knows.  A city guard
            who has hassled her kids for a long time. He is definitely corrupt
            and lazy.  She decides he will be her next victim.  She notices
            the guard and a captain patrolling on foot a market.  The captain
            enters into a store to talk to the merchant and Fremea makes
            her move.  She moves to the guard and places the coin at the
            window of a shop.  She then tugs on the man's tunic and points
            to the disk asking if it is his.  The city guard as usual
            ignores her being a lowly kid.  Fremea moves away and the man
            looks at the disk.

              He grabs it and becomes paralyzed.  Fremea returns and
            places the man outward.  Others pass but figure the man
            is just drunk.  She spots a horse tied up at the shop's front.
            She sots a large bag.  She can't do much with it since others
            would surely see.  But she can accidentally walk by and opps the
            bag falls down.  She places her dagger back in her sleeve and
            picks up the bag as if not knowing where it was before.  She
            shrugs and spots the guard.  Figuring a city guard would be
            best to return items she ties the bag around the man's arm.  Then
            rushes off.

              Fremea finds a roof perch and waits.  Within moments a large
            man exits the shop and notices his bag gone off the saddle.  He
            approaches the man.  "What are you doing with my bag?"  He
            pushes the man.  "I said what ARE YOU DOING!"  HE repeats
            this two more times with the paralyzed guard only staring
            into space.  Soon the Captain exits.  The man looks at the
            other guard.  "This person stole my bag!"

              "Mendorf what are you doing?"  The Captain pushes the
            guard.  "I'm talking to you!  Why are you holding his bag?"

              A fruit vendor approaches.  "I saw the whole thing!"  Fremea
            moans at hearing this and decides its time to leave.  "He
            reaches for the bag and took it off.  He was going through it
            when the man came out."

              Fremea grins.  The vendor is lying but maybe he is a victim
            of the corrupt guard as well.  The captain unties the bag
            and hands it to the man.

              The man looks inside to ensure all items are there and the
            Captain takes a quick tally.  "Aside from that small wine
            bottle I'd say 30 silver?"  he turns to the guard and glares
            just as the guard returns to normal.

              "Mendorf are you drunk?"

              "What? I was just ..."  He looks around for the disk but
            it is gone.  The captain looks to the large man and fruit
            vendor.  "I will take your statements.  Do you wish to press
            charges?"

              "We do!" Both vendor and large man say

              "What charges?!" Mendorf asks.

              Fremea decides time to leave.  The boring part comes
            as the captain takes down a report.

              Fremea walks the street for more victims.  But this
            time she wants to practice her newly learned Mind Foyson
            spell.  A spell that can do fun things to a mind.  A spell
            she learned very recently and with some research.

              She finds 2 adult males and a older woman.  She speaks
            the words of the magic but nothing happens at least that
            she notices.  Frustrated and almost beat for touching
            the woman she finds a new target.  A man who is moving
            bricks from a wagon to the rear of a shop for a small
            brick structure of some sort.  She touches the man asking
            if the bricks are heavy.  The man hefts a arm full of them
            from the wagon and grunts.  Before he moves on she speaks
            the words.  She concentrates on his strength.  The man
            moves away and 2 seconds later seems to stagger.  He grunts
            as if having worked a full day and not minutes.  He begins
            to sweat as he can't figure out what is wrong with his
            strength.  He leans a bit and drops 2 bricks.  Then 2 more
            and finally it seems to be better.  He moves to the work
            site and lowers the bricks gently.  How could 4 bricks suddenly
            be so heavy?

              Fremea grins as finally the spell seems to have worked.  This
            seems to continue for a full minute as the man tries another
            load but this time seems to put some bricks back.

            [Decalis 19th, 1635TH, Sivas, Marentia]

              Fremea flies high over the city to feel the warm nice air
            on her wings.  She encounters a single brown eagle flying
            along side her.  It watches her very curiously.  Then when
            she speaks a few squawks of Eagle tongue the bird almost forgets
            to flap his wings in shock. Soon the two fly together as she
            watches the eagle pinpoint food and gather some for lunch.

            [Decalis 20th, 1635TH, Sivas, Marentia]

              Fremea practices her luck, insubstantiability, levitate
            and then a blind random teleport.  She ends up about half
            a mile away half way in a smelly outhouse.

              She then prowls the city to figure out how to practice with
            her An's'alum relic again.  She spots a group of women selling
            cakes for some charity.  That would be fun but it would be mean
            and there are kids around.  She moves on and finds a group
            of men at a park.  Seems they are protesting against a man speaking
            about the recent L'p'nth conflict.  How war is good for the
            nation and shows the might of the nation.  But the men and women
            are arguing that pacifism is best that all should be friendly and
            share love. Fremea rolls her eyes.  Then sits down nearby 
and brings
            out the relic.  She activates it pointing at the group of 2 dozen
            men and women.  Soon the pacifist are raising fists and shouting.
            Soon they are throwing punches at the military 
representatives.  Soon
            a full drawn out brawl is seen with fists, laundry, bags, fruit and
            rocks.  So easily to create quarrels with the relic.

              Fremea moves on and passes a tavern. A tavern brawl would be
            too common.  No fun there.  Then she spots folks watching a
            wrestling match in a field.  Soon the crowd is deeply into it
            with the excitement as they begin to wrestle and fight each other.

            [Decalis 21st, 1635TH, Sivas, Marentia]

              Fremea prowls the town again in a disguise that makes her look
            much older than a young girl.  After a couple hours she finds
            good worthy - but not so innocent - victims.  Now she sits in
            a outside eatery sipping on tea.  She overhears a older man
            speaking to another man about his mother in law.  How he is
            only marrying some girl for her money.  They laugh at how ugly
            she is and can't do better than a donkey in bed.  Fremea gets
            upset and waits.  She with her innate ability casts a sensation
            spell to make the other man to soon dance as if he needs a
            outhouse.  Soon the man runs to find the said outhouse.  Then
            Fremea stands and approaches.  She casts openly a fascination
            spell before the nasty man can protest.  She tells the man to
            tell the truth to both of the women.  Then she leevs as the
            man quietly stands and moves down the street.  Fremea follows
            the man in his daze.

              Soon the man enters a nice 3 story home.  Fremea sneaks up to
            the bushes and listens.  Soon yelling occurs and crying as well
            as dishes being thrown likely at the man.  Soon the man exits
            the house bleeding and running for his life.  Behind him the
            mother in law's husband carries a large metal club.  Fremea
            laughs at the justice.

              Couple hours later she finds herself sitting on a bench.
            Nearby on the grass she hears two boys talking.  Probably
            in their mid teens.  One boy tells the other about a girl
            he likes for the last 3 years but is too shy.  The other boy
            tries to encounter the shy boy but the shy boy just watches
            a group of 3 girls in the distance.  Fremea's understands
            these things and turns to speak to the boy.  She tries to
            utter the same words of encouragement.  That regret is a
            thing not to keep long.  She quietly speaks the words
            to invoke a fascination spell on the boy.  She tells the
            boy to act with bold courage.

              The boy stands and moves toward the girls.  Fremea though
            wonders if the spell worked.  There was no obvious facial
            expression shown when one is in the trance.  The girls begin
            to giggle then sway back and forth on their feet.  Then
            one girl smiles.  The boy on the grass pumps a fist.  The
            girl then hugs the teen.  The ex-shy boy then runs back to
            join his friend.  The one on the grass asked what they
            will be doing.  The other boy gasps and runs back to
            setup some plans having forgotten to ask.

              Fremea smiles and moves onward.

            [Decalis 26th, 1635TH, Sivas, Marentia]

              It has been days since her last set of pranks.  Fremea
            is flying this time in the south hills.  She rarely visits
            this area but is curious how the people live here.  The
            hair on her neck prickles and she looks around.  She spots
            a lone Roc diving straight for her

              Fremea tries a death spiral but the rock is too fast and
            used the sun to screen his attack.  The large claws cut across
            Fremea's left wing doing 5 points of damage ripping flesh
            from her back and wing.

              Fremea pulls her bow/arrows out and nocks it.  She fires
            but the arrow goes wild and misses.  She considers trying
            to fly out of the area but the Roc is faster than she is.
            She dodges and weaves as she casts a spell.  She hovers at
            the last few seconds and speaks the words knowing she
            is a hovering target.  But the roc overshoots her position
            and misses.

              She knocks her bow again and fires.  The magic takes hold
            of the arrow and makes multiple copies.  As it leaves the
            bow there are now 6 arrows flying toward the roc.   Half of
            the arrows hit the beast while half miss.  Two of the arrows
            only do 1 point of damage each.  But the last one does 9
            points in the left shoulder.

              The roc attacks again but fails to make contact with the
            much smaller agile Fae.

              Fremea fires again this time 4 arrows hit.  One does 4
            and 5 points for second.  The third does 6 more points. The
            last does another 10 points.

              The roc decides one last desperate attack before it should
            flee for safety.  This time it hits Fremea on the back with
            a claw but her armor protects her.  The roc turns and flaps
            for safety as it is almost dead.

              Fremea raises her bow.  Killing such a creature that looks
            like a very mutant sized Corona seems unfair.  But there
            are children and animals below.  She raises and fires one last
            volley of arrows.  Four of the six arrows hit and the roc
            dies.  It plummets to the ground and slams down into a tree.

              Fremea lands and checks her wound.  She'll live but it is
            a bit sore.  Fremea casts a healing spell on herseolf and
            heals half the damage.  She treats the wound as best she can
            but has to return to home for her mother to bandage the
            wing she can't reach.

              After some recovery Fremea heads to town in her disguise
            again.  After half an hour she finds a acting group in a park
            doing scenes.  In this particular scene a king is telling
            his troops to be brave and don't fear the battle.  The king
            stands about 15 feet away while his troops a group of 8 men
            in armor and wearing uniforms stands to the side.  There is
            a small audience of about 40 folks.  Fremea inches up to the
            front and decides this could be fun.  While most of the yes
            are looking at the king she quietly   She casts sleep mist
            at the warriors.  While the mist is lightly see it is figured
            as a stage effect?  Soon all but one of the warriors collapses
            asleep.  The king stutters confused by this sudden change of
            events. He looks around for help or new lines.  The lone
            warrior who seemed to have resisted the spell looks just as
            confused.  He tries to kick the others awake.   Fremea slips away
            before they suspect magic.  As she does she can hear the audience
            at first laughing then getting tense as things get confusing.

              Later that afternoon Fremea looks for another target of a prank.
            She notices a man yelling at 2 men for them sleeping late and
            docking their pay and threats to fire them.  They are probably
            lazy workers but Fremea doesn't like the abuse.  As Fremea enters
            the shoe store the man is behind the counter while the others
            stack and organize.  She decides to cast another sleep spell
            onto the upset man and he falls asleep at the counter.  The men
            look a bit confused at the shop owner falling asleep but
            continue their work. Soon two older females begin to nudge
            and poke the sleeping man awake.  They soon become angry and
            one hits the man in the back with a cane.  The workers try to
            calm down the women but women needed him awake.  Finally the
            spell wears off and the women - in charge of a local community
            group - are so upset that he slept they threaten to boycott his
            store.  The shop owner argues that he never sleeps but the women
            and workers confirm he did.  The workers try to keep a straight
            face as they see justice even if its round about.

            [Decalis 27th, 1635TH, Sivas, Marentia]

              Fremea casts Luck, insubstantiability, Levitate and then a
            random teleport.  This time she ends up almost 2 miles up in the
            air so the other spells aren't needed.

            [Decalis 28th, 1635TH, Sivas, Marentia]

              Fremea casts luck which fails though she has no clue it does
            fail.  She then casts Knowledge but since nothing is gained she
            knows this one failed.  She recasts knowledge and gains more
            reading and writing skills.

            [Decalis 29th, 1635TH, Sivas, Marentia]

              Fremea casts luck, then paralysis followed by ward pact on
            1 more wooden disk.  For the second disk she casts teleort and
            then ward pact.

              Fremea spots a drunk beggar that is known by the young
            girls in the warehouse.  The creepy beggar will try to touch
            them or chase them.  At least 2 of the girls under 10 have
            almost been molested by the beggar.  She is tempted to
            end the man with mercy.  But decides to use a disk on him.  The
            man becomes paralyzed.  She then walks up to the beggar and uses
            her innate compulsion to tell the man to never touch a girl again.
            In fact the man will seek a ship at the docks and demand to serve
            on ship for at least a year.  Then she leaves the man to his
            fate as a new sailor.  Maybe he'll actually clean up.

              Fremea then tries one more fun prank.  Trying her locksmith
            skills she sneaks into a window for a nice home.  She places
            the wooden disk on the main kitchen table and simply leaves. The
            home belongs to a merchant who sells ale.  He usually gets here
            around this time.  Fremea sits from afar and watches the place.
            The merchant finally arrives and spends time inside.  Soon
            Fremea notice him through the kitchen window.  The man notices
            the disk and grabs it always the curious type.  Instantly the
            mana teleports right in front of Cholan's tavern at a spot that
            is behind bushes so it would be safe.  Fremea grins maybe the man
            will enter the tavern and do a deal for Cholan for buying ale.  But
            she is glad the imprinted teleport location seems to work.

            [Decalis 30th, 1635TH, Sivas, Marentia]
            [Time: 1:47 am]

              Fremea is leaving the warehouse late after spending time
            with her dad on a project to fix the stairs.  She is tired
            and heading to her own home.  As she flies she notices a large
            form flying ahead.  The moon is only at quarter full so it is
            hard to tell but the figure looks tall maybe 9 feet tall with
            horns. It has some shiny mail and a large bow.  Fremea slows
            down and lets it have a wide berth.  Later she describes this
            creature to Kaylle and he believes it sounded like a Merkabah.

            [Decalis 31st, 1635TH, Sivas, Marentia]

              Fremea spends the afternoon looking for more prank targets.
            It doesn't take long.  She watches a man beat a dog with a
            club.  She stops the man and uses fascinate to tell the man
            to report to the local barracks and admit his crimes all of them.
            While animal cruelty is a light crime King Maros has a strong
            view on such things.

              Then she sees a mother beat a young boy for not minding.  She
            with great anger uses fascinate and compulsion to command the
            mother never to beat the child again or she will suddenly feel
            scared and shake.

            [Janaq 1st, 1636TH, Sivas, Marentia]

              Fremea heads to town for more fun.  She casts luck on seeing
            a messenger.  Most have horses but it must be this guy's boss
            is too cheap to afford horses.  This boy had has to run from
            place to place.  Fremea then casts her mind foyson spell on the
            messenger to diminish his stamina.  Fremea then takes to the sky
            and watches from above as the messenger seems to indeed slow down
            a bit for a full minute.   It seems to have worked.

              Fremea then finds a juggler on the street trying to entertain
            him.  She fakes falling on him as she casts the spell.  Then
            stands back as he tries to juggle 4 balls.  But in seconds his
            dexterity seems diminished.  He soon loses one ball and tries
            to recover it but another falls form his hands.  This lasts
            a full minute as the juggler seems confused by this 
sudden bad luck.

              Fremea then in the same park watches a acrobat trying some
            basic gymnastics.  While he is drinking water Fremea casts
            a the spell on him.  He then goes to perform a simple beam
            exercise and falls off.  Fremea smiles at the lower
            agility.  The man tries again and it works until his foot
            slips and he falls down again.

              With fortune Fremea eyes an actor doing s a single speech from a
            ancient play in front of a half dozen people.  But he is hard to
            reach.  The man stops his speech and takes a break.  Just before
            he goes to his speech stand Fremea casts the foyson spell on
            the actor.  The man begins his speech but slowly begins to
            forget words.  He begins to stutter as he loses the audience
            as they become disappointed.  Fremea smiles at the test of
            intelligence loss.

            [Janaq 3rd, 1636TH, Sivas, Marentia]

              Fremea hears Z'leyra is back in Sivas and finds Corona.
            While Z'leyra is busy doing manor business she asks to fly
            with him.  He agrees and they fly in the hills outside the
            city as they do she practices her eagle tongue.

            [Janaq 4th, 1636TH, Sivas, Marentia]

              Fremea practices her luck, insubstantiability, levitate and
            another blind random teleport spell.  This time she ends up
            in a home hovering in front of a fireplace.  The old woman there
            runs out of the place screaming ghost!  Fremea giggles 
and levitates
            away until the spells end.

            [Janaq 5th, 1636TH, Sivas, Marentia]

              Fremea finds a group of boys and girls in a park.  The boys
            are clearly ignoring the girls as they talk about hunting and
            boy stuff.  The girls try to get their attention.  So Fremea
            casts a Sonata spell on the boys and makes them dance.  Soon the
            song drives  the boys to dance with the Mark driving them.  The
            boys giggle and dance drawing the attention of the girls finally.
            Soon all of them are dancing and laughing

              Fremea then notices a man arguing over rent he is not getting
            from a woman.  She decides to cast a sensation spell along with
            her special mark to show the woman's side of things.  Soon the
            man calms down and decides to give some lee way for the woman.

            [Janaq 8th, 1636TH, Sivas, Marentia]

              Fremea casts luck and then Knowledge to gain more reading
            and writing expertise.

            [Janaq 9th, 1636TH, Sivas, Marentia]

              Fremea casts luck which fails though she does not know this
            teleport twice and then ward pact to place the teleport spells
            onto the next 2 wooden disks.

              Fremea heads to town to have some more fun.  She is stopped
            soon by a beggar for food.  Instead she tosses one of the wooden
            disks and he catches up.  Looking to see if its a coin he frowns
            and begins to speak when he is teleported to Cholans's tavern.
            Maybe Cholan will feel sorry for the guy.

              Fremea is asked by a Ba'ru merchant on good places to eat.
            Fremea grins and gives him the wooden enchanted disk.  The
            ward activates and the man is teleported to Cholan's tavern.

            [Janaq 10th, 1636TH, Sivas, Marentia]

              Fremea heads to town to do a bit more fun pranks.  She
            tries to cast sleep mist on a merchant who is overcharging
            folks but the spell fails.  She tries again but it fails a second
            time so she figures the man is lucky or magic resistant.

            [Time: 6:00 pm]

              Fremea is flying home when she spots a hawk trying to
            chase a red bird for a late dinner.  The hawk is too fast
            but Fremea dives and scares the hawk giving the small red
            bird time to get away.

            [Janaq 11th, 1636TH, Sivas, Marentia]

              Fremea spends a few more hours flying with Corona today
            and practicing her Eagle tongue.

            [Janaq 13th, 1636TH, Sivas, Marentia]

              Fremea casts Luck, insubstantiability, levitate and then
            finally a blind teleport spell.  She ends up about 80 feet
            below the ground.  She starts to panic from the suffocating
            amount of ground around her.  But she had luck and the other
            spells worked so she is not crushed instantly.  She levitates
            as fast as she can but realizes this may not be enough spell
            time before it ends before she can escape. She casts another
            teleport while underground 2 miles straight up.  She coughs
            and gaps once becoming solid again grateful to escape.

           Actions? Comments?

           Next Update....Next Post!

           GM: Part 1 of 2.  See next post for part 2.










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