[pnpgm] Game Update #121 - File #469 - Party leaves estate...
pnpgm at comcast.net
Tue Feb 3 09:05:48 CET 2015
HT Aliaver/Player DS Character Name Type Status/Notes Sex
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #121 in sequence (file #469)
Admin Notes: None.
From Kiet: [Re: Actions]
Kiet looks over the items and says n Katai "Why ....
From Fremea: [Re: Actions]
Fremea nods. Answering in Katai, "Yes, those were my ...
From Z'leyra: [Re: Actions]
Z'leyra shows interest in some of the finer silks and clothing
for herself as well as the gems and jewelry for the party. She
will study the items of exceptional design for ideas to
incorporate into future items she may make. The platinum crown
she looks at and ponders if the material could be better used
or if the value of the crown is about as much as one might expect
from a item using that much platinum. She looks for any
indication of what ceremonial purpose the crown was made for.
Will thinks that having a potion of Cure Poison would be a good
GM: Ack. Itemize what you want specifically. If others say
anything they can. You can duel to the death for it. I'd
have to research value of the crown later. Not sure how
platinum relates now.
[Sepes 29th, 1634TH]
[Location: City of Samma, Donara]
[Time: 4:10:08 pm - Samma city, Donara]
Arawn wasn't a fan of the affair he'd been requested to attend
to. However noble the thought it was a rushed plan and if gold
was needed then he was willing to give from his own pocket to aid
the anti-slavery movement. This mission, to scam moneylenders was
fraught with risk. And he was put even more on edge knowing the
others were in a precarious situation without contingencies set
in place. But now he was in the midst of it and he had nowhere
else to go but forward if he was to succeed and hopefully avoid
drawing attention to the party's actions. His only consolation
was knowing that he could escape if need be but what of the
Things had grown complicated, the moneylenders having moved
forward at a rapid pace, acting before he could attempt to slow
things down. The runner was already out the door seeking a
messenger. And it seemed that the contract was going to prevent
the liberation group from acquiring the majority of the monies.
And of course there was the risk of an alarm being raised if
Captain Novall was brought into the game.
"The warehouse isn't secure," Arawn whispered to Kell, knowing
the half-elf was aware of the druid's ability to sense truth.
"Etain will trail the runner. to the messenger. And make sure
the cart is secured."
"I'll stall. Have them hand me the contract to review.
Afterwards I'll cancel the deal and move the cart to the stables.
Make sure Etain knows and have him secure something personal
from the runner if the boy is turned from his task."
Kell looks at Arawn and stares. The quick plan is a bit
vague in the short words. But the half-elf nods. He turns
to the counter. "Kind sir. Could Mavac view the contract?
His garrison is teaching a bit of contract law so he is curious
how it reads. I need to head out for a quick errand. I shall
"Certainly here you go." The chief moneylender smiles and
hands it to Arawn. Arawn heads to one of the empty seats when
one of the guards stands up on orders to leave the chair.
Kell leans closer to whisper. "When he took down the murderer
in the alley he was badly hurt. He hopes to get healing from
the money. But if he seems agitated send him to the outhouse.
He tends to...well..lose control." Kell smiles and at a fast
trot heads to the door.
"Of course." The man stares at Mavac and hopes there is no
mess in his store.
Kell grunts and wishes he had sign language. He could warn
Etain crossing the street. He runs across the street and
rounds the corner out of sight while watching the Runner
at the messenger stand down the street. There may still be
time. He moves toward one of the horses and begins to unfasten
him from the wagon. "No time to explain. Look around the corner.
See the man in brown pants with the tan belt? Watch him. He
may be hiring someone soon. I need you to follow the boy he
Etain peers down the street and watches. Arawn wanted the
tasks reversed. But Kell will adapt to the plan. He walks over
to Etain. "Follow the boy. Then-" Kell stops when the Runner
seems to make the deal with a boy of maybe 14. He hands
Etain 3 silver. "Stop him. Make something up like the moneylender
revokes the task. Something. Go!"
Etain shrugs a bit confused but trots down the street. He is
no city expert in trailing but the boy seems to be careless on
what he is doing. So even a beggar could follow him.
Kell mounts the horse without saddle and knows that will
look a bit odd. But there is no time to fix that and plus
there is no saddle. Some farmers do this all the time though.
Kell mounts and moves the horse down the street to chase the
Kell sees a boy of maybe 10 and stops. "Boy! Want to earn
"Just watch the wagon here. Don't let anyone take it.
If that man in the shop there leaves dressed as a city
guard...comes this way he'll pay you. For now here is
some copper for a down payment."
"for how long?"
"Maybe ten or so?"
"Well...ok. But I gotta get home soon before dark."
Kell then trots off to find the runner.
Inside Arawn casts a small sensory spell to enhance his
hearing. He listens to the conversations around him. The
guards are talking about gambling and girls. The clerks
are talking about transactions but nothing out of the ordinary.
One man enters the store and deposits a bag of gold into his
account as payment on his loan. He then completes some
[Time: 4:15:00 pm - Samma city, Donara]
Etain realizes one thing as he jogs after the boy. This
plan is a bit insane but also that he is a bit out of shape.
The drinking must have touched him more. After some time
the Elf yells to the boy. "Son! Stop." As he pants trying
to catch up.
The boy ignores him as he is well trained.
Etain yells, "the task is rescinded by the moneylender. "
The boy continues on.
"I'll pay you twice as much for the time."
The boy stops at that. Etain shakes his head. Even with
good training greed always wins out. The boy turns and glares.
"What do you want?"
"The run is ended...no need to finish your message." Etain
realizes he wasn't told why the boy is being sent out.
"I'm paid to complete tasks. Once ordered we do not refund."
"Course not son. I can offer you two silver for your time."
"For three minutes of work? I'd get fired."
"Never. Use the money and be absent a bit. Then return
to your station."
"That is wrong mister....Now...if I got say..three silver
I could certainly void the order." He smiles and raises
a open palm toward Etain.
Etain hands over two coins and stops. "The other one soon.
What were you asked to do?"
the boy frowns. "You said the moneylender sent you?"
Etain nods, "yes but I need to ensure I got the right boy."
Etain hopes to rely on the education of youths today.
"To find a Captain at the garrison and send him there."
"Yes." He plops the final coin in the boy's hand who quickly
palms it and looks around. He turns and starts to leave.
"Your still heading the direction you were going?"
"Old dude...the order is done. I'm off to a nice place where
they sell the best smoking herbs in town."
Etain smiles and moves back down the street to the cart.
Inside the store the depositor has left and another man
enters. This one gives a coin to the clerk and the man
checks it. "how can we help you today mister Enir?"
"Want to add to my loan another 50 gold."
"Certainly. Just a moment." The clerks consult some books
under the counter and confer. Arawn can tell they are
sizing the deal up. The man seems to be paying on a regular
basis. Only one late payment but it was paid back in full.
Finally they agree and new terms are signed and appended
to the man's contract.
Etain returns to the wagon and finds the boy. "Go away."
"Was guarding this thing. Till I get paid." He growls
at Etain who almost laughs at the fierce boy.
"I see. Was that the strange man with the nice boots with
the curve shaped heels and that nice belt with the symbol of
a lightning bolt on the buckle?"
"That was him."
"he's my pal, Kell."
"Good for you move away."
That makes Etain laugh a bit. "How much?"
"A silver." The boy doesn't fully explain the down payment.
Just how much he was hired for.
Etain sighs and digs in his pouch. He grumbles that he will
need to be paid back. No silver. But he finds a few copper.
"I have...8 copper."
"Well...I dunno." The boy does the math in his head and tries
to count on his fingers without being obvious. That is 8 plus
5..that is 12...no..13? Dad taught him a bit about money. That
should be a full silver. The boy looks up and takes the coins
and hops off the wagon. "Have at it. I'm outta here."
[Time: 4:22:18 pm - Samma city, Donara]
Kell tracks the runner who is on foot. Kell tries to be
slow and deliberate about it. But he gains little attention.
Soon the man finds a warehouse that is 5 blocks north of the
shop. It is a two story place but seems small for a industrial
complex. Kell watches and tries to see details. The man
enters and Kell sees at least 3 others inside near the door
well armed and with chainmail. Kell tries to look for magic
and can see faint auras around the doors and windows.
Kell knows they have little time today to take on another
project. If there is money inside it would require a large
force. He could sneak in but risk capture and endanger the
party. He doesn't know how Fremea is faring at the estate.
But has to decide what to do soon.
[Time: 4:33:11 pm - Samma city, Donara]
Kell is about to leave and return to the shop when he sees one
man bring a horse around to the front. There must be a small
stall out back. Then the runner exits a minute later with
a large leather pouch. Kell realizes this must be the gold
Mavac is taking out.
Kell figures in just 5 blocks on a horse the man will get
to the shop in a couple minutes. The runner mounts and moves
out fast. Kell tries to follow and recalls the route. There
is a spot behind a shop that is not an alley but where the
man will likely have to cross. Kell orders the horse to speed
up and over pass the runner on a side street. If he can
cut him off at the pass.
Kell now with only 2 blocks from the shop is at the back
shop area of a potter shop it looks. There is no one here.
The main street is only about 30 feet north of the alley.
But this has to be the place. He hides behind a stack of
crates and waits. Kell knows he doesn't want to harm the
man so his first plan is out. A nice whirlwind would be fun
but too dangerous. So Kell builds up energy for a quick spell
and tosses it between the two buildings.
The runner soon gallops forward toward that same spot but
does not see the almost invisible Spider web spell. The
man is suddenly jerks off his saddle and knocked to the
ground as the horse continues on.
Kell wishes he hadn't left Squirt in the wagon sleeping.
Kell then stands and tosses another spell at the man. The
sudden Wall of Sand lunges up from the ground and slams the
man fully onto his side and forces him to roll onto his
stomach trying to block his eyes from the sand.
Kell mounts and grabs his javelin. He rushes forward
on the wagon and reaches down to grab the strap of the
discarded pouch from near the man. The bag almost falls
off the javelin but Kell is able to just balance it as he
moves down the alley as fast as he can.
Kell smiles and moves toward where Etain and the cart is.
He jumps off the horse even before it stops and tosses the
pouch into the wagon. He waves at Etain and moves toward
Arawn is now bouncing his knee up and down in nervous
agitation. A human trait he has seen some humans do. The
clerks stare and speak up. "How about we help you to the
Mavac looks up and realizes what he was doing. Before
he could shake his head Kell rushes in. Almost 25 minutes
after he left. He pants and moves toward Arawn and smiles.
"Got our supplies as requested. So how are things here?"
Arawn shrugs and taps the contract. The head clerk probably
the owner speaks up, "it shouldn't be too long. Those
boys find things fast for us. Maybe twenty minutes? We do
close in about 25 minutes or so though."
Kell nods, "of course. I'll just relax here with Mavac."
The owner looks at Kell. "Do you need to dust off?"
Kell looks down and realizes he has a bit of sand all over
his clothing. "Sorry. I tripped on the street. I'll just
head outside and dust off."
Just then the runner rushes in with no bag. He runs to
the counter and Kell realizes it is too late to get Arawn
out of the store.
"I...I was robbed I think!"
"Something knocked me off the horse and this sand storm or
whatever suddenly hit me like a earthquake! I couldn't
see a thing! When it was over ...my bag..." He realizes the
customers are there and lowers his voice but the good ears of
the Elves can hear. "...it was gone."
The owner snarls and slams a fist on the counter. "You
idiot! There are no sand storms in this city."
"But..but it happened."
"After you suddenly 'lost' that small merchant's gold
deposit last month saying it was misplaced by the tavern
staff and now this? Your done. Leave. Don't come back."
Kell stands and takes he risk. "So our money is gone?"
"I'm afraid so this idiot lost it. I'll send another
runner to get the money out from our personal funds. We'll
still honor our contract. This will take a bit of time
Kell feigns anger, "I thought this place was secure and
honest! I can't believe this." He looks to Arawn and
asks without saying it if its time to leave. "We have
other things to do. I think we should return tomorrow.
I do expect though a small reduction in your fees for
Arawn stands and hands the contract over.
"Of course. We can talk about that tomorrow morning?"
Kell and Arawn move toward the door. Kell adds over his
shoulder. "We shall see. Very disappointed. Here I was
going to shift my guild's money here."
Both leave the store just as the clerk begins to move
out of the back. "But..." Then the two are gone. Kell
can't see it but Arawn can hear muffled noises like the
guards must be giving the runner a parting gift with fists
Kell rushes Arawn toward the wagon. "Let's move fast.
This guy isn't dumb but if he puts it together."
Etain has now readied the horse to the wagon and has
looked at the bag but not inside. Arawn is sad that
the money could not be found and boards the wagon. Kell
drives the wagon away and begins to grin. He points to
the bag behind Arawn.
Etain in the back of the wagon hands the bag over to
Arawn who opens it. Inside there is a large amount of
gold. A single parchment seems to be a total amount as
if a receipt. It reads - 89 gold.
Kell drives the wagon toward the stables to meet the others.
[Time: 4:36:00 pm - Samma city, Donara]
[Time: 4:38:22 pm - Samma city, Donara]
Z'leyra finds Raban and tries to console him.
Z'leyra tells Raban. "Sorry. I was trying to paralyze that
guard's muscles, but I need to center myself using the drum
before I can cast that spell. I did not expect him to effectively
Raban stares with a grim face. "Sometimes people are just
that desperate. Magic is not always the best solution. Sometimes
it is just words. Though frankly I suspect even the best talker
could not have swayed him. If magic had been the best solution
it would've been fast and instant before he could've reacted.
I've seen death before. But this one was especially hard. I
make it my life to protect females. To see one die so badly....
It will take time." He raises his large meaty hands and stares.
"Sometimes the strength of a god can't fix things. Sometimes
might is not right." He lowers his hands in despair. "What
was the best solution here? I just don't know." He then walks
around to find the others.
[Time: 4:47:12 pm - Samma city, Donara]
Kiet stares at the stack of loot and dreams of future doings.
Kiet looks over the items and says in Katai, "Why don't we keep
the gems and all jewelry, then split the coin with our allies?
They can do what they wish with the rest. Except, I would like
to see if we could keep the small statue of the bird and the
horns. They are interesting items."
Fremea nods. Answering in Katai, "Yes, those were my thoughts,
though the only other thing I want to keep with us is the crown.
I believe it will also be useful to keep the potion and talisman."
Talking Roerick, "this estate could be used for other purposes,
or you could burn it down as an example, either way it is yours.
We have no claim on this place. As for the wealth, we will need
some of it to take with us for our work else where, but the coins
will be split with you (40/60% we get the lesser). We will take
the gems and jewelry, along with a few extra items that we can
turn into coin later (just easier to carry), but everything else
will be yours to do with as you see fit. There are many pieces
here you can use or sell off to help these slaves."
Roerick crosses his arms across his chest. He doesn't look
upset just in thought. He turns to some of his men who are
gathered and whispers with them for a couple minutes. Then
he turns. "Deal. I appreciate the help. You and your friends
may have saved countless lives. The count and his papers will
free many slaves in various cities from here to Xian. It may
take months or years. But we have plenty of things to do. Sadly,
this will be a full time thing for us now. I suspect some of my
men will have to stop their lives like farming. Some may not
be able to. But this...wealth will help to fund new allies."
From the parlor a woman yells, "that winged demon must not
take the crown! Kill her! The crown belongs here in our
land not her weird nature loving, evil thing worshiping land."
The voice seems to be the wife of the Count. But she is quickly
subdued by one of Roerick's men and a gag.
Roerick grins slightly, "our culture is simply....hateful to
your kind. That goes centuries. It is that which they do not
understand. It is like magic. If they fear they will lose
their soul or whatever then they fear it. We've seen today
that both your kind and magic can be useful to the greater good.
For that I am grateful." He walks the few feet toward Fremea
and lowers his voice so the prisoners do not hear. "If you
need to find me. There is a bakery on Enis street. One of my
men owns it. Simply mention my name and give a bit details of
this day for security. They can give you information on where
I may be in the future."
Fremea looks at the rest of the guards, "do what you will with
them. If they were slaves, but had to do guard work, it is
possible they could be of help, especially if they have loved
ones else where, but otherwise, dispatch them in the manner of
your choosing. As for the count, his wife, the merchant and the
aide, again those are for you to get information out of them.
Turn them over to the royals, kill them, whatever needs to be
done. This is now your fight, I have my closure to being enslaved
in this city and am grateful for your assistance in hopefully
stopping here. I will warn you though, if I hear of it going the
other way, and any of your 'allies' start it up, I will be back to
take that side down. This city should remain as slave free as
possible and allow people, of any race, to live to their fullest.
You have seen what I am, though not all of my mind are nice or
pleasant to humans, there are many others that just want to be
treated fairly too. Maybe I can show my race that there is at
least one city we can be safe in to play, but not harm others."
Roerick steps back a few and turns around to look around as
if thought. "This city...this nation will never be 100% slave
free. That is impossible." He turns to Fremea then continues,
"from the merchant who uses debt as an excuse for indentured
service to the road bandit who captures some kid. But I assure
you as a big organization as the Count's it can be stopped. As
to the royals we may consider that. The problem is the capital
is aware slavery exists they do not openly fight against it. But
we may have other ways like the graff, road bandits and river
pirates who affect commerce to deal justice. But we will decide
When Fremea is done, she looks around and realizes she may
have said too much at once. At that she shrugs, flaps her wings
and flies to go outside for a little bit. It is getting too stuffy
inside. "Oh, we will need at least one of the carts and a couple
of extra horses for it." As she flies out.
Raban raises a meaty hand to stop her. "Wait. There is one
thing I need to know. You may want to join me."
Fremea stops and realizes Raban does not demand things often.
So she walks behind him. Raban finds the count on the couch
in the parlor with his wife and aide. Raban stares at him. "Who
decided to take the Fae as slaves? Her kind." He points to Fremea.
The count ignores Raban and glares. Raban sighs and lifts one
of the nice chairs that could feed a peasant for 3 months if sold.
He simply punches a hand through the thick wooden seat of the
chair. "Just warming up. Now who is next?"
The aide perks up, "it was Mavac!" He stares at Kiet at the
doorframe and glares. "He did. Why he has betrayed us it is
"De-mo-on -ile -gic-", the wife of the count tries to muffle
through the gag.
The aide continues, "Mavac felt that the ...they could be
used for trained assassins and thieves. A small silent
army of slaves. But they were not...all agreeable. The
Count allowed it but decided it would bring too much attention
to him." The Count sits back and sighs and glares.
Raban nods and then leaves the room. "That solves that bit
of mystery. Simple greed."
Fremea then leaves and heads outside into the bright sun.
Kiet looks at small gold bird statue. He heads over to Roerick
and holds out some gold coins in his palm. He offers to pay
for the statue and horns.
Roerick looks shocked. "That much for these things? I think
you are giving too much. I'm no expert on these things. But
the horns are mostly for hunters it looks like."
Will ambles over and inspects the horns. Being a woodsman
he has seen many noble hunts. On inspection he comments this
is some of the best he has seen. A noble of high birth would
be using these not some simple knight. For some collectors
they could both be worth a few gold easy. These based on
the designs seem to be for day hunting. One has designs of
birds like they must hunt birds. The other has the picture
of a fox which is so typical for noble hunts.
Roerick shrugs, "I'll take half of that pile in your hands unless
you care to donate to our cause?"
[Time: 4:58:16 pm - Samma city, Donara]
The party now leaves the estate and moves back to the city.
Once they are a mile away the allies start to move and
organize a bit. From the doorway Roerick and another man
watch the party leave.
"Was that fair?"
"The coins? Sure. This place alone is worth much more."
The man looks at Roerick, "did you tell them about the
"That the papers seem to indicate he is behind the river
pirates? Somewhat. But not that he could get us a thousand
gold in ransom. That I didn't." He smiles and nods. "That
gold will be worth building our group. Do I believe he can
pay us that much? Probably not. Maybe a few hundred at best."
"We need to get our men healed from their wounds..." They
both move inside and start the clean up.
--------- Times ---------
[Time: 4:40:00 pm - Samma city, Donara] - Arawn
[Time: 5:00:00 pm - Samma city, Donara] - Fremea's group
GM: A good place to stop. I had some fun with the emails
Arawn did. Enough to work with based on his suggestions.
Hope John likes it. If I get enough posts can do another
post for Friday. If not I'll work on the next one
likely Saturday for Monday's update.
GM: Treasure -
To Allies To Party
Coins - Gold - 10 7+89
Silver - 230 329
Copper - 680 462
To Party -
Potion of Cure Poison, MEL 3 EL 2, 13 ounces
Gem : Small, nearly flawless, average clarity, Jacinth, 3.2 SC
Gem : Medium, minimal flawed, fine clarity, Jade, 6.4 SC
Gem : Small, minimal flawed, average clarity, Snake
Stone, 2.0 SC
Gem : Small, flawless, dull, Amethyst, 4.0 SC
Gem : Medium, minimal flawed, average clarity, Garnet, 1.8 SC
Gem : Small, minimal flawed, average clarity,
Tourmaline, 3.0 SC
Gem : Medium, nearly flawless, average clarity,
Carbuncle, 5.0 SC
Gem : Small, slightly flawed, fine clarity, Topaz, 4.0 SC
Gem : Large, minimal flawed, average clarity, Lapiz
Lazuli, 10.0 SC
Gem : Small, minimal flawed, average clarity, Dark
Ruby, 8.0 SC
Gem : Medium, flawless, average clarity, Dark Ruby, 80.0 SC
Jewelry : Small, minimal flawed, fine clarity, Opal, 36.0 SC
Jewelry : Medium, minimal flawed, average clarity,
Carbuncle, 32.0 SC
Jewelry : Medium, minimal flawed, average clarity,
Snake Stone, 80.0 SC
Jewelry : Small, minimal flawed, brilliant, Turquoise, 16.8 SC
Jewelry : Medium, slightly flawed, brilliant, Ruby, 184.0 SC
Jewelry : Small, minimal flawed, fine clarity, Onyx, 27.0 SC
Jewelry : Small, minimal flawed, fine clarity, Snake
Stone, 72.0 SC
Jewel : Small, slightly flawed, average clarity,
Star Sapphire, 50.0 SC
Jewel : Small, minimal flawed, dull, Carnelian, 15.0 SC
Jewel : Medium, minimal flawed, clouded, Snake Stone, 36.0 SC
Jewel : Medium, minimal flawed, average clarity,
Turquoise, 11.2 SC
Jewel : Small, nearly flawless, brilliant, Snake
Stone, 38.0 SC
Jewel : Small, minimal flawed, dull, Tourmaline, 30.0 SC
Jewel : Large, slightly flawed, average clarity,
Turquoise, 9.6 SC
Jewel : Small, minimal flawed, average clarity,
Turquoise, 9.6 SC
Jewel : Large, flawless, average clarity, Agate, 18.4 SC
Gold Gorget, 92 SC
Copper Necklace, 21 CC
Platinum Crown, 405 SC
Kiet Claims -
3 Battle Horn(s) - Exceptional design, value not sure
Statue, gold plated, 8 inches tall, bird of prey, 4 GC
65 piece(s) of clothing, silks, fine styles, various values
To Allies -
Swords - 27
Chainmain - 4 Suits
Fighting Daggers - 25
Pikes - 3
Battle Axe, Exceptional design, possible ceremonial
2 Banded Ring Mail(s)
Utensils, Crystals, Plates - Silver, Crystal, gold - 3 Gold
Statue, metal, 4 feet tall, warrior, 1 GC
Paintings (8), estimated total value 12 GC
57.0 yards of cloth, 114.0 CC
Talisman of Attribute Effect, MEL 4 EL 2
For claim disagreements go for it using normal
rules. If problems then resolve it among yourselves
GM: Tasks to do -
* Find mysterious Mage - Upcoming updates
* Sell loot if possible Upcoming Updates
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