[pnpgm] Game Update #89 - File #715 - Party goes to next building.
longshotgm at netzero.com
Wed May 5 02:19:59 CEST 2010
HT Alias/Player Character Name Type Status/Notes Sex
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Whitney aka Whitney as Herbalist/Tailor [F]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at cybermax.net
Game Update #89 in sequence (file #715)
Admin Notes: None.
From Raban: [Re: Actions]
<Bless will be active for days, so Raban may be a target!
<No Need for healing, since it is risky to use too often, and
it is just a little scratch from getting smashed into by a UFO ;)
From Fremea: [Re: Actions]
Fremea will stay will Unali unless asked to scout around. She
will stay close to the ground tough - about 10 feet up at most
right now, until a new threat appears. As they near the house
she will stay close to the wagon, so if there are people in
there, she can duck in quickly and hide her wings again.
From Unali: [Re: Actions]
OOC: [Your right Scott, Unali would allow scouts with the party
as backup. She just doesn't speak of such an option now by
herself. If others were to suggest it, she could well accept.]
Unali: "We might as well patch up those who need it most.....
GM: Ack. Yep. The way I envision Unali is a leader from strength
not by action but by support. She is more skilled as a fighter
but also knows intrigue, especially with recent training at
the Palace. She still takes suggestions but won't force
folks to do anything she herself wouldn't do. But I could
be wrong. :)
From Kiet: [Re: Actions]
Kiet is visibly having difficulty controlling himself after
Unali's demonstration killing the captive Vong. Kiet would have
liked to had a chance at learning the language, no matter what.
That, coupled with a Vong illusion, would make a very stealthy
disguise, indeed. And Kiet knows full well that he needs
something to gain an advantage here.
Before Unali leaves Kiet grabs her by the sleeve or arm and
says quietly (but certainly loud enough to be heard by others),
"Unali! Lead if you must, but please do so by telling people
what you want them to do. If you want a scout, identify who the
scout is to be and tell them what you want them to do! Otherwise
you will continue to get this 'every man for himself' attitude
Kiet just turns away in disgust and tends to the wagon horses.
From Kell: [Re: Actions]
Watching Kiet and Will tending the Vong, Ha'Kell is happy they
are dead. He moves closer to examine it, and use an effective
Detection to find them. Taking out another vial, he empties it
of his favored spices. Bending down he fills the vial with Vong
blood and seals it. "This may come in handy in the future. Maybe
not, but better safe. Now I need more spices and containers..."
he trails off and stands up straight. Kell uses his mana sensing
to find out all he can about the Vong and their gear. Next time,
his Detection will work.
As Arawn approaches Ha'Kell, he says, "I'm fine. Tend to others
that need it." Turning to the party, "Earth Strength has the
nice side- effect of regeneration, and I can cast it on anyone
who is injured that wants. It will heal you fully, as it did
my arm." Looking at his arm, the sleeve in tatters yet again,
he sighs. I really really need some armor there.
[before mounting up to explore the rest of the area.] "I'm going
to try and find some of that swarm. I want to examine them, see
if they can be turned on the Vong." Then he walks over to the
barn and starts looking for them, asking Will and others for
help to find the bug swarm. Kell will squash a few to see how
hard they are, and cut several up with his dagger. What is
inside these things? Are they still alive?
Kell also examines the weapons of the dead ones. Are they now
Watching his friend Kiet become upset, Kell wants to say
something but has no words. He does opine, "I too wish we had
a chance to learn from a living Vong. Before any major combat,
the more we know the better."
[after Unali mounts up]
Kell goes and finds his horse, giving it a calming pat on the
forehead. He then mounts up and moves to the far left of the
party to be a flanker.
Kell responds, "If there are any Vong they knew about ....
"I can create batons and enchant them with Whirlwinds ....
From Z'leyra: [Re: Actions]
Hearing what Unali said, Z'leyra stays and waits for the spells
to wear off so that she can patch folks up and talk effectively
with the party.
[She feels that this is wasting an opportunity to scout (with
an insubstantial and invisible - only safe combo around the Vong)
out the other buildings and the mana involved in the spells...but
party unity is more important.]
GM: Ack. Remember Insubstantial allows casting of other spells
(TP) so there is a voice. Ergo. I've always allowed a ghostly
ethereal type voice to be heard.
From Will: [Re: Actions]
Will shrugs and says "if that was the plan I could have done
that easy enough myself"
Using his extensive hunting skills he removes the head and puts
it in one of his sacs he uses for game. This gives him a chance
to see if there physiology is very much different than ours and
it may prove useful later.
"So what happened to him?"
"If we actually have a plan that would be good. I would think
that it would be a good idea to have Z' scout and at lest look
and see whats in the next building and then tell us. She could
do that while we walk over there.
So who's plan was it to rush out into the middle of an ambush
since from my observation they were watching us the whole time."
Will appearing stoic says
"From what I can tell I have 11 little bruises all over my
body... and they don't bother me much'
OOC: Unless someone is really really good with there healing
spell I'll need to wait>
Whoops missed the Cc
"I'm going to try and find some of that swarm. I want ....
Will can show Kell where the ones he saw fell
"I can create batons and enchant them with Whirlwinds a...
Will thinks for a moment then... "Sounds good if we have a chance
to arrange an ambush for them perhaps...."
OOC: As a possible plan if we were to use the wagon again to
'walk into' the next ambush then have several people waiting to
ambush the ambushers. I could ride shotgun and then use
Insubstantiability when they attack.
From my observations the Vong or at least there bugs seem to
respond to invisibility but not Insubstantiability. When Will
was insubstantial I was having trouble getting them to notice me
when I was trying to distract them from Arawn and Kell.
Bottom line it would be good to have a plan. Although I still
think that the best start to a plan would be to have Z' scout
ahead and report back.
Will has one more thing he wanted to check. After removing the
head and being quite sure the Vong is dead he will cut the armor
and see if it still self repairs or if it dies with its owner.
GM: Ack. Making plans is great trust me. But even a simple talk
in a pbem can take weeks of actual play. In a table game face
to face you can make a plan of a entire battle with armies
in an hour. But in a pbem plans take time. So unless you're
a good leader and know what to do it is time consuming. I've
just learned this over the years.
From Unali: [Re: Actions]
Unali: "No Kiet, you misunderstand me. I don't want to....
[She spins around, voice raised as if angered, pointing almost
at random, stabbing in the air. Could be Kell, Whitney,Arawn,
but also Z or Fremea. Then she seems to lose the anger, arms
down and head slightly bowed.]
"We should function as a team, focus our efforts on one group...
"Now if everyone is patched up, I suggest we ride to the....
OOC: Agree with Alex that this looses some opportunities in
using valuable time and magic, but I do have a Character to
From Arawn: [Re: Actions]
Arriving too late to see to the Vong Arawn shakes his head
slightly and tends to the medical needs of any who desire his
aid (He'll use the Healer skill and refrain from using magic
unless someone specifically asks him to cast the Healing spell.
Healing Mist is also available if someone prefers that over
Healer skill followed by Healing spell) before kneeling to
study the Vong and it's symbiotes. He looks over not only
weak points but also the general physiology, wishing he had
time to study them in length. Unfortunately, now was not such
a time. After Unali and Zhou are done speaking Arawn speaks up.
"Perhaps it might be good to have a pair, perhaps Z'leyra...
Icylius will gather some of the Vong insects, placing them in
an empty flask.
GM: Ack. Who is Icylius? Did you hire a slave at Shantou? :)
[Julis 26th, 1634TH]
[Location: Middle Katai Plains, Shantou Province]
[ 20 Miles south of Shantou City ]
[ Old Shantou Carnival Grounds ]
[Time: 2:31:01pm - 2:34:10pm]
Will sits back on the ground and glances to Kiet and then Unali
as she goes to her horse. He glances to the dead Vong and shrugs.
"if that was the plan I could have done that easy enough myself"
Unali shifts in her saddle and looks to the south then nods.
"We might as well patch up those who need it most. Strie'bog,
Will? But if there are any Vong left, we should double check for
any ambushes when we near the buildings. We are giving them time
to prepare as well."
Kiet slowly stands shocked by Unali's execution. Kiet is
visibly having difficulty controlling himself after Unali's
demonstration killing the captive Vong. Kiet would have liked to
had a chance at learning the language, no matter what. That,
coupled with a Vong illusion, would make a very stealthy disguise,
indeed. And Kiet knows full well that he needs something to gain
an advantage here.
Kiet takes long quick strides to Unali's borrowed horse. He
reaches up and grabs her arm. He speaks quietly but loud enough
to be heard by others nearby. "Unali! Lead if you must, but
please do so by telling people what you want them to do. If you
want a scout, identify who the scout is to be and tell them what
you want them to do! Otherwise you will continue to get this
'every man for himself' attitude and actions."
Unali quickly replies, "No Kiet, you misunderstand me. I don't
want to tell everybody what to do all the time. That we can each
think and act on our own and all have different strengths, is what
can make us strong. But if each of us goes off on his own, we are
always outnumbered. We did not have a fight of us against them
here. We had many fights, you against the lot, and you against
too many and you." As she says this she spins her horse around,
voice raised as if angered, pointing almost at random, stabbing
in the air. Could be Kell, Whitney, Arawn, but also Z'leyra or
Fremea. Then she seems to lose the anger, arms down and head
Unali pauses and then continues a bit more calm, "We should
function as a team, focus our efforts on one group as far as
possible. That way we can keep each others back safe and don't
need to run or jump around to make sure nobody is bleeding to
death. The Vong certainly know how to do that and coordinate
Kiet just turns away in disgust and tends to the wagon horses.
He places the ropes back onto the wagon and checks the condition
of the wagon and horses to cover his anger.
Will goes to his horse but then recalls he only has one
sack and its filled with his gear. He recalls some spares
were obtained for trash. He finds one on top of the wagon
and gets one of his daggers out. Though he is a hunter he
has no real hunting knife on him or his gear. He quickly sits
and begins to saw with his dagger the Vong's head. Others
become aghast and surprised. Since the Vong is dead little
blood comes out but does soon quickly pool. It takes a great
deal of strength and tension to get the process done. It
takes some effort to break the neck and spine bones. Since
this is only a dagger the damage to the blade becomes quite
evident when the process is done. With the last slice of the
dagger, he wishes he had a axe like Strie'bog's. He examines
the dagger and finds it too damaged to even be effective as a
fighting dagger anymore. Will quickly glances down the neck but
sees nothing special and then places the head of the dead Vong
in the sack. Others continue to stare at this and wonder why
such a deed would be done.
Kell watches Kiet confront Unali and glides toward the
dead Vong that Will is working on. He bends down to examine
closer glad that it is dead. Since he has been in this land
he has had his arm damaged badly twice. These creatures
are quite powerful beings. Standing up he quickly digs in his
bag and pulls out a metal flask of 8 ounces of spices. He
sighs and pours the aromatic spices onto the ground. He then
bends down and collects the blood of the Vong. This is quite
easy especially when Will begins to work on the Vong's head.
The blood is thick and musky smelling more black than anything.
He seals the metal flask and speaks out to those who care to
listen. "This may come in handy in the future. Maybe not, but
better safe. Now I need more spices and containers..." he trails
off and stands up straight. Kell uses his mana sensing to find
out all he can about the Vong and their gear. Next time,
his Detection will work.
As Kell places the metal flask in his bag he begins to expand
his half-Elf senses. He then turns to stare at the Vong and
his gear. He is amazed to see a trace of mana around the Vong
on the grace that is very faint he has to concentrate 100% even
not hearing others blocking out all other senses. How could
the gods allow such creatures to exist without some mana touch
to them? All life and even dead things have some form of mana
life essence. This is very confusing to the half-Elf and what
he has heard. These god-forsaken creatures seem to be total
enemies of the gods to have no touch. not even their gear
has any signature at all. Even the leather armor which has to
be made from animals seems to be devoid of a mana signature.
If anything this is how Shu's spell must've worked and how to
detect hem the best way. Now if only one can train in such a
skill to detect only the absence of mana and to avoid the
instinctive nature of mana sensing.
Arawn begins to inspect the dead Vong and wounded party
members. As he approaches Kell, the half-elf raises a hand.
"I'm fine. Tend to others that need it." Turning to the party,
"Earth Strength has the nice side- effect of regeneration, and I
can cast it on anyone who is injured that wants. It will heal
you fully, as it did my arm." Looking at his arm, the sleeve in
tatters yet again, he sighs. I really really need some armor
there. He smiles to himself as he considers Raban using the
spell and wonders what one of his fists could do under a earth
Kell glances around looking for those things he saw from the
distance. He didn't get a close look at the swarm of bugs but
figures them to be Vong creatures. "I'm going to try and find
some of that swarm. I want to examine them, see if they can be
turned on the Vong." Then he walks over to the barn and starts
looking for them, asking Will and others for help to find the bug
As Will works on the dead Vong he points with his head to
the barn to direct Kell to the bugs.
Kell finds the swarm of 30 odd bugs on the ground near the front
ground barn door. All are dead and not moving at this time. He
examines some and they are brown and black in color. They
are the size of a thumb fingernail. Their shell is very tough
and it takes a dagger to crush the shell. With basic human
fingers it takes great force. They seem to have 68 legs and
a softer underbelly. Their shell is oddly tough as if made
that way. Their head is a bit pointed likely to make the point
of impact a damaging one. Breaking open the bugs is easy and
just shows very tiny organs. Not being a bug scholar, Kell has
no clue what he is really looking at.
Kell glances over to the Vong exposed armor on the body Will
is working on. The armor seems to be dead. The staves lying
around are rigid and none seem to be in snake form. If they
are alive it is unclear. These things must be tied or attuned
to the warrior they serve. Once the warrior dies they must
suffer or die? Some of the warriors have a bone like dagger
on their belts. From the briefing Zhou mentioned them to be
called coufees or something like that. They appear to just be
sharp blade dagger weapons but seem to have no feature of being
alive or an animal.
Kell glances to Kiet at the wagon who is still red faced and
a bit blushed. it can't be the heat and he seems obviously upset.
Standing over he dead Vong Will is working on he speaks. "I too
wish we had a chance to learn from a living Vong. Before any
major combat, the more we know the better."
Farseeker sighs and crosses his arms impatient for a new fight.
"Our history of interrogation is awful. We lost a good prisoner
to a shadow beast. We lost men on a ship due to allies. We
lost traitors in the sacred forest due to mistakes. It is as
if the gods don't want us to learn stuff from them."
Kell goes and finds his horse, giving it a calming pat on the
forehead. He then mounts up and moves to the far left of the
party to be a flanker.
Kell speaks to the issue of surprise. "If there are any Vong
they knew about us the moment that flier took off. Surprise is
now their ally. If the Bug Swarm is shot at us, let me be the
target. I can use either my Whirlwind or Heat to kill them off.
Just don't stand next to me when I use them. Whirlwind worked
well, had I not nearly had my arm cut off, I think it could wipe
out a small group."
Kell considers the future and speaks a bit low but enough to
be heard. "I can create batons and enchant them with Whirlwinds
and Heat. That is a nasty combination. Having several available
would be good."
Will thinks for a moment then... "Sounds good if we have a
chance to arrange an ambush for them perhaps...."
As Will slings the sack on top of the wagon, Zhou looks pale
at the thought of riding with that thing. If guards find it
the cover story won't matter. Will then turns and asks "So what
happened to him?"
Zhou recovers and says, "He tried some spell on that flying
thing and it backfired it seems. He is blind now and not
sure for how long."
Will nods and moves back to the others. Of course that makes
sense as their telepathic connection seemed to imply some of that
but it fills in the gaps of knowledge Will was missing. "If we
actually have a plan that would be good. I would think that it
would be a good idea to have Z'leyva scout and at least look and
see what's in the next building and then tell us. She could do
that while we walk over there. So who's plan was it to rush out
into the middle of an ambush since from my observation they were
watching us the whole time."
Some glance to Kell who looks suddenly busy at the comment
and examines his armor.
As the moment becomes a bit embasrrasing Arawn speaks up to
draw attention to him. "Perhaps it might be good to have a pair,
perhaps Z'leyra and one other, scout ahead of us as intangible
spirits. That we have already been discovered is a given but
having a layout of the buildings, enemies, and victims could
prove handy, especially when offered telepathically. And in
regards to the Vong, perhaps after any innocents have been
rescued and the enemy has dwindled in number we can try to
recover one. As has been mentioned, torture isn't likely to be
effective, not that I relish the thought, and they are magically
resistant but not immune. The Sidh have ways that the Zen'da
shamans do not. Alfar and elf can commune empathetically and it
might prove effective and, if not, then I would be willing to
risk the backlash to enchant and compel cooperation to engage
in conversation via Tongues. It is risky so will go with the
group on this but, as I said, I am willing to do so, with proper
preparation before hand."
Will appearing stoic says "From what I can tell I have 11
little bruises all over my body... and they don't bother me
Will recalls one other thing he wanted to try and grabs his
good last dagger. he goes over to the headless Vong and cuts
a part of the armor, one of its legs off. he stares a few
seconds and finds nothing happen. It seems when it is dead
there is no regeneration.
While some minor healing treatment was done, just enough to
stop bleeding and bandage wounds, no one does magical healing.
It seems the party doesn't wish to heal at this time.
Unali brings the group back into the present. "Now if everyone
is patched up, I suggest we ride to the nearest building as a
slightly dispersed group. No sense in presenting a single target.
I don't think we can surprise them, but I am worried about
ambushes and traps inside the building they can set up. Let's see
when we get here. And Kiet, if you want to ride point, go ahead."
By now Z'leyra is visible but still insubstantial. Kell can
feel and sense the earth strength and elemental pact spell
end. Z'leyra recasts levitation in order to move forward
in the few seconds before the party moves on. The long lasting
insubstantial spell prevents casting of invisibility at this
Zhou and Whitney have reboarded the wagon and wait inside.
Will and Kiet take the wagon seat with Will taking shotgun
as Kiet drives. Z'leyra levitates nearby and Fremea hovers
near the wagon not over 10 feet above the ground. All others
mount up on horses and prepare to move out. Unali is using
Will's horse for now as it was borrowed since her horse is
driving the wagon.
Unali listens to Arawn and Will but looks south. As the wind
blows hair across her eyes and face she brushes it aside. She
seems really distracted and trying to restrain her emotions. It
doesn't take being Arawn with his emotional empathy to notice
that she is nervous, upset and distracted. Those who have
known her for more than a year know she isn't quite herself as
she is slightly in deep thought. Most know she isn't distracted
as that isn't her style and distraction leads to death. But
she of all those in this group seems the most to lose by this
mission. If the Vong survive and take over the empire that
could affect her family and friends as well as her homeland.
After the discussion seems to die down, Unali figures it is
time to move on. She raises a hand and gets the horse into
motion to move south. Z'leyra leads the way levitating fast
between the barn and the next building.
The group this time as a full group moves south toward the
stone and brick structure Z'leyra leads the way about 10
feet of the first horses and wagon. As she enters the building
she doesn't wait for orders she quickly edges up to the wall and
peeks inside. It is different now that she is visible she
can't just zoom through the structure. As she does she finds
a dark room and then ducks back outside. As she does the
wagon pulls to a stop.
The building itself has some windows on the east side as well
as a wooden door. With Ben'dar and others holding position
with bows some dismount. Farseeker, Kell, Unali and Fremea
slowly open the door after peering inside the windows. The
windows show nothing but what appears to be an office.
The door opens to a clean lobby like room. Using a controlled
entry with Fremea using her senses to scan for traps the group
begins to enter. Z'leyra also scans the area from her vantage
Soon the 100 foot by 100 foot structure is found to be empty.
It is quickly learned there are offices here that likely served
as the administration building for the carnival grounds. There
are two small offices and one large outer lobby area. A
storage room seems to have at one time held scrolls and papers
for the carnival operations. The offices have windows on the
west side of the building. But after a quick search no Vong
is found in this building or any sign of their creatures either.
Z'leyra becomes solid now and only her levitation spell remains
but likely not for too long.
As the group reforms up outside they scan south to the next
set of three buildings.
As the group moves on Z'leyra lands softly to the ground as
her levitation spell ends.
The next building is 250 feet south of the administration
building. This one is a bit smaller at 65 feet by 65 feet
but is about 22 feet tall. It is as tall as the barn was.
It is a bit squat and looks just like a actual home.
The building is made of stone and from the north side of the
building appears to have no windows. this is good in that if
anyone is inside they can't see the party.
The group moves slowly and cautiously forward with Z'leyra
now walking as slow as the horses are moving. The party is
now about 100 feet to the house and the area is quiet. Since
Fremea is only 10 feet up she can't see if anyone is on the
roof but from this angle it appears to be not the case.
Only the noise of the wagon and horses are heard for several
long moments. Then suddenly a howl is heard. This how more
like a wolf howling at the moon is long and very pitchy. It
seems to tap right into the core of your stomach and shake your
very bones. The howl comes from the south building. As the
party watch, from the east side where the door has to be stream
out Vong warriors.
Three warriors stand a few feet from the door and look north
to the party. It is obvious there is no surprise here. The
one in the center stands behind the other two and is holding
some beast. The beast which looks like a large dog is black
in color and stands about 3 feet high. The party is surprised
to see it has 6 legs instead of four. It has a tail that whips
about wildly. As the beast looks north it howls and stares
at the party. It begins to lunge forward but the center Vong
warrior holds it by a leash of some kind.
It becomes clear there are Vong inside the building and
likely more. How many is not known. If this is the family
home for the carnival this must be where the family also
must be. It appears to be two story. As the party get
closer the beast lunges again but the center warrior drags
it back into the house and the two warriors soon follow
and it appears to be closing the door.
This confuses the party as they know the Vong are brave to
the point of over confidence. If they are going inside could
they be less in number or planning something?
GM: Should be enough for now. Group is 100 feet to the building
and about 10-20 feet to the east side door and windows.
If ride at full speed will take a good 10-15 seconds to
get there by horse and wagon. The Vong are back inside the
building none seem to be outside.
GM: Spells still active -
Active spells - No other spells active.
Raban - Bless
Whitney - Blindness [Failure]
Z'leyra - Luck
GM: Maps -
* Carnival Grounds layout
Scale - 1 Column - 200 feet /I\ North
1 Row - 200 feet
Grounds shown below - 3300' x
1 2 3 4 5 6
B | | Horse
C | C | Corral F
D | | `
E |___/____| Road
F (Tent Area) .............
H [A] ` X `
J E <Admin Building
L G <House | |
M H` B ` | D |
N I | |
X - Symbolic center of Carnival grounds
` \ Tent area boundary
. = Dirt road going east to main Highway (2.5 miles to highway)
` = Water well (only 50 feet from Building H)
A - Building - 300' x ??? x 22' feet high
B - Building - 50' x ???
C - Area -1600' x 800'
D - Area -1600' x 800'
E - Building - 200' x ???
F - Building - 50' x ???
G - Building - 65' x ??? x 22' feet high
H = Building - 60' x ???
I = Building - 45' x ???
Building scale may be off actual scale slightly due to rounding.
Notes: There are small foot dirt paths that lead from building to
building. There are signs of holes in the ground likely where
torch stands have been at one point.
Distance between actual buildings -
A to E - 150 feet space
E to G - 250 feet space
G to H - 310 feet space
H to I - 200 feet space
* Carnival Ground building layout/maps
E. Administration office - 100' x 100'
1 Row = 6 feet
1 Column = 6 feet
AI*# * I [===]I / = Door
BI # * / *I # = Desk
CI_____I *I * = Seat/chair
DI@@ +I +I @@ = Cabinet
EI*# * / / + = Small cabinet for water/drinks
FI # * I I [=]= Couch
GI_____I ### I
HI@@@@@I * @I
II@ / @I
This building is made from more solid stone and brick.
It is well maintained. It has two offices for the
person who controls the grounds and a possible other
person who may need a office. It is sparse but gets
the purpose done. The lobby area would have a aide
sit and greet visitors who would sit and wait.
The south west room is a storage room with file cabinets
of scrolls. There are also shelves in here. The central
office desk has drawers but the other 2 desks do not.
This building s carpeted and lighting is done by candles
and unlit lanterns. The lobby has windows on the east wall
and the other 2 offices have windows on the east wall. The
storage area has no windows. The building and offices have
moderate locks but the storage has a good lock on it.
Ok. Resending. Sent from darktech email for some reason goofed up. Just noticed it. Was out almost 24 hours ago I guess folks read it on the site last night? :)
Not sure why the text looks awful in this email with the messed up tabs...sigh...in my file its perfect.
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