[PnP] Max scores

Scott Adams longshotgm at comcast.net
Mon Jul 15 02:44:09 CEST 2019


Every system has a learning curve.  It doesn't matter if your a dim 
wit or genius. Just takes practice and repeating things.  A podcast i 
listened to for Fringeworthy had a bonus segment on Avalon Hill and 
their games.  With pnp in mind I can see why Richard was 
limited.  For certain projects creators were limted by the page or 
word count.  Old writer that left AH for TSR told all this.  So I can 
see why v1 was ...lacking...in details for some.


----
Some Powers & Perils talk:
As a teenager, I found character creation sometimes confusing, and 
other times overly burdensome especially where ability advancement 
was concerned.  It was written easy enough or me to essentially 
houserule abilities to be at maximum at the start of play such that 
you never increased them in play.  Instead, you focused on increasing 
Experience Levels, Skill Levels and acquiring magic items.
I've got:
Two complete Boxed sets of P&PThe Book of TablesThe Tower of the 
DeadPerilous LandsA complete photocopied set of P&P rulesTerrible 
(but memorable) home-brewed adventures
...and a stack of dead character sheets including the most popular:
Chet "the steel" 
FistS    76St   48D    64A    49I    20W  12  E    11Em   9C    90Ap 
  51Mana Level 5
MDV 5Age 24Station 1Height 6'7"Weight 243 lbsHP 54CEL 6OCV 12DCV 
11Skills: Donaran 80, City Survival 5, Rhetoric 5, Hand to Hand 12, 
Great Sword 7, Swimming 1, Sign Language 1, (Unintelligible) 
30.Special Attribute: Able to communicate with dogs as a 
language.Equipment: Sandals, Robe, Belt, Great Sword


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