[PnP] Influence chance formula
Paul L. Ming
pming at northwestel.net
Tue Mar 12 08:41:50 CET 2013
Yeah, some folks would say "What a crappy system!" or "It sucks
because it's so unclear!". Personally, when I see a system that has
'rules' like this....ones that can be interpreted differently, yet when
you play the game and find something that says "Because of X, there is a
-Y penalty to influence chance", and it all works out regardless of how
you interpreted the rule. Well, that, my friend, is a perfect example of
a superior system/rule for a RPG.
So, yeah, use what feels right to you and stick with that.
Consistency is key. :)
PS: On a semi-totally unrelated note...my Dark Dungeons RPG campaign
just ended Sunday with a near TPK. Group and I decided to switch games
and do something new. Powers & Perils is a serious contender. :)
Paul L. Ming
On 3/11/13 7:45 PM, Scott Adams wrote:
> By now you have 3 different answers. :)
> Just keep in mind P&P was made for flexible people. As Richard always
> said if you don't something or a rule then delete or change it. IF
> you think a -20 shouldbe used rather than -40 then use -20.
> So good luck. Use your own judgement. Test your own math and ideas
> out in situations. If you think Elves get cheated then up their
> chance to deflect IC. Good luck.
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