[PnP] Butchery skill

Scott Adams longshotgm at comcast.net
Fri Apr 12 00:21:54 CEST 2013

Don't forget Richard's creedo.  Don't likeit then do it.  Make you rown.

Now I did a search for butcher in all my files.
I found a couple entries in my monster2.txt file which is the v2 
creatures file.
Mainly on if butcher get X from it.
The other file was Economy Quest II.  RuneQuest info on economics. 
like farming.  Not sure who made it but may look for that info ion wout's site.

Now If I were to say...I'd do

Cost to learn : 20
Based on Servant and ohter skills.
Cost to learn 5
Formulae (St+I+Em)/10 or 80
though might include Will.  Stamina since its hard to butch.  I for 
knowing how to find the parts and divide. Em is partially but need 
some empathy as well as respect for the animal.  Higher respect 
(shaman) higher the skill the lower the Em they are more cruel and 
can cut dogs up without worry and lower skill.

The other rules are fine..
combo of the survival FP values given...
maybe add a d6 o rsuch more fps since anone cna cut up a cow but it 
is skill to make the right portions to feed a group.

I would make Butcher a class skill
from there make maybe Servant, Tanner, specialist 
and  taxodermy.  Specialist would be for magic items. So a common 
butcher shop would not get giant hearts out.

At 10:02 PM 4/10/2013, you wrote:
>I've been debating running a P&P game on RPoL, but I have a bit of 
>an issue from the old days that I never addresses back then: getting 
>the enchant-able body parts from dead critters without ruining them.
>I've always assumed it would be Butchery skill. Does anyone remember 
>of such a skill was published in the magazines? (mine aren't handy. 
>I really need to dig them out).
>This is what I have to use as guidelines for making the skill myself:
>-Husbandry includes some healer skill, so could be used at the 
>Healer markdown...if you had the right Husbandry skill.
>-Healer for the right critter type could be used, also.  Either of 
>these options gives us a limit of ((int or will)+ EM)/10.
>-Survival is about the same limit (int+em)/10, but varies by terrain 
>rather than species, and is for food points only. Important as 
>that's the main reason Butchery skill would exist, and good for 
>maximizing food yields. Still an not unimportant advantage for some characters.
>Cost to learn for Husbandry is 30, Survival is 20, and Healer is 120.
>Cost for Husbandry is 8, Survival is 15, and Healer is 20
>My thoughts on a new skills:
>It's basically a survival variant at it's basic use, so Cost to learn 20.
>The point is to get a good hide, all the edible parts, and any 
>usable bones for weapons (for the barbarian users) without nicking 
>the guts or otherwise damaging the goods, closer to healing skill 
>than hunting or raising, so 20 per level.
>Or, in a final form:
>Butchery, cost to learn 20, cost 20 (Int+EM)/10
>Partial success is normal food point yield and a reasonably decent hide.
>Full success is +10% food point yield, and a perfect hide (suitable 
>for enchanting, high end leather working, etc)
>Difficulty of BL0 in most cases (normal furred animals and lightly 
>scaled fish and reptiles), but particularly tough hides, armadillos, 
>turtles, etc can increase this, as can the presence of poison glands.
>An effort to scavenge delicate or hard to get body parts such as 
>heart's blood, eyes, or the like safely can also cause an increase to BL,.
>This skills CAN be used after a successful/partially successful 
>Survival/hunting roll to maximize food point yield, and for hide 
>recovery for leather working. Size of animal (as reflected by food 
>points found) will affect hide, assuming it HAS a hide.
>So,  assuming there isn't already a Butchery skill in the magazines, 
>how does that sound to folks? Workable?
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