[PnP] More about max CPs

David Sanders dasandersx at comcast.net
Thu Dec 13 01:54:36 CET 2012


CPs are characteristic points....and every non-godlike being has limitations...eventually people just stop gaining.  I wouldn't do anything about them...leave it up to the players to figure out how to rise above their 'physical' station.

Heck, even the gods have limitations...

Sent from my iPad

On Dec 12, 2012, at 6:00 AM, pnp-request at abroere.xs4all.nl wrote:

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> Today's Topics:
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>   1. Max CPs (Scott Adams)
>   2. Re: Max CPs ( Thomas O. Magann Jr.)
>   3. Re: Max CPs (Scott Adams)
>   4. Max CPs  Rule 3.9 (F) (Alex Koponen)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 11 Dec 2012 14:16:40 -0500
> From: Scott Adams <longshotgm at comcast.net>
> To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
> Subject: [PnP] Max CPs
> Message-ID: <201212111916.qBBJGi84057705 at mxdrop239.xs4all.nl>
> Content-Type: text/plain; charset="us-ascii"; format=flowed
> 
> 
> Been 20 odd years since had characters who had too much Characteristics Points.
> 
> Has anyone come up with a variant on using excess points?
> 
> Maybe 100 CPs is X gold or
> 100 CP is 1 God Roll.  ie if deada nd can allow a reroll...to not be killed
> 
> Stuff like that?
> 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 11 Dec 2012 11:27:42 -0800 (GMT-08:00)
> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>,    The
>    Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
> Subject: Re: [PnP] Max CPs
> Message-ID:
>    <30281455.1355254062703.JavaMail.root at elwamui-lapwing.atl.sa.earthlink.net>
>    
> Content-Type: text/plain; charset=UTF-8
> 
> 
> 
> 
> Physical and mental stats set limits for skills and spells. On the theory that the time spent on mental and physical training can now be devoted to the skills, let it be used as expertise for whatever skill/spell earned it. Of course, this just delays things a bit, as skills and spells have limits, too, but it's still improving the character, just in a slightly different way.
> 
> Assuming, of course, I'm remembering what CPs are, correctly. My book never seem to be around when I'm checking email
> 
>> 
>> 
>> Been 20 odd years since had characters who had too much Characteristics Points.
>> 
>> Has anyone come up with a variant on using excess points?
>> 
>> Maybe 100 CPs is X gold or
>> 100 CP is 1 God Roll.  ie if deada nd can allow a reroll...to not be killed
>> 
>> Stuff like that?
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Tue, 11 Dec 2012 14:49:26 -0500
> From: Scott Adams <longshotgm at comcast.net>
> To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,    The Powers and
>    Perils Mailing List <pnp at abroere.xs4all.nl>
> Subject: Re: [PnP] Max CPs
> Message-ID: <201212111949.qBBJnV1a031526 at mxdrop109.xs4all.nl>
> Content-Type: text/plain; charset="us-ascii"; format=flowed
> 
> 
> Yep.
> 
> But CPs allow you to boost stats per 50 or per 25.  xEPs.
> But if max..then they just sit there...got 2 characters so far at that point.
> So may have to dig up my old folders and see if came up with rules. 
> or a expense chart for the points.
> Like I Say maybe gold or Get out of Jail type cards.
> Maybe a special rare tweak to a spell...etc.
> 
> Miss ya in the game...
> just finishing up...hopefully will start next one assuming world 
> doesn't explode on 12/21 next year.
> 
> 
> 
> At 02:27 PM 12/11/2012, you wrote:
> 
> 
> 
>> Physical and mental stats set limits for skills and spells. On the 
>> theory that the time spent on mental and physical training can now 
>> be devoted to the skills, let it be used as expertise for whatever 
>> skill/spell earned it. Of course, this just delays things a bit, as 
>> skills and spells have limits, too, but it's still improving the 
>> character, just in a slightly different way.
>> 
>> Assuming, of course, I'm remembering what CPs are, correctly. My 
>> book never seem to be around when I'm checking email
>> 
>>> 
>>> 
>>> Been 20 odd years since had characters who had too much
>> Characteristics Points.
>>> 
>>> Has anyone come up with a variant on using excess points?
>>> 
>>> Maybe 100 CPs is X gold or
>>> 100 CP is 1 God Roll.  ie if deada nd can allow a reroll...to not be killed
>>> 
>>> Stuff like that?
>> 
>> _______________________________________________
>> pnp mailing list
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>> http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp
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> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Tue, 11 Dec 2012 12:55:32 -0900
> From: Alex Koponen <akoponen at mosquitonet.com>
> To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
> Subject: [PnP] Max CPs  Rule 3.9 (F)
> Message-ID: <50C7ABD4.7010702 at mosquitonet.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> When getting skill expertise to a maxed out skill Rule 3.9 (F) says to 
> convert the expertise points to CEP or MEP, whichever is appropriate.
> 
> Now CEP and MEP serve multiple functions. Primarily it makes you better 
> at combat or magic but these points also result in (CPs) increasing the 
> current abilities towards the maximum. The question arises, what to do 
> when the current abilities are maxed out? One could simply ignore any 
> further increases in current abilities as CPs cannot be spent past the 
> maximum. One alternative use for CPs is suggested in 
> http://abroere.xs4all.nl/pnp/A_MultIncrease.htm which I proposed many 
> years ago. Scott has suggested gold or 'get out of jail' options. 
> Perhaps buying luck with CPs?
> 
> Basically I think it should be whatever the GM is comfortable with.
> 
> 
> 
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> End of pnp Digest, Vol 94, Issue 4
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