[PnP] Economics -- looking for help
bchoinski at comcast.net
Sun Mar 29 14:15:31 CEST 2009
Oh gods, I'm not going THAT far. I figure once a core is done, the GM
can tweak yields for things like that.
On Mar 28, 2009, at 9:36 PM, Scott Adams wrote:
> At 02:23 PM 3/24/09, you wrote:
>> Ok, I have been chewing on this for at least a month now, slowly
>> adding to it, but I'm constantly revising and tweaking and still not
>> 100% happy, so I'm throwing out a line to the list to anyone with
>> experience in economic systems (or at least faking it in an RPG :)
> Frankly don't see where you need help with. You have a good grasp
> of things and it looks very well thought out. Course then theres
> Infestations, Soil, Weather, Drough, Famine, War and Plaquest to
> figure into this economic system.
> Then the Unit involved. In farming do youd o apples or grapes.
> Grapes would yield far more units than Applies by sheer size. So
> maybe a system based on the types of Units.
> Fruits, Vines/Veggies, Other...could be done.
> Just my 2 BB..but otherwise no real points to add. I'm no farmer!
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