[PnP] Perm Magics...how...?

Burton Choinski bchoinski at comcast.net
Mon Jan 21 19:22:07 CET 2008


I would probably scale the casting cost to some degree.

When creating perm magics, the final MDV of the piece should always be  
applied on the roll -- high power items should ALWAYS be a rough task.

Obviously, each subsequent enchanting creates a cumulative chance of  
failure or abysmal.  I would, at a minimum, charge DOUBLE mana and 50%  
more MDV (for resisting the roll) for anything that is immune to a  
class (immune to fireball is a single, immune to fire is a class), and  
perhaps TRIPLE mana with DOUBLE MDV difficulty for total immunity.



On Jan 21, 2008, at 1:11 PM, john haight wrote:

>    What if you are trying to create a Total Immunity item? The book  
> gives rules for EL's for that but says nothing about enchanting it  
> with a 'Total' effect?
>    Also, what about creating something that manifests a 'Special  
> Attribute' effect? How would you create that?
>
> ----- Original Message ----
> From: J Hooten <jhooten at binary.net>
> To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
> Sent: Sunday, January 20, 2008 11:03:02 PM
> Subject: Re: [PnP] Perm Magics...how...?
>
> I thought the Ensorcelment needed to be at the spell El or higher to  
> work.
> And if you think about it, its a good rule even if it didn't say that
> since it acts as a limiter.
> But using the lower El does that as well so there is not really much
> difference.
>
> Alex Koponen wrote:
> > As both a Ref and as a player whose character has made such items  
> I've
> > had Permanent Magics Ensorcelment spell being the base spell cast
> > together with Luck to make a Luck item. The lower of the two ELs
> > determines the effective Luck of the item, the higher determines  
> the MDV.
> >
> > Attribute Effect is effectively an Enchantment of an item to  
> enhance (or
> > limit) an attribute of the character that will wear the item. Also  
> see
> > Book 4 magic items...limits item to 3 attributes.
> >
> > While I haven't made or GMd an Attraction item I'd suspect that it  
> would
> > also be an enchantment of the attractive aspect of the item (at  
> first
> > guess). Dedication seems reasonable to add to it.
> >
> > Schnockel wrote:
> >
> >> How does a magic user create items with 'Attraction' or 'Attribute
> >> Effect's...heck, or even 'Luck'?
> >>
> >> I don't know which Perm Magic would be used for such things...I  
> would
> >> presume attraction is similar to dedication...so it might as well  
> be
> >> that easy.  I can't really see Luck being created only by players  
> with
> >> the luck spell, because then the EL of the spell might be different
> >> than the EL of the item.  I can't find anywhere that mentions
> >> modifiers to attributes for permanent magics...and that's the one  
> I'm
> >> most interested in.
> >>
> >> Any suggestions...ideas...
> >>  
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