[PnP] how does your GM handle character generation?
Paul L. Ming
pming at northwestel.net
Mon Mar 7 06:52:50 CET 2005
I let them do it. I even let them pick their stats if they have a
good idea for a character. I actually prefer if the player chooses his
stats...there tends to be virtually no "cheating" then. Kinda hard to blame
the dice when the GM looks at the character and sees 6+ stats of 18+
...makes the player look like a power-mongering fool. :) Basically, it
"self-polices" itself as far as ubercharacters go.
That said, if a player wants to roll, go ahead. I let them roll
until they get a character they are happy with. I mean, they are the ones
having to play the character, and why force them to play a character that
they will have *less* fun playing than to let them make a character that
they will have *more* fun playing? Its all about fun, right? Just as long as
the character isn't far-and-above everyone else's character, I'm happy.
Generate and bring:
Uh, yeah? This is a bit confusing to me. Most of the time players
will roll up between 1 and 3 characters, on their 'own time', and bring them
to the table. Rarely do we have it where everyone has to be at the table in
order to make characters.
Yup. Why not? Some players LOVE to roll up characters. Hell, as a GM
*I* love rolling up characters...I can always use them as primary
Character-Class NPC's. :)
Paul L. Ming
From: pnp-bounces at abroere.xs4all.nl [mailto:pnp-bounces at abroere.xs4all.nl]
On Behalf Of David A. Sanders
Sent: Sunday, March 06, 2005 8:58 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] how does your GM handle character generation?
Do you simply allow the player to make his rolls and that's what he's stuck
Do you allow him to generate a character and bring that?
Do you allow him to roll up several and pick from those?
More information about the pnp