A Possible Combat Option

Sylverrs_ dragon abnaric at HOTMAIL.COM
Mon Oct 20 18:21:33 CEST 2003


My bad I suppose. Been away from it for a while. In a redone version,
subtractor will be EL not ELx2. Elx2 is too high.


>From: "Choinski, Burton" <Burton.Choinski at MATRIXONE.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL
>Subject: Re: A Possible Combat Option
>Date: Mon, 20 Oct 2003 08:31:18 -0400
>
>You subtract ELx2 I thought.  So with only EL6 applicable to the combat
>roll, you subtract 12 (instead of the pretty god-awful 24 at full power!).
>
>I have no problem with increased wapon skill allowing for better hits, but
>I
>think the Deadly hit mechanism needs to be tweaked a bit.  At high end
>characters it can get petty gross.
>
>
>
>----------------------------------------
>Burton Choinski
>Principal Software Engineer, Quality Engineering
>email: burton.choinski at matrixone.com
>
>phone: 978-322-2135
>fax  : 978-452-5764
>
>MatrixOne, Inc.
>Two Executive Drive
>Chelmsford, Ma 01824
>www.matrixone.com
>
>The First in Intelligent Collaborative Commerce
>----------------------------------------
>
>
>|| -----Original Message-----
>|| From: Sylverrs_ dragon [mailto:abnaric at HOTMAIL.COM]
>|| Sent: Monday, October 20, 2003 8:15 AM
>|| To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>|| Subject: Re: A Possible Combat Option
>||
>||
>|| The subtractor is only a -6 with the option instead of -12.
>|| If the option
>|| was used, the increased effective SB would not apply as an
>|| increase to OCV.
>|| You are correct. It would be devastating on deadly hits.
>|| That is a potential
>|| problem.
>||
>||
>||
>|| >From: "Choinski, Burton" <Burton.Choinski at MATRIXONE.COM>
>|| >Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
>|| ><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>|| >To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>|| >Subject: Re: A Possible Combat Option
>|| >Date: Mon, 20 Oct 2003 07:53:40 -0400
>|| >
>|| >||      My thought was to add a third option. I call it
>|| >|| fighting aggressively
>|| >|| for lack of a better term. In this mode, the individual is
>|| >|| pressing the
>|| >|| attack intent on maximum mayhem. The effect of this would be
>|| >|| as follows:
>|| >|| 1) One half of his EL rounded down will be used as his
>|| >|| combat subtractor. If
>|| >|| he is EL 12, he may subtract 6 instead of 12.
>|| >|| 2) His EL divided by 4, rounded down, is ADDED to his SB
>|| for all hit
>|| >|| resolution, normal, shield, severe and deadly. If the EL 12
>|| >|| person above had
>|| >|| a SB of +2, while fighting aggressively it is effectively +5.
>|| >|| 3) Where fatigue rules are being used (which I must greatly
>|| >|| improve upon)
>|| >|| the cost to fight aggressively would be DOUBLE the cost to
>|| >|| fight offensively
>|| >|| or defensively.
>|| >
>|| >That sounds fine when it comes to normal, shield and severe
>|| hits, but on
>|| >deadly hits it is WAY too much.  When you have a Warrior
>|| humping around a
>|| >+3
>|| >SB normally, plus a +1 SB weapon, then adding another +3 SB
>|| for agressive
>|| >attacks -- rolling 8d10 on a deadly hit is a bit much.  And
>|| they are very
>|| >likely to get that deadly, given their -12 on the roll,
>|| plus their OCV will
>|| >be that much higher due to their SB.
>|| >
>|| >I think it's asking for min-maxing troubles.
>|| >
>|| >----------------------------------------
>|| >Burton Choinski
>|| >Principal Software Engineer, Quality Engineering
>|| >email: burton.choinski at matrixone.com
>|| >
>|| >phone: 978-322-2135
>|| >fax  : 978-452-5764
>|| >
>|| >MatrixOne, Inc.
>|| >Two Executive Drive
>|| >Chelmsford, Ma 01824
>|| >www.matrixone.com
>|| >
>|| >The First in Intelligent Collaborative Commerce
>|| >----------------------------------------
>|| >||
>||
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