Stupid question of the month
drite_mi at YAHOO.COM
Thu Jul 31 08:37:08 CEST 2003
One thing to consider about the "different aging" is that everyone who ages different has a REASON to. An elf ages per lower world, so it takes 40 years for them to gain one. A Dwarf ages at about five times this rate, because they spend more middle world time in their youths. I does work out for a slow and gradual decline.
About skills: Yes, I have tried to figure out a way to reduce "neglected skills". If it isn't used, it should go gradually down. If used again, it comes back quickly. I haven't worked a good system out for this, however (which DOES apply to younger characters, as well). As maximums decline, I would DEFINATELY drop skills. CEL and MEL are harder topics. They do not need to be adjusted much; the loss of energy level and stamina will not permit the elderly to do too much.
For the "Elderly NPC", just make the NPC based off of the age they are at, don't worry about structured changes in characteristics.
Scott Adams <longshot at DARKTECH.ORG> wrote:
At 06:29 PM 7/24/03 -0700, you wrote:
> For aging, I recomend setting a "Prime Age", and with each year past
> rolling a percentile. Every stat that it is lower than, reduce the maximum
> and current by one.
That does work but it tends to be too programmed into one method which doens't
all since some age differently than others. But I think most systems I've
use a form
of the above with a prime age as you say.
Longshot - ZC of AdventureNet International Echomail Network
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