Stealth and Awareness

Monster Jam unlv_runnin_rebels at YAHOO.COM
Wed May 29 20:03:41 CEST 2002

Hi everyone...its been a while since I last posted a
response, but here goes!

I was under the impression that the skill 'Thief'
included ancillary skills and traits common to the
profession.  That would include any skill not
specificly named in the Skills table such as hiding,
sneaking, ACTIVE listening (eg. beyond a closed door),
etc.  And since this skill is a profession skill (EL
or 80), it was largely a percentage modified by

But you point out a huge ommision by Powers and Perils
in terms of observation.  They tried to overcome this
by using a mathmatical average of Intelligence and
Empathy (I+Em/2) as a percentage, such as to avoid a
trap door.  As a house rule, I have added the
Attribute (NOT a skill) Perception.  It is treated
like Constitution and Appearance for purposes of

--- "Choinski, Burton" <Burton.Choinski at MATRIXONE.COM>
> Yes, I know we have the Ambush table for general
> encounters and such, but
> how does everyone here handle general cases of
> stealth. i.e. moving quietly
> past guards, or remaining hidden from pursuers?
> One way of handling this would be to add a "Stealth"
> skill, but that would
> require quite a few retroactive changes to the
> system (Thief and Assassin
> would need this, which would modify their skill
> costs).  And similarly, one
> would need an "Awareness" or "Perception" skill as a
> defense against it.
> And existing characters will obvisouly feel gimped
> if you start using this
> stuff, but they don't have the skills.  And
> ret-conning characters to fit
> new skills gets ugly.
> I've just started looking at the problem at several
> angles, poking at using
> Survival skill (in wilds) or trailing/thief/assassin
> skills (City, or where
> appropriate) vs. those skills, vs Attributes, or a
> combination. Still
> nothing that I am happy with yet, but I am still
> early on the number
> crunching.
> What does everyone else out there use for these
> cases?
>           -- Burton
> ----------------------------------------
> Burton Choinski
> Principle Software Engineer, Quality Engineering
> email: burton.choinski at
> phone: 978-322-2135
> fax  : 978-452-5764
> MatrixOne, Inc.
> Two Executive Drive
> Chelmsford, Ma 01824
> The First in Intelligent Collaborative Commerce
> ----------------------------------------

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