longshot at DARKTECH.ORG
Thu Mar 28 06:35:51 CET 2002
>Ok, so let's go by pure crafting rules. A broadsword cost of 130CC divided
>by 2.5 is 52CC in materials, leaving 78CC in labor (9.7 days). A greatsword
>is 160CC in materials, leaving 240CC in labor (30 days). This has the
>advanatage of being simpler, but does the material cost for a greatsword
>(22CC per pound) make sense given the 8CC per pound for a dagger, which is
>in reality just a smaller bladed weapon? As for times, the HARN game system
>has a dagger being produced in about 20 man hours (2 days), while a
>greatsword takes 200 man hours (20 days).
I'm not about the cost yet. i'd have to sit and study it. But the time above
typical. I saw once a military historian notes the average time a smith took
make a greatsword was 13 days. So that's not all that far off.
>Presumably, an established armorer will have apprentices, allowing him to
>get items created in half or one-third the time (but at double cost or
>triple cost, to cover the apprentices). Larger armories will have multiple
>armorers and apprentices working on large projects.
I'd think the apprentinces would be more for the fancy stuff like jewel
implacement and decoration of the hilt.
>Okay, so this has been long, rambling message. While it may not be accurate
>to use the x2.5 rule of thumb, it is quick and simple. And it does tell us
>that your basic chainmail at 16GC will take 120 days to create on your own,
>or about 60 days with apprentice help.
>Any comments on this? I managed to find a nice "value enhancement" table
>from one of the Harn sites that I plan to adapt and will post at some point,
>but given the quietness of the list I figured I might as well throw
>something out there and see if anyone else has had similar situations with
I've never thought of this stuff till now. it was all home grown on the fly
If I were to come up with a formal system i might separate it into
then subdivide it into formula for each area rather than one global thing
For weapons you could base it on say a per WSB/FV # basis rather than
hours or weight/cost. Various things like that.
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