SKill Improvement

Scott Adams longshot at DARKTECH.ORG
Sat Aug 11 01:32:27 CEST 2001

At 03:45 PM 8/7/01 -0400, you wrote:
>In a somewhat related item, I have been getting a bit annoyed at some of the
>excessive math required for skills. The end of combat is usually a pencil
>and eraser fest as learned points are allocated.  In an idea to streamline
>this process, while keeping the overall idea intact:
>   1) Skill increase multiples are divided by 5.  Skills will have the
>nearest whole factor for their NEL.
>Thus A skill formerly at NEL x7 is now at x1.  A skill formally at NEL x15
>is now at x3. Increases are still handeled the same way (a skill now rated
>at x2 will take 10 marks to get to EL5 from EL4).

 That would make characters more versatile but I'd have to seriously think
about that and review the skill list to see how it would affect things...I'm
not a Yes or No on it yet...

>   2) After combat, player may roll 1d6 per CDF of the creature he
>encountered.  On any roll of 5 or 6 he gets a mark.  Skill increases when
>the needed number of marks are reached.
>I plan to bounce this idea off one of my players tonight (not in play, doing
>his Perilous Lands game based on a different system).
>A possible option to this is if excess marks may carry over toward the next
>level, or if they are lost at the EL transition.
>For non-combat skills, roll 1d6 and gain a mark if you roll anything other
>than a 1.  Use of such skills in a combat situation allows for 2 dice to be
>       -- Burton
>fax  : 978-452-5764

Now #2 I could go with that is pretty much an adapted system we've used..

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