longshot at DARKTECH.ORG
Thu Apr 19 04:36:42 CEST 2001
At 07:06 PM 4/18/01 +0200, you wrote:
>Now, to more directly answer the question -
>High DCV reflects a greater dexterity and agility and combat savy as it
>were. So presumably the DCV 3 creature (or player) would stand a better
>chance at being the one "standing in the open" when the missiles went a
>flying. The DCV 15 creature would probably have at least ATTEMPTED to not
>be where the missile was pointed. So when two Joe Peasant's let their
>missiles go, it is only reasonable to assume that if the rolls are the
>same, one did not hit the creature that was no longer where the missile was
>headed when released, while the one who just "stood there" got it right
>between the eyes.
>Any time you use a fixed value in a system which reflects each individual's
>skill and experience and physical attributes, you are cutting the heart
>right out of the system.
>I mean you might as well say all swords are the same, so you use a Base
>Line of 5 for all of them. Great swords use 7 or 8. Pretty soon you would
>have everyone and their neighbor using the weapon that has the best base
>chance of success (and that would include the contrasting ease of learning
>value for you number crunchers). Everyone would be weilding a greatsword...
>Unless of course they got to use their OCV with Hand to Hand (not being
>a "rated" weapon), in which case everyone would be Kung-Fu Fighting!
I could see why they did it this way though. Such weapons usually have a set
basic limited range factors like a gun would. They are best in some ranges
worse in others and have their limits.
I'm open though but until I see a good argument I'll keep the CV out for now
in extreme cases...
(As to the private email you sent me...will get to that later..still
monkey wrench you threw me :))
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