"Natural" magic items?

Scott Adams longshot at DARKTECH.ORG
Fri Apr 13 03:34:25 CEST 2001

At 02:22 PM 4/11/01 +0200, you wrote:
>Well, if you let your players make you sweat over something like this...
>Personally I would make them make the following rolls - Survival
>(difficult), Herbalism (easy if survival is made, difficult if not), and
>then possibly (but not necesarily healing (but giving them this roll does
>not seem to be mandatory to me as it really has more to do with the first
>two). Also, are they a mage? If not, you can limit it to the items that
>heal "normally", of which there are only about three.

Don't forget basic availiablity of the item (as with say searching a town
for a
shiny great sword).

>They really should have been prepaired BEFORE setting out.

Bah...a player is never 100% prepared for a good GM :) (evil grin)

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