Movement rules

John Hooten jhooten at BINARY.NET
Sun Oct 8 22:22:20 CEST 2000


I have always wondered about movement in P&P
A horse with move 24 can go 24 miles a day on road or grass?
But a horse can run that far in an 1/2 hour if it could maintain a run
that long
So that means it actually is walking lazily or grazing often!

I am sure they based the moves on a long term average
What we need is a rule using stamina and constitution that controls long
runs
There may be a rule that already covers 2x moves for horses at risk of
death
But that doesnt cover say a need to be a few miles away in a short time

Combat movement:
Speed in mile per hour = (movement rate * 10 feet / 12 sec turn)*3600
sec/hour*1mile/5280 feet = .57 * movement rate
This says a horse moves at 13.7 mph which is 1/3 of a run(37mph in 1
mile race)
A human 10 then is 5.7 miles a hour which is 2x a normal walk
And 1/3 of a 4 minute mile(15mph), sprints exceed 1/4(23mph)
Does anyone remember marathon running speeds?
26.1 miles in 2:36:09 for Kona Marathon (10mph)
5km(3.1mile) in 18:58(9.8mph)
Olympic marathon 11.8mph by Abebe Bikila 1964

BUT P&P daily move equals movement rate in miles per 12 hours which is
very slow
They must be stopping for munchies alot or sight seeing

Movement types from above data:
walk=1/2 move, jog=move, long run= 2x move, short run=3x move, sprint=4x
move
walks can be done for very long durations
jogs ???
with long runs of 2 hours being dangerous as marathon runners are in bad
shape at finish
short runs are 4 minute area with minimal chance of damage
sprints are 1 minute area

As characters are exceptional by definition they should be able to
perform at olympic levels
Maybe sprints up to stamina bonus minutes and then chance of damage
based on con?
Run duration based on stamina with rolls to determine when you must slow
down or be damaged?

Thats all for now, maybe someone else has some ideas here?



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