[pnpgm] Game Update #83 - File #561 - Eater Combat - Feed me seymou!

pnpgm pnpgm at comcast.net
Tue Oct 11 07:17:59 CEST 2016


   HT     Player        DS    Character Name    Type    Status/Notes  Sex
   -- -----------------------------------------------------------------
   FH.John Haight.......HY..Arawn.............Druid  .Normal/Alfar .. Ma
   --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
   W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
   W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human  ..Ma
   R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human  ..Fe
   R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
   R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human  ..Fe
   ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
   R3.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma
   R3.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma
      Animals: Corona [Eagle] Z'leyra

       Game Web Site - http:/nrgcomputers.com/pbem/
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       Game Update #83 sequence (file #561)
       ----------------------------------------------------------------

       Admin Notes: None.
       ----------------------------------------------------------------
       [Recap]

         From Unali: [Re: Actions]
           Not looking forward to another disturbed night and ...

           Depending on the distance she jumps from her horse and draws
           a second dagger or charges nearer and then attacks with her
           magical dagger only (needing the other to control her horse).

           Charging if possible is preferred.

           She aims to kill the beast as quickly as possible.
         GM: Ack.

         From Arawn: [Re: Actions]
           Arawn had been so engrossed studying the fallen foes...

           [ooc: meant to chase after it but got caught up with
           too much RL stuff and forgot. Gagh!]

           [Detect Evil followed by Eternal Eye (the latter with
           permission from  Unali, Fuk, and Kiet (and anyone else involved
           that I failed to see when reading the post) ].

           Ball Power:

             I'm good with using the this method when natural sources of
           water can'to be found!  As for the tarp, he can use that when
           there's a natural downpour.

           Earth Eater:

             Though not actively hating such a monstrosity Arawn knew ...

             [If he's close enough to cast Dispersion (max EL) on the
           Earth-Eater he'll do so, allowing Corsaya to guide herself away
           after. If he's not close enough to target the Earth-Eater but
           is close enough to target Unali with a Luck spell (max EL, using
           Sidh Tongue to boost) after giving her the signal he's casting
           it, calling out, "Gods' luck to you!".

             If the fight continues after this he'll cast Flight (via
           Elemental Powers) and have Corsaya keep her distance from the
           creature. He'll then circle above the Earth-Eater, out of it's
           melee range, and continue using the Dispersion spell (max EL).

             If the Earth-Eater goes back into the ground he'll cast
           God's Eye (max EL) to see through the earth and help to alert
           the party to its location (flying close to the ground if
           already in the air so as to have more range to see through the
           ground).

             If it begins to target him / Corsaya he'll cast Repel Evil
           (max EL).

             When possible he'll have Corsaya keep her distance to avoid
           the risk of being swallowed whole.]
         GM: Ack. Detect Evil is a bit vague.  I mean what is evil?
             Is it that black/white?  For a bad guy he feels he
             is doing good so to him he's good.  So detecting evil
             is a bit vague.  I'll allow it this time but the spell
             may just fail in future as too subjective.  Remember I
             still offer that 'break' until you get to Kameran you
             still not taken it. :)  Anyways.  Clues on your retrospective
             abound :)  As to tarp I've run the numbers.  For a tempest
             storm or even a simple rain it isn't enough to drink that
             much from.  The single ball power is enough to feed horses
             for 3 days.  A thimble of water to a small pool of water. :)
             Just need to know how often 1-3 days since horses can live
             3 days without water.  Remember pnp is not like movies where
             you can give long speeches in combat.  Giving even a simple
             warning above takes a phase out of other verbal actions (ie
             spell casting).  So basically Ph 1 Dispersion, 2 Warning
             to Unali on Luck 3-Luck 4-Elemental Power 5-Flight 6-
             Dispersion.  So right there that's 6 tied up actions.  Enough
             for 3 updates. :)  But good detailed actions.

         From Z'leyra: [Re: Actions]
           Telling Corona to use ranged attack and to keep out of biting
           range of the monster Z'leyra will fly down next to her horse,
           change back to human telling the horse to hold still while she
           grabs and puts on her necklace and rings then her helm and
           staff, then tells the horse to keep its distance from the
           monster.

           She then will use Fire Darts thru her helm on the creature
           if it is in range.
         GM; Ack.

         From Kell: [Re: Actions]
           [First things first.  That darned wurm. Or is it wyrm? Or
           Worm?  Any way here we go...]Ha'Kell thinks back to Raban and
           how the big guy just gave it indigestion...  Ha'Kell can't do
           that.  Ha'Kell has to use more guile and speed and luck, he
           starts by using his legs to control "______"  [I need a good
           name for his new excellent horse], and grasps his spear.
           Knowing how much damage these can take the handsome half-elf
           decides to charge and stab it, using the best magical spear for
           the job.  Hefting the spear and his ebony shield, Kell makes his
           decision very quickly.He guides the horse, ecstatic at having
           an excellent war horse that can work and handle things by itself
           when necessary, and charges with his magical spear, activating
           the electric charge by touching the gem if he hits it.  [Kell
           uses all his skills to hit the darn beast.  Horsemanship and
           spear. He'll charge the worm as best as possible to increase
           any damage.  If he hits, he activates the jolt for the extra
           2d6 of damage. This is the spear with -6 to hit, +3 wsb, and
           electric.   ][Phase 1 is charging and stabbing.  If it dies,
           awesome and amazing.  Phase 2 will be another stab. If the worn
           tries to submerge he'll throw the spear at the worm trying to
           kill it.  Depends on how things look after that.]
         GM: Ack.  Your two posts didn't come to me on the mailing list
             so I'm glad I checked the list archives and saw them. :)

         From Kell: [Re: Actions]
            [Ball Powers]   Using Ball powers to create water where
            necessary is an excellent idea!  Kell was thinking of summoning
            an elemental to search for water, but that is always a bit
            chancey.  Sadly Kell's main affinity is with Earth and not
            Water.  He ponders things.  Hearing about Arawn's plan for a
            Water Ball makes him much more comfortable, knowing there will
            be enough water."I can summon an elemental to create a
            permanent holding area for the water.  Say 10 feet long and
            6 across and 3 deep.  We can adjust the size to make it bigger
            to contain all the water, so not only can we use but when it
            rains this will collect the rain, and others may benefit from
            them."Kell will do his part to hunt and find food along the
            way.  Knowing his horse is faster than most except Arawn's,
            he can scout for water too and range to the sides...........

            [More for the Earth Eater.]  If the beast goes underground,
            Ha'Kell will hop off his horse and begin his Summoning series
            of spells.  Earth Eaters live under the ground, and happily
            Ha'kell's favorite elemental is right at home underground.
             [   Elemental Powers at Max EL to attune to Earth.  Then
             begin summing 1 Earth Elemental, using the mana from his
             wand for all of these. ]
         GM: Ack. Will need to argue/convince the elemental to fight
             for you.

         From Kiet: [Re: Actions]
           Kiet sees some of the others begin to get ready to rumble...
         GM: Ack.

         From Dorhak: [Re: Actions]
           Dorhak is on a horse.  He doesn't even like being there...
         GM: Ack.

         From Fremea: [Re: Actions]
           <ooc: I apologize for not posting for a while. Been very
           busy with life and WoW>

           Fremea has been contemplating why she is the chosen...

           casts Fire arrow (max EL) and begins shooting at it.
         GM: Ack.  Yeah I see you in WOW. But I know your super busy so
             do need that freedom as well.

         From David: [Re: Location]
           David's in Oregon
         GM: Ack.  So you talk 3rd person all the time? :)  I thought
             you were in Denver with Tobie.  Oh well.

         From Kiet: [Re: Actions]
           OOC:  I don't know if anybody answered Kevin's question about
           what the yellow creatures were, but I think they were
           Rakshashas...chaos creatures.
         GM: Ack.  Correct.  Since I finished the v2 encounter tables
             awhile I've used them.  Since v1 old monsters we've seen
             them all just about.  So this will add tons new things
             you guys may not know. :)  So a bit of variety.

         From Arawn: [Re: Actions]
           I didn't see the question but, yeah, I realized it. Too bad
           Arawn doesn't recognize them though. But he plans on digging
           into it at some point.   Kotothi creatures and rakshasas... the
           Zen'da plains sure seem pretty dangerous. Wonder if any of
           it's linked to a bigger picture.
         GM: Ack. Bigger picture that's me!  Now that you give me ideas..

         From Kell: [Re: Monsters]
           I didn't even look it up. This is one case where Kell doesn't
           know the beastie, so I won't go looking at the books to read
           about them. It is fun, but in some ways takes away from the
           game, for me. Now know about the possible bad things can be
           good. In some cases. Just happy we have good anti-poison in
           the group! :)
         GM: Ack. I agree knowing about everything like creatures is a bit
             boring.  I like to be surprised on things.  I've been in so
             many games "oh..goblins..<yawn>..."

         From Tobie: [Re: Actions]
           I can always drive you back, though not sure there will be
           much left if you are blown that far out
         GM: Ack. :) Thanks for the support.

       ------------------------------------------------------------
       [New Stuff]

           [Janaq 15th, 1635TH]
           [Zen'da Central Plains]

           [Time: couple hours before sunrise - Dog combat]

             Arawn had been so engrossed studying the fallen foes that he
           had missed the third flapping itself to freedom. By the time
           he was aware of it, it was too late, the druid releasing a
           discontented sigh, mainly at himself for having missed out on
           the chase.

             Hoping that others in the area would not fall victim to the
           evil spirits he said a quiet but solemn prayer that the gods
           would bless another to end its days before it could harm again.
           With that done he collected a portion from them, hair, teeth,
           and carefully collected nail clippings. After committing the
           creatures forms to memory he dragged them aside to purify them
           through fire, if and when others were done with them.

             Looking to those that had interacted with the foul spirits
           he spoke an ancient prayer to sense for any lingering effect

           [Time: 6:22 am]

             When he was done he looked out to the rising sun with a
           worried look on his face. With false faces, lies and half-truths
           abounding on this quest he wondered, were these shape-shifters
           part of a greater problem and linked to past events?

             As the party ride they share what monsters they have encountered
           before.  All seem to conclude none have seen those creatures
           before.  It will be another month probably when the party returns
           to Sivas and discover their name based on Kaylle's research.
           Called Rakshaha of Green, Blue and the yellow types seen.
           Religious leaders and scholars believe their god was killed
           during the Great God Wars.  So it is unknown who created them
           or were worshiped by them.  Later is learned that indeed they
           can try to possess a being.  But mostly they stick to themselves
           looking for food and being playful like Faerry.  Indeed their
           red nails were known t be poisoned with a slow death style
           toxin.  If Unali hadn't been so tough she might not have made
           it as most humans don't last long under the poison.  But until
           the party returns to Sivas it is a mystery.

             Arawn asks Unali, Kiet and Fuk to cast magic on them.  First
           to detect evil's presence. Just so that no possession
           could have occurred.  The next spell would allow him using his
           priest skills to figure out any such influence over them
           by the yellow creatures or the spirits controlled by the gods.

             Fuk shrugs and Unali agrees to the spell.  But no evil
           is detected.  Arawn also finds this of good use in that
           for Unali's curse he should be able to confirm any such
           lingering effects.  But when the priestly spell is cast
           no such influence is on them.




           [Janaq 18th, 1635TH]
           [Zen'da Central Plains]

           [Sunrise]

             Today Unali feels fully refreshed from the yellow dog
           attack 3 days ago.  The poison's effects on her overall
           energy level has been fully healed.

             Fremea has been contemplating why she is the chosen one, or
           at least one of them. Her mind has her distracted about what
           she is supposed to be doing. She just keeps thinking back to
           what Varange told her and then tries to block it out, only
           thinking about her parents, kids and the party. She scouts
           ahead, looking for signs of trouble before it reaches the
           party, especially after the snake. But somehow she missed the
           Griffins coming in at them. She knows she should have taken
           feathers and other stuff from those beasts, but she was just
           tired. Then there is the matter of this new short person,
           though not a human.

             Fremea regrets not finding the griffins before they got
           there but they used the rising sun to block their approach.
           The sun that blinds her so well naturally.  Hovering she
           watches the dwarf for days.  Why can't someone so low to the
           ground ride a simple horse?  Then she notices Arawn doting
           over him as he did her for a long time.  Did the druid find
           a new pet project?

             Fremea is not so sure of this creature, she has never seen
           one before. It does seem very hostile towards a lot of people,
           so she just keeps an eye on him(?).  It does look really funny
           to see him on Z's horse though.

             The yellow creature escaped her, she was going to chase after
           it, but saw how badly injured Unali was and lost interest. It
           seems most of them didn't care that the other one got away.
           She just didn't have the heart to give chase right now. Too
           much on her mind.

             She is happy to be flying though, no more hiding right now.
           The new funny looking, short creature on a horse keeps looking
           her once in awhile. It is disturbing. Since, they are all
           traveling together, she does not practice with her item, but
           she does keep learning more about finds herbs. Out here in
           the cold and wet, it is hard, but hopefully she will find
           something useful.


                                         ------ 
-------------

           [Janaq 21st, 1635TH]
           [Zen'da Central Plains]

           [Time: 4:36 pm]

             Though not actively hating such a monstrosity Arawn knew
           the danger the earth-eater posed to those in the area, driven
           by Laboth to eternal hunger. Much like Unali he leapt into
           action before it could escape to surprise another. Trusting
           Corsaya to keep her distance he called upon the power of father
           and mother, called upon the Ladies and Lords of the Sidh to deal
           with a traditional foe.

             Unali sits on her relieved that the trader is not a
           light snack for the worm.  Last time when Raban was swallowed
           he was relieving himself apart from the camp in Donara.  It was
           dark so it was hard to see the creature.  But now in full
           light of day the pale worm looks more slug like than fierce
           monster.  The massive mouth is large enough to swallow some
           small sailboats whole with masts including.  The pale sickly
           skin is a mass of oozing pus like tissue that seems to give
           the worm locomotion.  It has no eyes as it senses its prey
           by vibrations and movement.  A large force of horses like
           the party could weigh many tons so would attract the worm
           to the surface easily.  It doesn't seem to have any teeth
           but more whale like films to filter possibly sand and
           grit from most of its gut.  Right now the creature that
           is very much like a worm but not quite a worm, is up
           above ground about 15 feet looming over the entire group.

             Unali's warning by the dagger was almost made vocal
           but the attack was so fast it did not come out.  Lucky
           for the trader his horse is well trained.  If it had been
           a simple riding horse it and Kell might be deep in the
           creature's insides.

             Not looking forward to another disturbed night and expecting
           to make camp nearby, Unali feels that the Earth Eater would be
           an ongoing threat and should be eliminated. She remembers the
           attack on Raban all too well.

             Unali can tell the horses will actually hinder any combat
           as they might be agile but are easy large targets to attack
           and devour.  She quickly dismounts using a side acrobatic
           swing of her legs.  She pulls her second dagger from her
           belt and slaps the horse on the rear to allow it to escape.

             One moment Dorhak is holding Z'leyra's horse reigns tighter
           than Kell does his coin bag.  The next the horses start to
           get agitated.  Dorhak wonders if he is doing this and thinks
           on how he could fix this.  Then to his left he sees Kell's
           horse whine and move away quickly.  Then a shadow falls onto
           his arms.  He looks up to see if it is a storm cloud then
           feels a nasty odor hit his nose.  The musk of sweat, bile
           and old dirt.  He wonders if he should've bathed at the
           river.  Then the horse begins to shake his head back and
           forth agitated and nervous.  Dorhak notices others looking
           back as if something is coming and glances over his shoulder
           and almost falls off the hose startled by the large worm
           only 10 feet away looming twice as high as him!

             Dorhak is on a horse.  He doesn't even like being there.  He
           will do what he can to move the horse away from the big worm.
           He's probably familiar with the worms, being an underground
           dweller himself, but knows that he should avoid them!  If he
           has to fight, he will fall off his horse and have a go at it...
           but only as a last resort.  He doubts a mace will be very
           effective

             Dorhak kicks with passion on the horse to move it
           forward.  But the horse does not need help and moves
           quickly away from the creature.  The speed startles
           Dorhak and causes him to stumble and fall off the horse.

             Dorhak tumbles backwards and it is a good thing he is wearing
           his helmet.  As he looks up he notices a writhing mound of
           flesh moving back and forth feet from his head and it
           seems like it is moving his way.  He yelps and gets to
           his knee faster than a dwarf finding a great gold find.
           He begins to run to the horse waving his arms back and
           forth in a wild fashion.

             Arawn pulls his shield and maintains control of the fay
           horse.  From the side he notices Unali dismount and draw her
           daggers.  Clearly she intends to fight.  Arawn yells,
           "Gods' luck to you!".

             Corona circles high above watching the creature not knowing
           what is or even if its attacking.

             Z'leyra in eagle form lands in front of her fleeing horse
           a few feet in front to intercept it.  She then transforms
           back into a human feeling the cold on her naked body.  She
           speaks to Corona to stay at range not to get close and
           waves for her horse to approach to get her gear.

             Toward the north west Fremea hears the noise behind her
           and stops.  Seeing the large creature emerge from the ground
           she recall's Raban's attack.  Only recalling the details given
           by the others.

             When the worm comes up out of the ground, she quickly grabs
           her bow,  She turns and flies toward the creature while
           starting a spell casting.

             At the exact same time Pyan, Fuk and Lucria's horses all
           turn and flee the group moving away from the creature.  The
           Ticasi men have no clue what this thing is and needs time
           to figure out things.

             Kell is happy of his horse's training and whirls him
           around.  From his spear holster he draws one of his
           magical spears.  He pulls his shield and tries to guide
           his horse toward the creature with his legs.  Course it
           means if the worm bumps him he will have no way to hold
           on to the horse and hope to stay on it.  The distance is
           too close for a effective charge but he urges the horse
           forward.  But the horse maintains a solid charge and Kell
           thrusts his spear at the creature's large bulk hitting
           the beast doing 21 points of damage as sparks begin
           to shoot out from the spear and encircle around it on
           the fleshy mass in an area of 4 feet in diameter.

             Kiet sees some of the others begin to get ready to rumble
           with  the worm.  He can't believe it!  He uses his own swear
           words since he can't yet get much satisfaction using the
           newcomer's (Dorhak) curses.

             Kiet is ready to spit nails but rides over to the nearest of
           Fuk, Arawn, or anyone hanging back, dismounts and heads over
           toward the worm.  His intent is to keep as far away as ring
           range allows and use his rings to cast Smokeless Flame at the
           worm.

             Then Kiet sees his friend attack the creature before anyone
           else.  Sure he sees Unali in a stance about to charge.  But
           the trader is either insane or drunk again.

             Standing with legs apart he raises his hands and triggers
           his rings.  One fails to trigger.  But the other begins
           to burn the creature from the inside out.  The creature
           takes 30 points of damage immediately

             The worm screams as it begins to explode on fire inside.
           Skin and tissue begin to rip in seams spreading up and
           down in a zig zag fashion.  Then all of a sudden it seems
           to explode as the tissue just evaporates and explodes
           outward sending spongy tissue in every direction.

             A large chunk of burning flesh goes flying straight
           for Z'leyra.  It splatters her with wet and burning
           tissue all over her body.  At the same time Dorhak
           is pushed to the ground as the bulk of the worm's
           exposed area collapses just behind him where he was
           just laying moments ago.  Dorhak glances back and
           is hit by burning flesh shrapnel causing his beard to
           start to steam.

             As pieces of flesh fall to the ground and the
           sky the party stares at the bloody carnage  They
           see that Dorhak could've been killed if under the
           bulk of the fallen creature.  It only missed Kell
           and his horse by inches causing dust to fly all over
           Kell's body.

             Unali stops in her stride and sees the creature
           fall to the ground sad that she didn't even get
           a chance to do anything.

             The party begins to grin and watch as Dorhak tries
           to douse the steaming mess in his beard all the
           while cursing.

             Kiet pulls both hands to his face and pretends
           to blow like ending a candle while grinning.

           Actions? Comments?

           Next Update..Friday???

           GM: Dang guys!  If I knew it was that fast I'd do
               this last week.  Kell did 21 and Kiet did 30
               which is enough in two blows.  I need to beef
               up my poor innocent monsters!  Since horses
               move faster those on horses moved faster than
               those on ground thus Unali didn't get chance
               to strike yet.

               I will work on next update Thursday noon EST.

               I will update food/water info when I hear back
               on how often Ball powers are cast.

           GM: Mana Report updated all except magical mana not
                updated.  But Kell's experience and health report.

           GM: Kiet - Did you refuse the Detect Evil/Eternal Eye from
                Arawn?
















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